Twister
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Twister got a reaction from EnigmaGrey in ORMtnMan's Real Guns Mod 1.242 [32.30]
Whoops ! Sorry for the double post...Hate then my computer slows down when i submit.
Sorry
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Twister reacted to Atoxwarrior in HASHIMA ISLAND
Thank you for your comments and answering your questions, I want to make all buildings abandoned in some state of disrepair to add that sense of destruction, some rooms in the buildings appear certain types of loot, as (weapons, food, medicine) so people you can explore the rooms in search of the precious resource.
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Twister got a reaction from Atoxwarrior in HASHIMA ISLAND
Amazing ! That a huge project you have But it's will be funny to play at this map, i've looked about the pictures/photos, and already make me excited !
Small question : Do you want to propose the map in different states (building in good conditions, partially destroyed, or destroyed for all) ?
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Twister reacted to blindcoder in Water/Electricity shutoff finetuning mod
Water / Elecricity Shutoff Fine Tuning
This mod lets you customise the water and electricity shutoff date. You can enter either a specific day on which the shutoff will happen or a custom range. See the video for details:
https://www.youtube.com/watch?v=BPoNhJF7_bA
Download
You can get the mod here:
github: https://github.com/blind-coder/pz-bcfinetune/releases (needs bcUtils, too: https://github.com/blind-coder/pz-bcUtils/releases)
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691831046
Enjoy
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Twister reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]
That's doable when I redo the entire modding system. As for custom models, yes and no. It is possible, but I Don't have the skills for modeling (yet) so I rely on others to make the models. If I ever get time, I might be able to do custom models for each gun, but that is a stretch (and I mean stretch) goal for me to do by myself.
Not yet, I haven't even updated in the last couple months (or 6-7months >.>) I will be adding it, don't worry.
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Twister reacted to martingee in Gundoid
I'll have to check with the guys but I didn't model a silencer because, chances are, "vanilla" PZ won't have them. There is a mod though that adds silencers (http://undeniable.info/pz/SilencerMod.php ).
Lasers and iron sights haven't been taken out; I didn't model a version with those attachments because visually they wouldn't look a whole lot different whereas a red dot scope sits quite prominently on top.
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Twister got a reaction from Jab in [Abandoned] [Java] ModelLoader 1.16_02
Thank you Jab for updating the mod ! So we can use it right now for Hydrocraft ?
Keep up your great work
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Twister got a reaction from Hydromancerx in Hydrocraft Mod
Hello Hydro !
I look frequently the subject for a while, congratulation for your progress to the mod ! Amazing things have been added, that make the mod more...AWESOME ! Im actually playing with it, and i noticed two bugs while playing ?!
The first one is just a spelling mistake : For the "Liquid Soap" object , it's worte "Liqiud Soap"
EDIT : Found also missing icon for the "Dry Chilli Peppers". (?)
The second is about nutrition...I don't know if it's the mod or the game who make that, but i enabled nutrition in sandbox game, and while survive i need to eat, but i can't stop to became fat...I try a test last time, i keep my character hungry (or very hungry)...The weight still continue to increase step by step, i already got the overweight trait, and finaly the weight has stop to 98.28... Is there a way to lower it ?! I started to not eat for decrease (exept if my character die for starvation ^^).
EDIT : Starting foraging for find dung to have cows etc...After several days with the moodle hungry (and very hungry), it has started to shut down...Slowly.
As, i say, keep up the good work You're doing very well !
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Twister got a reaction from DemonXelo in InSayne Companionship - An NPC companion.
Thank for your answer .
WOW ! Amazing ! Im getting so excited when i read that .
I will keep an very attentive eyes to this subject .
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Twister got a reaction from DemonXelo in InSayne Companionship - An NPC companion.
Wow, im Impressed !
I remained speechless when i saw the two test, great work
I will follow this mod with an very good interest, yosh.
Otherwise, just an question, did they could help us (a little) with zombies ?
They will be useful for searching, i hope we can equip them with bags and came back at the base fully loaded of interesting and useful items .
Keep up doing nice !
Cheers !
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Twister got a reaction from MisterInSayne in InSayne Companionship - An NPC companion.
Thank for your answer .
WOW ! Amazing ! Im getting so excited when i read that .
I will keep an very attentive eyes to this subject .
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Twister reacted to MisterInSayne in InSayne Companionship - An NPC companion.
Thank you! <3
Yes, they'll be able to help in combat, and will have an inventory of their own. ^__^ And seeing I made a mod to move fridges and other things yesterday, they'll be able to carry that, and generators, as well as do pretty much anything a player can do ^__^
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Twister got a reaction from MisterInSayne in InSayne Companionship - An NPC companion.
Wow, im Impressed !
I remained speechless when i saw the two test, great work
I will follow this mod with an very good interest, yosh.
Otherwise, just an question, did they could help us (a little) with zombies ?
They will be useful for searching, i hope we can equip them with bags and came back at the base fully loaded of interesting and useful items .
Keep up doing nice !
Cheers !
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Twister reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]
Lol, glad you're so excited! Unfortunately,no. It would be a general toggle up and down of total rarity. The main UI screen is not good to modify too much, because it would lead to incompatibilities.
No, ammo breakdown is not going to be in the next release, but maybe the version after. However, I will be putting in shell drops from ammo firing in the next version.
Silencers will be in the next version as long as everything I am working on right now continues to work.
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Twister reacted to NoMiS Plays in Hydrocraft Mod
The next video in the Hydrocraft Tutorial series is now up. Let's take a look at mining!
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Twister reacted to Hydromancerx in Hydrocraft Mod
Thanks!
1. it uses the units from the charcoal not the whole bag.
2. You need a junkyard to "open" the items.
You forage for straw. Same goes for animal poop.
1. Ah I will check that out. It should use up the water tower, well and windmill.
2. If it is picking up off the ground that is a base game issue. If it is an output of a recipe than its a mod issue.
3. Your feedback and reporting of bugs is key to keeping the mod great. I cannot test everything so player feedback is important. So thank you.
4. Naw, that kind of love and praise is what keeps me modding and makes me want to make the mod even better! So thank you!
Blooo objects are not good. I wish I knew what item it was.
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Twister reacted to Svarog in RELEASED Build 32
I honestly always though that if a zombie apocalypse started anytime after internet became popular it wouldn't get far, so it makes sense to set it in the 90's. And anyway, just looking at various PZ items (Cordless phones, Video Game that looks like a random 'Wolf and eggs' game (or one of the Tiger games in America), nothing really advanced) pretty much screams 80-90's.
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Twister reacted to RobertJohnson in RELEASED Build 32
31.12!
Put out fire! (require extinguisher, water or sand/dirt/gravel bag) Some new menu changes/Fix Starting year is now 1993 Distinguish between number of items or number of "units" of drainable/food items in Crafting UI. KahluaThread hack to avoid processing after resetting the lua environment. After enabling/disabling mods with the controller, some instructions from the old/reset Lua environment were being processed. Make the mod-selector screen work with a controller. Health panel grabs items from surrounding containers. -
Twister reacted to EasyPickins in RELEASED Build 32
IWBUMS 32.11 is out:
Fixed flashlight/fillet crashes. (Issue #001881, #001884) Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item. This is needed since CraftingUI doesn't have any selected item. Fixed texture scaling in Inventory and crafting UI to support HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter. Added translations for savefile errors to the savefile selection screen. Fixed controller not working with new solo selection screen. Added a scrollbar to map description panel in map selection screen. (Issue #001878) Fixed button border-color inconsistency in various load screens. Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui. Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887) Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888) -
Twister reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]
That is a strange one... I don't have any items with "broken" in the name... the canisters shouldn't break at all.
Oh, nice one, I'll look into it!
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Twister reacted to Hydromancerx in Hydrocraft Mod
A preview of some prop cars I plan to add to the next update. These will be there to use by admins of servers who use my mod. That way they can palce them around the map they way they want.
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Twister reacted to tommysticks in Named Weapons
Indeed it is. It should be compatible with any builds that have ModData(), so I think back to like 26?
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Twister reacted to fluffe9911 in Hydrocraft Mod
To Twister (Sorry looked at the wrong name derp) I would say yes cause because Hydrocraft adds so many items the spawning tables are getting filled with Hydrocraft items a lot more then reg items but you can still find reg items just a bit harder
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Twister reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]
Yeah, I was able to take out a fairly large horde with about 70 rounds and a Remington 870.
Fluffe is a huge Spas fan for sure, though if you could get enough mags I would say the VEPR because you can reload the whole mag at once instead of individual mags. However, enough mags would be hard to come by So yeah, the Striker, The Benelli M3, the M1014 or the Spas, all semi-auto with fairly high caps. Though honestly when you are dealing with manual round loading, capacity doesn't matter as much. I could do just as well with the Silverhawk as the Striker, because they do the same damage. You just need to keep reloading between shots.
Yeah I always keep a couple old version lying about, why?