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Livio Persemprio

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Everything posted by Livio Persemprio

  1. theorically it's nice, but people abuse too much of the freedom in game to just kill on sight, this will end up like dayz if we incentivate them. a bandit is someone that defends a place and kills for the loot, but not a monster. i get that in the apocalypse there are more monster than usual, but it's the easiest way to play the game and probably the worst, i don't like them to be also anonymous. that said i'm all for the other kind of dress
  2. the point of this is that most common drugs are medical stuff, that's why even the medical stuff is called drugs. that would be something to expand the first aid skill, since you can use certain substances to fight certain conditions. for example cocaine could make someone move a broken (and splinted) limb at -let's say- 80% of its normal speed, at the cost of a way longer healing time. cannabis right now is (sigh) useless on the gameplay side: stress, boredom and being unhappy can't harm you in any way, while the hinger and thisrt you get for consuming it are real. i think they should be implemented gradually, cannabis could be great once negative moods will affect gameplay, also it's perishable, so you can farm it. eroine could help fight the pain moodle for long at the cost of coordination and perception, while used two or three times in a row will get you a day or half of disease. i'd also love for some drugs to be useful only for the doctor or nurse class, due to requiring past studies before playing with molecules and effects TL;DR medical use is good and welcome to me, drugs are in fact medicines that people abuse. BUT i want my smoking animation ;_; the last cigarette before death, you can't say no to a man's last wish (or woman, no sexism)
  3. i would be ok just with the smoking animation, in the commonly suggested things topic i couldn't find this. but since alchool and cigarettes are drugs too, i would be ok with having my chracter drinking some whiskey, smoking a cigarette and then taking some ammo and facing death, i always face death after smoking once bitten, so having a proper drinking and smoking animation would be awesome
  4. anyone feeling somethign about pumps? it's really the only things that i don't feel right, the rest of the update is great to me
  5. sounds more like a mod work to me, they're already balanced enough with the pump working, let's wait for a dev answering to the plea again, i can see a team working on this, with a guy operating the generator and another helping him fueling all the cans the have, and 3 or 4 companions luring and maybe killing the zombies that are attracted by the noise it sounds fun as hell to me
  6. indeed, it's hard as hell to do this well: no weapons equipped, slowed down by the weight, you can take half the gas you'd take without the generator in the inventory, the generator's noises will surely drag zombies that you'll have to lure away and on the way back you'll have to sneak like never before. that looks like a great adventure to me, and adds purposes to having generators in multiplayers (i suggest this again since now i know pumps aren't infinite, wich is great)
  7. hello there, i'm loving the new zombies they chase you better, and i love the fact that pushback isn't always a thing, i'd nerf it a lil bit more (i really feel like i'm avoiding death by hiding right now, and it's priceless, i want to be sure that i can't kill a group of 6+ zombie without a risk). that said, i have a small complaint and a question about fuel pumps: it is realist for pumps to stop workng when the power goes off, but that's the time when fuel is really needed, i did some (pathetic) math, and i think that a generator uses 25% of fuel in a whole day of work (constant working is necessary for the fridge, and 12 hours would me likely in multiplayer, due to not being able to sleep), a gas can fuels 40% of the generator's capacity. so i thought that i could bring the generator to the fuel station, allowing the pump to work and having as a side effect the fact that bringing the generator on both trips takes a lot of inventory space, don't allow me to have a weapon equipped and lets me take way less full gas cans. that would help a lot in multiplayer, in a server with a small community this would be surely needed, due to many generators active 12/7 and one 24/7. the question is: is the amount of fuel inside a pump finite or infinite? personally i'd prefer the first one, since there is more than a fuel station, but surely a huge amount of gas. one last thing i noticed is that the generators always use the same amount of power, it doesn't matter if you turn every light on inside. the real last thing is: i did put charcoal into the bbq but the stuff is not cooking, what am i doing wrong? i have no "turn on" option and i have a lighter on me. despite this small things, this update is awesome
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