-
Posts
14 -
Joined
-
Last visited
Mathi's Achievements
-
some stuff can be made with mods, i was thinking about it, but it's of no use if you have ideas, but no talent in scripting. :/ . "Overpowered" weapons is a really relative statement, since you can alter all parameters of zombies and weapons. How overpowered can a machine gun be if a zombie has tripple the health as now and the gun is no one-hit-wonder? You can even implement solar-panels that "grow" battery packs use for laser rifles. But that would be a different thing. I just wanted something else than rednecks surviving in a trailer park. What about the special forces squad out there practicing dooms-day with abc-protection when the apocalypse hit the region? But i think something like that is straight against the intention of Indiestone, so it has to be done with modding.
-
to realistic, i think? converted from free foto.. maybe less detail?
-
Mod Request / Idea: Project Zomboid - Military Edition (edited)
Mathi replied to Mathi's topic in Mod Ideas and Requests
*sigh* they not impressed. i disappoint.. -
I am just editing my old thread requesting stationary guns, avoid garbage, save the nature. Is anyone interested in creating a "military" mod? Based upon a army squad that survived the apocalypse, with access to proper equipment. Just to clarify: i do not want a mod that makes soldiers unkillable, with chainguns, mowing down Z's. Everything scaled (no overpowered weapons..) I have a few ideas, but unfortunately no proper scripting skills. (enough for creating items and implementing ingame, and maybe create the pixelart, but i am quite new to this.) Some ideas: -stationary guns - solarpanel as a new ressourcegenerator (could be done with something like the farming/gardening. as a "crop" you get battery packs) - different kind of weapons - new professions..Assault, Sniper, Engineer, Medic, SEAL - more relying on metal than wood (i have no idea how to do this, harvest overseas container with a cutting torch?) ==================================================================================================== is it possible to create a weapon that can be used when put on the ground? I am thinking of something like icon = browning,ResizeWorldIcon = FALSE,CanBeDoneFromFloorIsAimedFirearm Any ideas? (any missing animations aside.just put it on the ground and use it like Hydromancers kiln)
-
found another typo... Food Jam.txt recipe Prepare Strawberry Jam { destroy HCJamstarter, Strewberrie=8, Result:HCJamstrawberrypot, Time:90.0, } recipe Make Jar of Wild Berry Jam { HCJar=2, HCJamwidberrycooked, Result: HCJamwildberry=2, Time:25.0, OnCreate:recipe_hcpot, } i'll just edit this posting if i stumble upon others. Great mod Hydromancer. I wish i could do something like 0.1% of this by myself..
-
What about adding some options like: "realistic" (death system as actual, infected => nearly dead) "milkdrinker" (no perma-death.if you die, you are able to spawn, but lose a significant amount of your gained skills, like 20%. So you have to learn it again) "action" (like milkdrinker, but adds more weapons) And finally implement Hydrocraft...it just doubles the game.
-
small typo: Mining.txt 2 times "unpack red clay" ... one should be "pack red clay", however, it works
-
i played "The last stand - Dead Zone" on Armorgames for quite a while, but the ridiculous pay2win and gamebreaking car upgrade p*ssed me off. So i was looking for something alike and stumbled upon PZ. My first reaction was "wow, someone put the Sims, Fallout and Ultima Online together.." I really like the Fallout - series and played UO on freeshards for nearly 5 years (3 only as player, 2 as counselor,too). Showed the game a friend of mine. His reaction was "Jagged Alliance and Ultima? Hell yeah!". So i rented a small server and we started playing some days ago..
- 27 replies
-
- PZ
- Project Zomboid
-
(and 2 more)
Tagged with:
-
Maybe you should keep some of the old versions, for reasons.
-
dog-topic: at the moment still only decoration or am i missing something? She is just sitting there, refusing food,water and toys :/
-
just a small bug: i use Hydrocraft on my server. and after crafting and adding duct tape pouches to a big hiking bag i was not able to wear ANY bag on my back. After restarting server everything was working normal (pouched bag is wearable, too) (latest version of PZ and hydrocraft)
-
First of all, sorry for dumb questions, but English is not my first language, and i am completely new to scripting. And in my late 30s. I am running a small pz server for me and some friends. It works fine and i can manage to change the basics in sandboxvars and ini file. But i am completely lost in adding mods. I followed the basic instructions, used the pzic item creator, and it "looks" fine, but doesn't work. So i am quite sure i am missing the basics. The serverfiles look like this: In both server/mods/ and server/zomboid/mods is a readme "please put server mods here", so i think one is redundant ( root/mods contains a readme "Please drop server side mods in the /server/Zomboid/mods folder!"). Putting a mod in both should not be a harm, or is it? I added the mod to the ini file. I put the mod to my C:\Users\myName\Zomboid\mods folder. I checked the mod loading in main menu. But i am stuck. It is just a simple mod of an crossbow (using shotgun stuff), mostly copy and pasted for the beginning. (please do not laugh..). Edit: put recipe at bottom, changed modulename please help an old guy out...