Jump to content

BrokenMnemonic

Member
  • Posts

    194
  • Joined

  • Last visited

Everything posted by BrokenMnemonic

  1. Hi Hydromancer, I've been playing PZ a little again recently, and been playing around a bit. I've found what minor typo; in the recipes for getting wool from goats, the title of the recipes is "sheer goat". It should be "shear goat". Also, I don't know if this is intentional or not, but I seem to be able to salt meat irregardless of whether it's fresh or frozen.
  2. Thanks for the guide to making an empty barrel - it worked, and I'm now generating thousands (literally) of stones looking for medium boxes of trash... I've spotted a few minor bugs/typos: 1. The item type of an empty juice box shows up as IGUI_ItemCat_Trash, rather than - I'm guessing - Trash 2. The packet of golden potato seeds shows up as "Golden Poato Seeds", which possibly means each was labelled by George W. 3. The "Make Cage Trap Blueprint" recipe doesn't make a Cage Trap Blueprint; instead, it makes a Trap Box Blueprint. 4. You can recyle steel pipes at a smelter - everything else involving steel recycling uses the blast furnace. 5. Rubber Cement is misspelt "Rubber Cememt" I don't know if it's intentional, but while small bags of trash and large boxes of trash can be found in garbage cans and by mining, medium boxes of trash can only be found by mining. Would it be possible to find them in garbage bins as well? Alternatively, could there possibly be a recipe to split large carboard boxes of trash into medium boxes of trash? I ask because I've currently got almost a hundred large boxes of trash filling my base while I try and find chains via medium boxes of trash. Would itbe possible to have the venn diagram showing what the different dog breeds are good at added to the first post in this thread, along with the various other details on the mod? That diagram is useful for working out which dogs to take hunting, but if you don't know it's been posted in the thread, can easily be missed.
  3. Is it possible to get metal barrels without a junkyard? I'm a little worried I might be stuck in a loop, whereby I can't get an empty barrel without a large junkyard, I can't upgrade to a large junkyard without a steam machine, and I can't make a steam machine without an empty barrel.
  4. Just to check - if you're in an area where the map-based foraging isn't enabled, you can't forage to get animal dung and hunt for animals. It doesn't appear to be possible to make leather from dried zombie skins any longer; does that mean that the only option for obtaining animal skins is to use the base game animal traps and hope to turn up dead squirrels and rabbits to skin?
  5. Yes it looks like that indeed. I was reading somewhere that could be something wrong with java, hopefully, not sure but im gonna work on this direction. Thanks I think it's because the item's mis-spelt. It should be "HCPumpkinbuskin", not "HCPumpkingbuskin".
  6. I've cleared this building out, and I think it's going to make for a very cool base: http://pzmap.crash-override.net/?desc=BedfordFallsL0#0.27934028668047334,0.24759397910260783,408.5764936663755 It has a few problems in addition to the issue with the stairs, though... 1. In the northern end of the building, the stairwell on (I think) the fifth floor is missing a single wall tile, next to the stairs. It's difficult to spot, because it's up against the wall that seperates the stairs from the elevator shafts, and I only found it when I was running up the stairs, didn't pay attention and fell out of the building. 2. The building has a lot of balconies, which are both nicely thematic and handy for camping out on. Unfortunately, they don't appear to have roofs. Although they all line up, so each balcony has a balcony above it, you get wet if it rains while you're standing on them, regardless of the level of the building you happen to be on. I'm not sure if it's a case of the floor tiles not acting as a roof or something else, but it's scuppered my hopes of planting carrots and radishes. 3. Of the two sets of lift shafts, the northern set can be interacted with (and fallen down). The second set, located roughly in the junction of the inverted-T shape of the building, cause a weird bug; each time I open a door to a lift shaft, the game saves and dumps me out at the main menu.I don't know why it's doing that, and I keep meaning to grab a screengrab of the console but have been to disorganized to manage it yet, but I'm curious if anyone else has found the same problem.
  7. That's extremely useful - and a chilling reminder of how many recipes I haven't experimented with yet. The Junkyard stuff was taken from the Breaking Dead mod. We I will have to see what I can do to tweak it. As an interim measure, maybe a recipe to let players turn one large box of trash into two or more small bags of trash? In the longer term, it'd be nice to be able to go out with garbage bags and remove some of the litter tiles generated by the game's erosion generator, replacing them with the original tiles and making bags of trash.
  8. This is because the stairs were placed right above or on top of each other. So basically... all the stairs are good going up but are blocked going down by the stairs on the lower floor. Or so it seems that way to me. PS: Watch out for the elevator shafts, they'll screw you every time. It's a long drop from the 7th floor. Aye, I walked into an elevator shaft on my first night in the building because I didn't realise what it is, and I've been trying to clear the building with a broken leg :/ I think as a temporary workaround, as I was lucky enough to find a sledgehammer and some pallets of lumber on my way to the building, I'm going to use the elevator shaft as a second staircase, and put stairs there on every other level, then take out half of the stairs that are already there.
  9. There's a very cool building fairly close to where I spawned that seems to be three blocks of flats of varying heights all joined together. Unfortunately, while there are three sets of internal stairs, one for each block, the stairs only work in one direction - you can go up, not down. That's causing me a few problems, as I didn't discover this until I was on the penultimate storey of the tallest of the three blocks. The buildings in question are (I think) here - I'm not quite sure how to get and paste coordinates from the map, so I hope I've got this right: http://pzmap.crash-override.net/?desc=BedfordFallsL0#0.27934028668047334,0.24759397910260783,408.5764936663755
  10. But we can't even give you candy in exchange!
  11. The Alphas do it in the walking dead, although for them it's more curing and then wearing the skins as skins. I'm a little amazed at the idea that someone wants to eat zombies though...
  12. I have this same issue. The recipe for Constantan ingots i think comes from the "Copper Working" text book, i have looked in my library, and my Copper Working textbook does not include that recipe. I had read the book before the update, so i am not sure if i need to find a new copper working textbook, or if they just didn't update in my game. My copy of copper working textbook says "You have already read this" My hope is that i just need to find another copy of it that says i haven't read it. It is odd though, my copy of Bronze Working textbook seemed to auto update itself into Alloys Working, or whatever it's called. Hydromancer, When you moved the recipes into the new Alloys textbook, it looks like something went wrong: item HCBookbronzeworking { Weight = 0.5, Type = Literature, DisplayName = Alloys Textbook, Icon = HCBookbronzeworking, TeachedRecipes = Make Bronze Ingot;Make Brass Ingot;Make Electrum Ingot;Make Zinc Ingot;Make Nickel Ingot;Constantan Ingot;Recycle Bronze;Recycle Zinc;Make Bronze Bullet Casings, ReplaceOnUse = HCBookbronzeworking, }The Make Constant Ingot recipe became "Constantan Ingot". Dumatoin, I originally had the recipe for constantan ingots in the copper working textbook as well as the alloys textbook when I posted the recipes here, which may be what you're thinking of - it's not in the copper working textbooks in the mod. Alloys textbook not added constantan ingots recipe - I checked... I think it's a bug. It is, that's what I posted above - the recipe is Make Constantan Ingot, but something went wrong when Hydromancer moved the recipes over - the recipe is still called Make Constantan Ingot, but the book is trying to teach you the recipe "Constantan Ingot", which doesn't exist, so it doesn't show up.
  13. I have this same issue. The recipe for Constantan ingots i think comes from the "Copper Working" text book, i have looked in my library, and my Copper Working textbook does not include that recipe. I had read the book before the update, so i am not sure if i need to find a new copper working textbook, or if they just didn't update in my game. My copy of copper working textbook says "You have already read this" My hope is that i just need to find another copy of it that says i haven't read it. It is odd though, my copy of Bronze Working textbook seemed to auto update itself into Alloys Working, or whatever it's called. Hydromancer, When you moved the recipes into the new Alloys textbook, it looks like something went wrong: item HCBookbronzeworking { Weight = 0.5, Type = Literature, DisplayName = Alloys Textbook, Icon = HCBookbronzeworking, TeachedRecipes = Make Bronze Ingot;Make Brass Ingot;Make Electrum Ingot;Make Zinc Ingot;Make Nickel Ingot;Constantan Ingot;Recycle Bronze;Recycle Zinc;Make Bronze Bullet Casings, ReplaceOnUse = HCBookbronzeworking, }The Make Constant Ingot recipe became "Constantan Ingot". Dumatoin, I originally had the recipe for constantan ingots in the copper working textbook as well as the alloys textbook when I posted the recipes here, which may be what you're thinking of - it's not in the copper working textbooks in the mod.
  14. Right, i've seen that. It's quite helpful, there is another page that has another list as well. I was just thinking of something more complete. Where certain items have their own pages. Though, that would confuse vanilla players if each HC item had it's own page. Which was why i was thinking of a separate wiki, with more in depth explanations. Does it require knowing how to code to do that sort of thing? (creating a wiki or adding info to a current wiki) The wiki code is actually very easy because you can simply reference other articles/items/codes/images/tags etc in making your articles. The main problem we've had beyond that is some people have complained about site admin removing articles and pages relating to Hydrocraft. And the site admin made a comment in one thread about the wiki that he didn't like seeing articles on mods getting updated when the main wiki wasn't, and that he didn't feel mods should really be on the main wiki. That's why I only made the one update to the Hydrocraft page on the wiki - I didn't want to annoy the admin and have that page removed as well.
  15. Does nobody know? or am i asking in the wrong place? Chains are from the Breaking Dead mod that was incorporated into Hydrocraft. All of the stuff is findable, but not all of it is craftable. Chains are one of those things that there isn't a recipe to make - you just have to find them. I'm not sure if they clone up through random loot drops in particular areas, but a lot of stuff has to be found by either searching small/medium junkyards and getting lucky, or searching with metal detectors. From what I've seen, Jute is/will be findable by foraging. A lot of the Hydrocraft stuff can only be found by foraging with a very high foraging skill - you need a Foraging skill of 10 to find wild beehives, for example. I pushed my foraging up to 10 just before winter hit in my current game, so I didn't get a lot of time to search with it, but my impression is that Jute is a moderately hard-to-find foraging item. There's no way I've seen of cultivating mulberry leaves - you just have to find them by foraging. Ah, i guess i got lucky then, i found a wild beehive at level 2 foraging i think it was, definitely not 10, as i'm only 6. Was very fortunate! i was just looking for bees! Course, i can't do anything with it, because the bee keeper hat takes silk cloth and i need a ton of mulberry for it. Guess i will just keep up the "find Flora" and hope to find some jute. And hopefully i can find some chain with metal detector, because i have completely cleared out most storage i can see on the map. At least in West point. Haven't tried going to muldraugh yet. THanks for the response! It may be that it's changed, although Hydromancer confirmed when I asked a couple of months ago that I needed 10 ranks in Foraging to find wild beehives. I know the frequency of what you can find changes depending on where you're searching - whether you're foraging in/near a city or deep in the woods, for example - so it may be that it's easier to find things like Jute and Wild Beehives in certain terrain?
  16. Playing with a toy certainly reduces unhappiness - I'm not sure about anxiety, though. Some cocktails are already in game (and there are various kinds of glasses dotted around to go with them). If there are particular cocktail mixes you want, Hydromancer's pretty good at taking suggested recipes and coding them up (and I'm happy to do some as well, although I'm new and tend to break things!).
  17. Does nobody know? or am i asking in the wrong place? Chains are from the Breaking Dead mod that was incorporated into Hydrocraft. All of the stuff is findable, but not all of it is craftable. Chains are one of those things that there isn't a recipe to make - you just have to find them. I'm not sure if they clone up through random loot drops in particular areas, but a lot of stuff has to be found by either searching small/medium junkyards and getting lucky, or searching with metal detectors. From what I've seen, Jute is/will be findable by foraging. A lot of the Hydrocraft stuff can only be found by foraging with a very high foraging skill - you need a Foraging skill of 10 to find wild beehives, for example. I pushed my foraging up to 10 just before winter hit in my current game, so I didn't get a lot of time to search with it, but my impression is that Jute is a moderately hard-to-find foraging item. There's no way I've seen of cultivating mulberry leaves - you just have to find them by foraging.
  18. Hydromancer, It looks like you changed the name of the Thermocouple Wire item to HCWirethermocouple, but the recipe is still making HCThermocouplewire, so the recipe's not working.
  19. It's in the hunting book, along with the recipes for using furs.
  20. Hydromancer said a few updates ago that the beehive drops had become much rarer; I've explored most of New Denver with fairly abundant loot settings and I've never seen one, although that could be because of the building designations in ND. I found it faster to work on getting foraging up to level 10 and then foraging until I found a wild beehive. I did find a fair number of bees/honeybees while foraging below level 10, so it may be that you can find a queen bee and enough bees at lower levels to also start a hive off. I've found them at Cortman's Medical in Muldraugh and in the Pharmahug in the centre of West Point, but I've not found them anywhere else. I've not quite made it as far as the hospital in New Denver yet, which may be another spot to find them, but they're rather rare. Ah thanks for the info, Broken. Here's another little tidbit, you can use the world-generated well to fill up the hydrocraft mod well. Just bring a tent and lots of food. If you're in Bedford falls there's a well in the camping grounds near the center of the map. It takes 10-12 in-game days to fill it. Watch out for wandering zombies though! I built walls around my well with sheet-rope to enter/exit. I have 3 full hydrocraft wells in my base lol. Also have a water pump but for some reason I'm still boiling rainwater... So that's how long it takes - I was wondering if it was possible to actually fill one. I spent three days getting manically depressed at a sink with the well before I built my water pump - I was debating whether I could just drag the well to a lake and then boil it!
  21. 10 Farming, then to harvest you need fertilizer each time. Hydro mentioned way back in this thread that the growing mechanic is kind of hard to mod for. So, they are fully grown so to speak. You just need to make fertilizer bags to harvest. You can make the compost bin to convert rotten/fresh food to compost but you need level 5 carpentry and level 5 farming. 10 compost + 1 empty bag = 1 NPK Fertilizer. In addition, 99% of the time 1 unit fertilizer + water will give you 5 fresh food (eg 5 fresh pototaoes/carrots) which converts to 5 compost. However if you have a watermelon potted plant you can harvest that watermelon plant then slice up that 1 fresh watermelon to get 10 watermelon slices. Now convert those 10 slices to compost which is enough to give you 1 full NPK Fertilizer. The potted plants make rotten watermelons surprisingly useful loot. It also makes bacon useful - you can slice it, then cut it into bits, then compost the individual bits.
  22. Hydromancer said a few updates ago that the beehive drops had become much rarer; I've explored most of New Denver with fairly abundant loot settings and I've never seen one, although that could be because of the building designations in ND. I found it faster to work on getting foraging up to level 10 and then foraging until I found a wild beehive. I did find a fair number of bees/honeybees while foraging below level 10, so it may be that you can find a queen bee and enough bees at lower levels to also start a hive off. I've found them at Cortman's Medical in Muldraugh and in the Pharmahug in the centre of West Point, but I've not found them anywhere else. I've not quite made it as far as the hospital in New Denver yet, which may be another spot to find them, but they're rather rare.
  23. I don't know if it's on any loot tables, but you can make a thermocouple. You'll need to check the textbooks for recipes - there are a couple of new recipes in some of the existing textbooks, and I think there's a new textbook with some of the recipes you'll need as well. You need to find nickel and copper; nickel you can get by mining, if you find pentlandite and then roast it in a blast furnace. You need to make some copper and some nickel ingots, and then make a couple of constantan ingots using them. You then need to make some constantan wire and some copper wire, if you can't find any copper wire in game. You'll also need a working welding kit to mill the wire. (When the rolling mill is added, you'll need to use that to mill the wire, but you'll still need the welding kit as well.) When you've got the two wires, you can turn them into a thermocouple wire; you then need an electronics level of 3, some electronics scrap, some screws, a calculator and some tools to assemble a working thermocouple.
  24. Would it be possible to have a coil of wire that's two coloured - a mix of the first and third wires, perhaps? The thermocouple wire is a constantan wire and a copper wire combined, so something that looks like two wires coiled together would work nicely for it. (I like the rolling mill, btw).
  25. I forgot to ask - did you want me to update the steam machine recipe to use a thermocouple rather than a thermometer? I think it might make a couple of people happy I'm intrigued by the other new minerals and ingots...
×
×
  • Create New...