Jump to content

Pttuw

Member
  • Posts

    19
  • Joined

  • Last visited

Pttuw's Achievements

  1. Not to make fun of you, but I always find it amazing that a TV is among the things which has somekind of priority in human lifes As for the rest of that experience, thats really useful info from a first hand experience. People also seem to forget that gas stations need refuelling themselfs. If the apocalypse hits, the whole refuelling thing will end also. Eventually, the station will run out of gas, electricity or not.
  2. My buddy and I were looking for a coop game to playon steam. We narrowed the options down to three or four games. I think this one was the cheapest while having really good reviews. I basically just bought it and told him to do the same and we have logged like 100+ hours in 2-3 weeks. Now with the new build coming up, Ive been holding off until then. I was dangeriously close to burning out on it already, so the pause was much needed anyways. We will pick it up surely, since this game blew us both away with its depth and how unforgiving it can be.
  3. Thats actually an amazing good point. When I get killed or make a kill in Survivor type games, I always just saying GG when its save enough to do so. I never flame and I generally dont get much hate after a decent response like that. Maybe its because I grew up while the internet was still young. Back in the days communities were actually special. People knew eachother. Come to think of it, I might actually be blessed to have seen the birth of online gaming. It will never be the same again
  4. Im always amazed by how many people say it would be like this a real life apocalypse. I know for sure I lack the balls to shoot another helpless person on the head and Im rather sure most of humanity would work together to get by. I for one wont be jumping on my neighbours with my trusty kitchen knife to kill them. I would rather bond together. Strength in numbers. It makes absolutely no sense to go on a killing rampage solo. That being said, if you play on a PvP server its unavoidable getting killed. You choose the server, so its you to blame. I get it, I played a ton of survival games and the chance of PvP makes it more thrilling, but you will get killed and if you dont like that, you need to find a different server. But, and this is a big but, in general all these type of games just end up in being a PvP fest with a couple of people scraping by playing the game the way Devs in general set it out to be. I cant believe Devs make the game with the idea it should become one giant ass deathmatch, thats just what us gamers turn the sandbox into. Best solution would probably be a RP server with sides and roles and such, so your PvP is more structured if you dont like the KoS mentality.
  5. I had some time to spend at work, so I felt like sharing my base in some kind of story. Since the character got corrupted, I dont 100% remember how I build her, so I might miss a trait or two. English isnt my main language, so excuse the typos and grammar errors. Also, Im not writing a novel, so it might be boring. For a TLDR, just click the links Character: Petra Tabaca. Server: Private MP server. Playing some PvE with a buddy. Negative traits: Clumsy, Conspicuous, Cowardly, Feeble, Hard of Hearing, High Thirst, Overweight, Slow Reader, Thin Skinned, Weak Stomach. Positive traits: Carpenter, Angler, Fast Healer, First Aider, Handy, Hiker, Lucky, Organised, Outdoorsman. This is how you BSOD’d No one really remembers how it all started, all Petra remembered was that she woke up in her home one day and the world had turned to shit. She wasnt much of a hero, quite the opposite even. Despite her hang to adventure and being outdoors, she was quite the coward when it matters. To be honest, she would be the last person anyone would expect to survive for long in an apocalypse. What she lacked in physical condition however, was made up by her self knowledge. She knew her weaknesses, but also her strengths. She scattered the house for supplies, yet found little of use. If only she did some grocery shopping before this all went down. She stocked up on some food and water, figuring that without a proper weapon around, it would only slow her down to make due with a kitchen knife. Her plan wasnt that sophesticated. Open the door and a run to the outskirts of West Point. The only thing she had to keep in mind while proceding with this plan was to not stop running. Eventhough the general direction wouldnt have mattered much, she decided to run to the east. There would be a road at least where she might other people. Also, the river and woods might be able to provide her with resources to stay alive. Out of breath and a decent amount of scares richer, she reached to road leading to the bridge crossing the river. With the direct danger out of the way, she decided to slow down a bit, so she could catch her breath for a bit in case the situation arised in which she needed to run again. It proved to be unneeded, as the road towards her end goal was littered with the corpses of zombies. She decided a zombie trail of bread crumps is as good as any and kept following it. It didnt take long to catch up with the person who had left this zombie trail of death in her wake. For Petra is was quite an easy choice to make. She wouldnt survive on her own out in this world. To top that off, her skills would be quite handy for someone else, since she mastered the arts of carpentry long ago. It was now or never to try and make a friendship. For the first time in her life she boldly stepped forward to introduce herself. It turned out to be a good choice. What Petra lacked in strength, Chsjikkie made up double fold. Besides that, it seemed that both could get along perfectly, each accepting eachothers flaws, something which in the end made the dividing of tasks a simple choice. The choice was that this natural barrier of the river, plus a choke point provided by the bridge was a perfect base to set up for the night. Little did they know it would be their permanent residence for the future. Chsjikkie already stocked up after several supply runs. As trusting as she was, she had several compagnions in the months before. The world was a harse place however, resulting in the loss of several of her friends. Because of this her supplies easily outreached her needs. The only thing she actually lacked was a peaceful place to sleep. The first step Petra made in fortifying their position was walling off the bridge. Despite it only being a temporary solution, it at least provided one less direction to worry about. The forest nearby provided the neccesary lumber, while the dead their cloths strapped it all together. It didnt take long before the wall was finished. The wall eased their minds little. http://steamcommunity.com/sharedfiles/filedetails/?id=445019851 One side less to worry about doesnt equal no worries. Using the wall as a foundation a first floor was erected. The temporary stairs would still mean danger, so the solution came in form of a rope sheet. Chsjikkie her previous experiences turned out to be correct. Zombies dont climb ropes. http://steamcommunity.com/sharedfiles/filedetails/?id=445019905 This fact encouraged Petra to build on. Why sleep on the ground, while you can safely sit up there doing whatever you like? Chsjikkies kept going on supply runs, because Petra’s dreams quickly outgrew the supplies which would have been sufficient to simply survive. Food wasnt a problem. The river provided a steady supply of water. Fish could be caught, the forest added additional ways of finding food. Nails however, were on short supply. The late night talks by the fire fueled both the ladies with hopes and dreams to provide a save refuge for others if needed. In short it ment everything was needed. The balcony was build first. It provided the first needs of relaxation and served as the first watchtower. It also kept them dry during the rainy seasons. http://steamcommunity.com/sharedfiles/filedetails/?id=445019966 Directly next to the balcony was the first supply storage. This ment no more moving up and down the ropes into possible danger. Once you went up the rope, you were safe. The supplies gathered would have been enough for the two of them to reach old age, but it cant feed a small village. Somehow, the would-be village needed to become self sufficient. On ground level, a real watchtower was erected. (ALL CREDITS OF THIS WATCHTOWER GO TO SLEEPYZ EARLIER THIS POST. It was my way of figuring certain carpeting tricks out. I decided to not tear it down) http://steamcommunity.com/sharedfiles/filedetails/?id=445020019 A first garden was situated directly behind the balcony. Without a roof, mother nature provided the water and sunlight for the plants to grow. Their lack of knowledge of growing a farm was painful at the start, but slowly but surely they learned from their mistakes. For now, they made due with what they had. http://steamcommunity.com/sharedfiles/filedetails/?id=445020142 Due to her clumpsy nature, Petra broke several bones in her body while constructing her –what she now refered to- masterpiece. Although it slowed down the pace of building, it never really stopped it. In fact, the month in which both Petra and Chsjikkie broke their legs, the biggest building to date was born. The current supply storage became to small for the stuff needed to make this safe harbor. The plans for a two-floor warehouse were created and later realized. During the construction of this place, she broke her leg in two more places. It was amazing. http://steamcommunity.com/sharedfiles/filedetails/?id=445711667 Disaster had to struck sooner or later. During some routine chopping wood and carrying logs over for the planned houses of both Chsjikkie as Petra herself and the kitchen/restaurant, Petras eyes suddenly went blue, as windows informed her of some shitty error. Her poor character file got corrupted, leaving Chsjikkie once again alone against the world for now. -Edit- As you may understand, construction has been halted for a bit. The combination of the death of poor Petra on top of a new character with low level carpeting for now slowed us down. This has all been done on a private server, yet with the game mechanics in place. We are both ferociously against cheating of any kind, so something as shitty as a BSOD simply means starting all over for us. I forgot to take some screenshots of the later work. We added a fishingshack where the little campfire is on one the screenshots. Its only reachable through a sheet rope. The restaurant/kitchen foundation (take a left turn when youre in the garden) has been layed down, together with both the houses their foundations (On top of the roof of the balcony). The garden place didnt really work out. I made a roof on top of the square, only leaving gaps where the soil was. I did not know the mechanics of the rain where, which resulted in some of the plants not getting water now. Im trying to come up with somekind of new plan. Building a garden on top of a roof works, but I had this Roman garden in mind while constructing the failed garden. Some of the screenshots arent that clear, but meh. It will have to do for now. I have yet to test how campfire works on a wooden foundation without a roof. We learned that starting a campfire on the brigde, while having a roof above your head is risky to say the least. Some of the ''pillars'' for the ''support'' of the structure are also missing for now. They are only there to make it look nice, so I skipped em for now I wish I had more ways of decorating the place. We arent playing with mods for now, so the vanilla game is all we can work with. I can come up with 100s of little things which would be nice, but I guess this will have to do for now. Maybe in the future the Devs give us more options, like couches, fireplaces, different sorts of stands/bookcases and so on.
  6. I bet every language has a saying in which haste and quality rarely go hand in hand. Ive just joined this community after buying this game two weeks ago and it has blown me away. Ive played Warz, H1z1, Dayz and countless others of survival games, yet this one is already rifling those with hours played. Lately, the market has been littered with bad Early Access games and unfinished AAA titles. Big name compagnies are failing over and over on delivering a proper product. You guys already have delivered. It reminds me of the early Blizzard games, which were handled with care and werent released until they thought it was done. Their early titles are among the best games in the history of gaming. Keep it up, you all have a bright future ahead.
  7. Im in the process of building something similiar Tyken. I asked for permission to see your google docs. Quite interested to see how you work things out compared to mine. If your buildings you named are already ''done'' youre a bit ahead of me. My friend and I picked the bridge as our spot to build up. It just takes so much planks to build it all up I think Ill just keep on screenshotting things for now and add them here once I figured out how. We walled off the bridge and attached our foundation on top of the wall. Zombies cant reach it with the current in game mechanics. Its a nice for RP reasons, although the whole laying decks for growth is costly. I wouldnt recommend it to people who have no patience Once I figure out how to upload screenshots here (they are currently all on saved on steam, so if needed I can just work with links), or handle attachements, Ill make a story out of it.
  8. To add, I currently run around with three fractures since I fell off my construction site a couple of times. Without fast healing this would have probably ment about 40-50 real life hours to heal them. Slow healing in MP is a no-go if you ask me. You will mess up eventually.
  9. How do you guys add these pictures in these posts? My character has been building a safe ''house'' (Its more becoming a village at this point) and I would love to share this, but it has to be done in a proper way
  10. Nice and useful post, however, it seems they added someway to overcome certain negative traits. Im uncertain how this is supposed to work, but it should now be possible to overcome weight (Obese, overweight) and strength (Feeble and weak?) as skills, thus giving the whole character building more of a planning ahead thing. Im really missing that in this post. Currently Im running an overweight and feeble character who has been building her base non stop, thus being overloaded with logs/planks non stop, making runs to the city for more nails (this is on MP). Sadly, more then one month into surviving, she still has the negative perks. Thats all the information I can give you on it for now. I have no idea if MP or SP has an effect on the system or not. Also, slow healing/general healing really hurts you on MP, where you cant speed up the time. People should keep this in mind when they decide to play MP.
×
×
  • Create New...