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anaconda

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  1. What about making tomahawks and hatchets, like lighter axes you can use one handed?
  2. Had a small pack of zombies come out of the woods and siege my safehouse after boarding up the second window, which had never happened up until now, so that's super cool. Without any points in stealth I've been able to kill off groups of about 5 by sneaking up to them until one notices, then drawing them behind a building and killing them there. It's pretty effective. I've found sharp weapons (knives/screwdrivers) far more effective for combat than blunt stuff just because it's so common to knock guys back and not knock them down or score a kill. I've played a veteran with the desensitized skill and it's pretty much the same. Waiting for a full second or two before swinging seems to make a small difference but it's pretty hard to do with zombies grouped the way they are.
  3. I haven't played in a while, but I've played a bunch, so some of this might be old news: Is fire less effective now? A campfire used to be pretty effective against a horde/the general area around a horde but now I'm finding that burning zombies will just burn and not reliably die. Also I've come back to an area after sleeping and found that zombies were just standing there, being on fire. Molotovs are super great but I'm still finding that its not really reliably making zombies die. The cool thing about the zombie distribution is that it makes the early game extremely challenging because I'm finding small pockets of zombies living juuust on the other side of the house/utility building you're trying to get into. Unfortunately the groups of 4-6 zombies that seem to clump up are obnoxious to fight with a newly minted character because they take too long to kill with a melee weapon short of an axe. A really common cause of death for my characters is that after getting somewhat established (2-3 days in) trying to fight a group of zombies near my safehouse turns deadly because they keep getting back up and repeated hits (even the ones that knock them down) aren't nearly damaging enough. In buildings, zombies still only spawn 1-2 to a room, right? I'd like to see more in-building zombies in greater numbers, like a closet stuffed full of them or fully infested buildings. The burglar career is extremely useful because just on virtue of not being noticed, within a couple days I was able to establish a barricaded safehouse near the high school and repeatedly raid it for stuffs, at least until hordes of burning zombies accumulated out front, making this difficult.
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