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Suraru

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Everything posted by Suraru

  1. bump, server now has a website
  2. bump, server has been in the top 100 for a couple weeks now!
  3. Zomboid Underground is a hardcore serious survival RP server, with an emphasis on organic roleplay. That means admins will only intervene to handle glitches, or trolls not here to roleplay. The server is narrative heavy, with many players being advanced role-players or writers. Players will dedicate themselves to roleplay depression, grief, friendship, and traditions. There is a whitelist to filter out trolls or those who don't take RP as seriously as we do, but its accepting of new players and welcoming of all playstyles. https://discord.gg/XMZCbgS4eS https://zomboidunderground.com/ Join the story today! * Get by as a solo player, with settings to make this more lonely playstyle viable. Bump into other randoms, or trade with factions for repairs or loot. * Join or create a faction, and enjoy companionship while trying to get along with other factions. Fight for humanity's survival against the Knox Virus. * Experience a setting with minimal rules or admin powers to ensure an organic environment. Everything you see is real, every action done in-character. * Write your own story, with a server focused on narrative, without sacrificing PvE or PvP gameplay, giving the server a "Story Generator" vibe. * Enjoy a server with an optimized modlist, ensuring no popins, ping spikes, or type kicks, while also remaining balanced and synergized with vanilla gameplay. * Read the stories from previous wipes, or survive long enough to get your own epilogue, with chronicles aging as far back as the server's creation nearly a year ago. * Active server that averages 10 users for most of the day and 20 players during peak hours. * Weekly updates to the faction map, and overall story. Make an impact in this sandbox setting. * Wholesome community with people from all walks of life coexisting respectfully * Multiple events weekly, ranging from movie-nights to player ran key moments in-game. Notable Mods and Settings: * 1.3x zombie pop with pinpoint hearing but low respawn (large hoards migrate around, posing a real threat) * High initial loot, but rare loot respawns to keep the server going in the late game, and to push people to explore * Custom Modified version of Dynamic Traits so you can naturally evolve your character through gameplay * Knocked out system with 3 lives or body recovery. Permakill for executions or nonamputated bites. * Goldilocks zone of map mods, allowing more exploration without making the map too crowded * PvP and KOS allowed with warning, given there is reasonable IC justification for it. Random violence not allowed. * Wipes every 3-6 months, with community votes on the option to begin a new story, or continue the old. * Exclusive mods created for this server by modders in the community * Admins required to be transparent and fair, with rules and changes voted on by the community * Now allowing all ages, as long as players behave maturity
  4. The story has been going on for 11 years in game, a single continuous story, no seasons, and performance is still good enough to handle tons of placed items and hundreds of onscreen zombies with little desync. The pop is 1.3x, but they have pinpoint hearing so making a sound can draw in half the town (and it can get scary!). Zombies are a serious threat, which helps the atmosphere focus on survival. As for loot, the respawn settings are set to rare with a random timer, to keep things scarce. There's a few large factions, a bunch of small factions, and a ton of solo players who all still find their way to survive with these settings. There's also some PvP, but no KOS, there has to be a warning. Upon death, its the player's choice if they'll consider it canon, and an admin will restore their skills, inventory, and give them injuries to recover from. The only exception are executions, which usually are saved for antagonist characters. The server seems to never dip below 10 people, even overnight on the weekdays, and the performance is incredible, with no ping spikes and little desync even with huge hoards and tons of players on screen. This server handles wipes a bit uniquely. When the performance starts to suffer, there will be a warning a wipe is impending. Then, all the players will take screenshots of their bases and inventory, and after the wipe the admins will restore them. Last wipe was about a month ago And finally, the best thing about the server is the people. Super friendly folk, understanding and patient. I think in the past year and a half the server has been around, less than 10 people have been banned cuz the admins are actually solid people, and the community attracts people who are serious about roleplaying. So, I hope you come and play if you like everything I said. Invite Link: https://discord.com/invite/PGyY7ufk8b Reddit Thread:
  5. You guys probably don't remember me, but I ran one of the first zomboid servers over 8 years ago, before MP was official: It ran for a few months before I shut it down because I became too busy to maintain it. Well, I decided to come back to Zomboid to start my own RP server. I've played around with a lot of the other RP servers, and I wasn't a big fan of how many rules so many of them have. Things that restrict who you play, or how you can play. Things like banning playing relatives all because some people abuse spawn mechanics and metagame, or making you jump through hoops to engage in PvP. Like, I get PvP sucks in this game and should be avoided, but knowing each interaction could turn violent makes every positive interaction very rewarding. So, I looked at how other roleplay communities operate. Places like DayZ Underground, who marry the gameplay to the roleplay with very few mods and rules, allowing the players to organically interact with each other using the game's mechanics to help tell their story, instead of just using it as a visual element. So, I only have 5 rules in my server: no discrimination, no explicit NSFW, no using exploits to your advantage, no bad roleplay (things like, metagaming, breaking character, or using unrealistic character concepts), and permadeath enabled with a 10m respawn timer to prevent randos from griefing (just, shoot the griefer, lmao) Then, for the mods, I compiled a list of lightweight, qol, vanilla friendly mods so the game still feels vanilla, but fixes some major issues (like changing how fast fire kills you, not knowing if car doors are open, or being able to draw on the map). I also added a couple custom mods to help resolve any conflicts between mods, fix some bugs they may have had, and add in a few more options for clothing at spawn, without simply allowing everything. You can view the modlist here: https://steamcommunity.com/workshop/filedetails/?id=2968164028 I'm also avoiding doing seasons or continuous wipes. I've seen servers last a long time without issues because they have a whitelist cleanup system, and avoid heavy duty mods that kill performance (and also create terrible desync). I know eventually I will have to wipe the server, but that doesn't mean I'll restart the story. Reliving the first days of the apocalypse can be fun, so I might one day add a 2nd server with a 3 month timer, but the main server will be a continuous story, to help the world feel more lived in, and give it lots of history and lore (all player made!) Finally, for the settings, I've tried to make sure zombies are a major threat. The population is on insane, but to compensate they are blind, deaf, and fragile. Transmission is saliva only, since this is a permadeath server. Also, the respawn rate is very, very low. So if you clear out a ton of zeds, it'll stay cleared out for a while (unless someone guides a hoard back in). The idea is players will have to work together to secure a large area, but once they do their hard work will last. Loot spawns are the same, very high with very low respawn rate. I want to see where the loot goes, who hoards, and how players handle that. But again, to compensate, I did give players the vanilla starting kit. The game starts in winter, so I imagine canned food will become scarce as spring rolls around, forcing players to rely on farming and crafting. Admins are also not allowed to use their powers for anything other than tickets. In fact, I've enforced admins to use a separate login to use their powers, helping remove the temptation to spawn items or walls for their base. Too many servers run rampant with admin abuse, so here I've done my best to make sure the admins are very hands off. I've created a few abandoned bases around the world to give it some lore (bases from previous servers, however void of items), and in these early days I'll be hosting a few events, but once the server takes off and has a constant population, events will become 100% player ran, organic and unplanned. If this sort of thing interests you, you can join the discord here: https://discord.gg/XMZCbgS4eS You can also join the server here IP: 104.192.227.51 Port: 8774 The password is located on the discord server, there's no whitelist or application process.
  6. I just assumed it was skipping over a dummy item that no longer exists in the game, so it's skipping over an actual item causing it to disappear.
  7. Edit: The unpack magic is elsewhere.... There's a chunk of code that eats a random item every time you unpack. elseif type(itemTable[i1]) == "table" then -- We start to iterate at the second index to jump over the dummy -- item that is contained in the item-table. for i2 = 2, #itemTable[i1].items do local item = itemTable[i1].items[i2]; if instanceof(item, "InventoryItem") and instanceof(item, "InventoryContainer") then local bag = item; local itemsInContainer = table.convertArrayList(bag:getInventory():getItems()); if #itemsInContainer > 0 then context:addOption("Unpack (" .. #itemsInContainer .. " Items)", itemTable, onUnpackBag, player, itemsInContainer, bag); end end end endChanging i2 = 1 only adds an extra unpack option... the unpack magic is elsewhere....
  8. If you add a feature that only turns this stuff on when you're offline, I'm all for it, but for realism sakes, I'd keep it off for the most part. I'll keep the trespass thing off, so you'd have to barricade your house (maybe if you have a door to lock, make it impossible to pick (if you had the lockpicking mod), and windows wouldn't have the unbarricade option if you're offline), but the loot, fire, and respawn I'd keep on true. Again, only when the player is offline. If you're online, then you could return to your house being looted, burned, or attacked.
  9. Is there a way to make just sweaters long sleeved? So they don't just look the same as a blouse?
  10. I've updated the SuburbsDistributions.lua to work with build 31. Just find it in your mod/media/lua/server/items/SuburbsDistributions.lua open it up in notepad++ or any other text editor, select all and replace it with the text here http://pastebin.com/rjWaZ7qh I basically just added everything that was missing with the current version, into the obsolete mod's version. Enjoy! Edit: This should fix the first aid stuff not spawning, as well as a few other things no one probably noticed not spawning.
  11. Sure, but the subreddit with all the IP (which I will PM) and the information will still be hidden. Although I could always just copy pasta the important stuff here.
  12. So I've heard a lot of complaining from many sources about BS server admins and such. So I decided to make a server based around legit gameplay. There are no server hacks or admin benefits, just a mod and map pack, and everyone surviving together. The settings are vanilla for the most part, except water and power shut off after a day. This is realistic, water lasts a smidge longer because of water pressure, and sources still contain a bit after it runs out, but the city goes dark sometime in the night, which is longer than it would in real life. User names are turned off, as is safety (so watch your fire), and I'm using a variety of mods that enhance gameplay, with a few item mods that the community on Reddit has agreed to use. Detailed information can be found on the megathread on Reddit. I have chosen to keep the IP hidden to limit cheaters and trolls, however it is very easy to gain access to it; just make a reddit account and mention that you're interested. If you're caught cheating, you're banned. There are no admins or rules (past the cheating one), so you're free to do whatever you want. Just remember, if you piss off the community and they hunt down every character you make, it's your own fault.
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