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Lilli

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Everything posted by Lilli

  1. To be frank. It would be easier to give appropiate suggestions if there was a fast way to read about what exactly the dev's have envisioned for each mode, if there is i haven't seen it. On the one hand there is talk about how radio and tv transmissions will report about the world slowly going to hell, but then it is not appropiate to suggest a little bit of gradual increase that would fit with that. Noone said anything about wanting to have a grace peroid, it should still be hard from the start, but not stomping you right away, is all i meant. But we all are just wuss and want easy mode so we should go play sandbox right? Whatever, it is to frustrating to try give appropiate feedback here, i opt out of iwbums, good luck with the game.
  2. Correct me if i'm wrong, but there's probably only a tiny fraction of the playerbase posting here anyway, and we could argue all day about if it's good now or if it needs adjustment. I guess there will be alot more feedback once it is released.
  3. Good question. The intent of NPCs was to be able to survive the "8 months later"-Scenario for a good duration of time so I don't expect this to be a big bump in the road, really. You have to keep in mind they are not always actually moving around like a player but - if outside of a player's streaming area - are simulated on a more abstract layer as part of the meta game. This also helps to keep a particular character alive for however the game deems him useful. Maybe someone you backstabbed. Or someone who backstabbed you, but you decided to spare him. Many more reasons. Regarding cars, it's been mentioned that they are already actually functional. Currently, there's just a technical limitation with them being properly streamed, most notably in MP. This is currently being worked on, possibly with the help of a third party in conjunction with proper Steam support. As for it being a bad idea to drive through a big horde, that's an obvious error players will learn to avoid Thank you very much for taking the time to clear that up .
  4. First, i please quote where i said i want anything. I've said that i think it is a bit much. I'm sorry if i came across as just whining to you, that was never my intention, i'm trying my best to give constructive feedback from my experience and point of view. I've thought that is the point of this iwbums branch. Second, it makes alot of sense to keep planned features in mind when working on balancing the game, otherwise you might run into more problems and extra work later. So i had to wonder and ask how the dev's think this new spawn number will work out with these mentioned planned features, as i did not see it work to well with my short experience. Third, if you have a different opinion, you can state so friendly without becoming rude. I'm not sure what i did to annoy you so much that you have to resolve to rudeness, maybe i'm posting to much or my opinion is to strong or i don't know. In any case you can stay friendly.
  5. A) No one can answer anything relating to NPCs; and,B) Good. Cars should only be rarely practical. Thanks for just throwing those hypotheticals out there. They're really great for proving points, and junk. I'm just trying to help and it was a valid concern of mine, if you don't think planned features should be kept in mind when balancing this game now, then fine, don't worry, i won't post my junk anymore. Have a good day.
  6. Also how do you intend to balance that with cars and npc's? You might aswell forget about them entirely, npc's won't stay alive, except if you make them cheat, and cars... well we all know it is a bad idea to drive a car through zombie infested new york city .
  7. I have tried as a burgler with all traits that should help staying undetected, but for some reason it never made a difference. I would love to play a sneaky character, as i like stealth games very much, but that doesn't seem very viable in the beginning with the new spawn number. No idea how viable it would be late game, it levels so slow i never lasted that long. Also what about the people who want to roleplay something like a nurse ect.? With this new system it seems everyone who doesn't want to play a rambo build will not be able to enjoy the default mode. Sure there's always the sandbox, but i'm still not sure survival is balanced. It just feels like a new challenge mode, screwing all the other sandbox late game elements. Also if you keep these numbers, you probably should look at the balance of the sandbox options, low isn't low anymore, ect.
  8. Hmm i might have had something similiar happen, some zombie went straight at me biting me, always ignoring my pushing. It wouldn't react at all to it.
  9. As i see it there are people who love it and people who dislike it, Personally i've found it a bit much, but 31 was probably a bit low, so maybe find some healthy middle ground? But that is just my opinion. In the end it's really up to how you want your game to be like.
  10. I'm not sure who you're referring to, but if you're talking to the people giving feedback about the zombie count, it's important that Survival mode (aka "the way it's meant to be played) is correctly balanced, as it's... well... the way it's meant to be played. Sandbox is great for people who want to play with some element different, but balancing Survival is still a primary goal. Well yes, but how do you define balanced in this case? The experience of fun or frustration is different for people.
  11. Can't you just up the zombie count in sandbox mode?
  12. Good tip! Never thought of that lol, thanks.
  13. Just a tiny suggestion, with all these jobs and traits now, it would save a bit of time to have a reset button, when playing around with job/trait builds.
  14. Ok that wasn't clear to me. So it has the same spawn number as the normal option in sandbox? i thought it is a special hardcore setup. Default sandbox is basically the survival difficulty, tone down the number of zombies in the option if you have some trouble Oook, no problem, i have mostly played the default sandbox option because i was under the impression survival is a hardcore mode so i never really tried it. With the numbers being closer to build 31 again it should be quite fine. sorry for the confusion ^^.
  15. Ok that wasn't clear to me. So it has the same spawn number as the normal option in sandbox? i thought it is a special hardcore setup.
  16. I don't mind survival being hard as hell, it's intended to be that way, but when sandbox normal spawn mode is this hard, then that is clearly inbalanced. Beginner mode should be to learn the ropes before you can face harder modes, and survival should be for the people who want the hardcore experience, atleast that is what i understood how it is meant to be. Telling everyone who doesn't want the hardcore mode to go play beginner isn't helping.
  17. I'm still wondering if opening hours works as intended or is bugged, it starts with the message of opening at 9, then the zombies stream to the gate, then a couple of em stream through the closed gate on the right side and shortly after the gates open and everyone streams in. I was under the impression you would have some time to prepare? can anyone confirm if it works correctly?
  18. Just a tiny suggestion: It would be nice to have a "remove all traits" button beside the "remove trait" one.
  19. That aerosol bomb sounds like fun . But i don't worry so much about late game, i can imagine that they are easier to manage when you have bombs, but you have to get there first.
  20. Did you mess with the opening hours by any chance? I just started it for the first time and the game lagged like hell and then the zombies just came in from the right side.
  21. I guess it depends on where you start. I've started in a small house without a weapon, went out and couldn't make it into another house because there were groups everywhere, that was kind of frustrating. Low count is easy to manage and the Z's outside the houses feel more like a normal count of such a small town to me. I think the new spawn system is a good step, with some finetuning, but i don't think spawning huge numbers of Z's is the solution for too safe safehouses. It just makes you not want to leave your house ever again lol. Maybe it would be better to keep it at a tad more manageable number and improve even more on their ai?
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