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scoobs

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  1. Don't know if it's a build 32 thing or an existing 'feature' but I managed to get scratched and infected by zombies (a large group of them to be sure) standing 2 floors below me. I was on an elevated wooden platform extended from an extension I built to my safehouse. I was cheerfully taking potshots at the group below me with my shotgun, thinking that I was totally safe up here. Except I wasn't. Good thing I backed up, eh? As a first time poster (and who only discovered the game back in about March) just some random thoughts from me overall, if you'll indulge me - from playing predominantly build 31 and now 32 - Core of the game seems to be surviving the first 4-6 weeks - if you can do that and accumulate some basic survival and self-sustenance tools, the challenge does dissipate and it becomes 'farmville with the occasional zombie' (as I saw it so perfectly expressed earlier). Now I like to build a world and survive more than I like to go down trying to defeat a horde of 1000 zombies, but even I got to the point where I was taking risks just to generate a thrill (if I throw myself off this roof will I make it to a splint and a place to sleep before I die?) Try it - I highly recommend it. Oh and a 5 day run to the mall - just to browse. For that reason I feel like you need to add some random activity in the mid-game or late-game to shake up the status quo. The new zombie respawn and migration mechanics will help but we need something equivalent to helicopters to make the zombies behave unpredictably and generally try and destroy your safehouse - put the struggle back into the survival once it gets too cosy Failing that, some way to adjust the mechanics a bit mid-game to increase difficulty (maybe not decrease it though) - being a cautious sort I started in Sandbox with the settings towards the easy side, got through the first couple of weeks, got busy building my super-fort....and then nothing is happening, and there's no way to increase the danger and add the challenge back now that I'm fortified. I survived (yes, on easier settings), got myself set up in a base and then wanted to see that tested but nada. I didn't want to just start from scratch - I was attached to my base and didn't want to just scrap hours of gameplay hard work. I know you can copy various map and character files into a new sandbox game with tougher settings as a workaround - which is what I did, see below - but there must be a more elegant solution of dealing with this? - Keen to see some objects in the game that would add value without diminishing the challenge. Umbrella - seriously - let's find ways to not have to get wet - equip secondary and increases your conspicuousness. Some stuff is coming, like being able to move barbecues and move furniture around etc, which is cool. And without wishing to be indelicate, where do you take a crap once the water goes off? Portable heater - using the same fuel source as a barbecue - this also seems reasonable to help survive the winter cold snap. Some areas a challenge has been put in - like being cold - where there's very limited capacity to solve that in-game. If I'm in my own built shelter then I can't light a campfire, it torches the place, and I can only wear one sweater, so I'll just have to freeze or go outside, light a fire, get warm and get rained on. Ugh. Speaking of fire, it doesn't seem to destroy wooden walls properly - they're blackened and horrible but they're still there, unlike crates and shelves. Generally speaking the game allows you to defy physics with wood - long platforms floating high in the air, unsupported, etc. My base was 3 floors (ground, first, second), all wood. Ground floor was enclosed, no door, no stairs, just there to support my real habitable areas on first and second floors, only accessible by sheet rope. In the zombie horde attack on my base that I created by copying my map and character file into a new sandbox game with much harder settings (I wanted to see what would happen with the zombies set to insane, 50% daily respawn, and firing my rifle - answer - about 2,000 zombies descended and stayed far too long like unwelcome houseguests) they wiped through the wooden outer walls and destroyed the ground floor entirely - my base continued to float in mid-air. Slightly problematic. Also, I was based at 'Isolated House' - the Muldraugh one with a wooden high fence surrounding all it with just small gap - zombies ripped through my wooden wall that plugged that gap, but the existing in-game high fence didn't go down even with hundreds of them banging their empty heads against it. If I'd known that earlier I'd have not built a second perimeter fence and just focused on blocking up that gap with multiple defences! I've been playing a lot by my standards over the past couple of months - as a game it's really gripped me. Thanks for the good work, and I can't wait to see what comes next.
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