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BogdanS27

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  1. I consider that there are improvements that can be made on the physics side, the NPC update that can attract a lot of people and some usefull items that are currently unusable in game. I am also wandering about some future updates. Firstly there are a number of items that are not usefull at all, like playing cards, yoyo,etc.They should be used to prevent the unhappyness debuff, that way the game would be more realistic and even more fun . Secondly I think that there are ways of enhancing the game’s physics like the throwing system on which I posted on this matter here http://theindiestone.com/forums/index.php/topic/14371-throwing-system-and-little-changes. Another thing that will surely make a lot of my friends want to play the game again would be the NPCs, I am very excited about that update and I hope that they will have many interactions. When do you guys plan to relase the update with the cars ? I can’t wait to drive around the town luring a lot of zombies while my friends steal the good stuff (I’m not a thief in real life I swear ).They will also encourage players to create more bases, if they can travel from one to another faster.It is just sad to think that you will never be able to loot a part of the map knowing that everything you would get from there will be consumed on the long way to home. The last thing that I want to add is the tree’s height, that is currently equal to the height of the character, I think that at least some of them should be at the height of a building’s roof.Also besides the pine tree there should be more types of trees, for example: a tree with the treetop like an oak. All the above considered, I am looking forward in playing with the the new updates .Keep up the good work.
  2. First of all I know how this will sound: like I'm a boss or something to give you guys commands.How the title says I have some suggestions and changes about developing, the priorities that need to be acompished in a certain order (in my opinion) to make the game more fun, diverse and realistic too.You guys are not forced to make these changes or implement these and again I'm not trying to change the way you work. I know this will be a pain in the ass to do (sorry for the expression) ,but I'll say that before adding something else try to implement physics in game cause that will help you in so many ways (the throwing system that I suggested in another topic:http://theindiestone.com/forums/index.php/topic/14371-throwing-system-and-little-changes/ and so much more). Secondly I saw that you are trying to implement NPCs in the game and I'm soo excited and I wonder how it will be.I would say that you guys should focus on that to come out.These two (pyshics and NPCs) will take soo much time to do, but it will be worth.From what I see in most games the developers are trying not to lose the community but to attract more players and that is right, but the method they chose to do that is not so good cause they implement little things (auxiliar things) that are not the base of the game, that do not improve the game and that's kind of sad cause players will go on the site and will see a big title that will show for ex: 100 NEW ITEMS and they will be so excited about that, but when they will enter the game and will see that they basicly do nothing (nothing special or different from others) they will be dissapointed.From my experience I saw people launching the game, seeing the items and will come back to the game when they will find something that the game needs, something that can change things, Again I'm not trying to give you guys commands I'm giving suggestions to make the game more attractive, realistic and fun ,and I know that is so easy to say ,but hard to do, but that will be my opinion. Hope you guys like it and you are not mad at me.
  3. Hi!Because I like this game a lot cause it‘s unique, I want to suggest some things that may help the game be more realistic and fun to play. First of all I have this obsession with some fruits or vegetables that doesn‘t give water (ingame)when you eat them though they contain a lot of water, for example:lemons,cucumber.Also the sweets or the chocolate would get you a little thirsty to be balanced with the suggestion above and be a little more realistic. On another hand I read the news and I saw that post with animations for vaulting,tripping, etc.It would be so fun and cool to play that way.I have for that another suggestions that would fit with these changes you posted guys.I‘d say that if you implement these moving,sneaking type of animation it would be nice to speed up a little the zombies. The thing with the noisemaker though I‘m not so happy about it because in my opinon I could easily(if I would be the NPC) throw a clock with an alarm but much more simple a rock or a glass.It would be much more easy and handy that way because I imagine that the noisemaker would need a lot of components just to make noise. I have some ideas to distract the zombies.As I said above it would be nice to throw a rock,brick,glass, almost everything.I think you should need to implement the ability to throw stuff with the aim like the gun‘s, but it should be a charging animation to throw near or far away. I think with that little things implemented it would make the game so dynamic and sooo fun and also stealthy with true strategies. Can‘t wait for the Build 32 to come out and I really wait for these animations too. I‘m sorry if I didn‘t write this entirely right there‘s just some little ideas that makes the game feel more realistic. Also if you have some another things I missed or if you have better ones just let me know. Thanks for reading this, anticipated!
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