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True Survivor

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  1. Like
    True Survivor reacted to ethanwdp in Let Me Speak! V1.4.3   
    Figured out the error!
    I've been having an itch to play PZ recently, so I decided to play a new survival game. After right clicking and realizing I had Cheat Menu on, I disabled it, which is when the errors when walking began.
    Let Me Speak uses an edited port of Cheat Menu's library of cheats, Cheat Core, so I didn't have to reinvent the wheel which would add a LOT of time onto development.
    Each time I update Let Me Speak, I make sure to update its Cheat Core to the one the most recent version that Cheat Menu uses.
    I forgot that Let Me Speak still tries to make sure the Cheat Menu Compass Window, which doesn't exist if Cheat Menu is not enabled, is visible every time the player walks so it can update the coordinate information.
     
    So, to cut it short, I basically accidentally sorta kind of made Let Me Speak depend on a nonexistent window from another mod.
     
    And, of course, an error this huge requires a huge fix.

     
    Namely, a single line of code.
     
    Yeah... Since I usually only play PZ on either multiplayer (where Cheat Menu is not installed on the server, because, y'know.) or when testing my mods with Cheat Menu turned on, I never noticed this error before.
    I'm uploading the fix to this bastard of a bug right now, and I apologize for the trouble this has caused.
  2. Like
    True Survivor reacted to Batsphinx in Hydrocraft Mod   
    Yeah, after discussion with Connall we thought that it's just going to get complicated if we have them together, and it'll get confusing for new players. Plus it sets a bit of a precedent for other mods too. As such I think we should have a bit of a separation of Church and State when it comes to the vanilla wiki and ones for mods.
     
    We can still link it from relevant places though, and as I mentioned in the mail I can cover it in Mondoid to help get it going and the PZ image usage is absolutely fine.
  3. Like
    True Survivor reacted to Dumatoin in Hydrocraft Mod   
    There is a mod on the steam workshop called "foraged Saw" that lets you make a saw out of foragable materials.
  4. Like
    True Survivor reacted to befeterman in Hydrocraft Mod   
    First, sorry for my grammar or mispellings, since english is not my first language.
     
    I am really loving this mod and how much it adds to PZ. i was about to burn out and quit playing until NPCs were brought back (a noob death on a really advanced character), but this mod kept my interest on the game and gave me a lot of gameplay hours.
     
    I have been cathing up with the thread, reading through the mod updates and learning many of the reciepes. Now I think i am up to date and have many suggestions which I hope you like:
     
    Regarding DOGS:
     
    I work as a dog trainer, so I find annoying that you can just find a dog and have it find cows and pigs just by smelling a poop. Dogs could become a drainable with a reciepe like "Taim dog", whitch kept the whistle and consumed some kind of food, ending with a "Taimed Dog", drainable as well. Then you could make a Doll and fill it with one poop, that would be the "Teach how to find..." recipe. Then the Dog would become a "Pig/Cow tracker Dog".
     
    This would make each dog valid only for finding the animal he has learnt to track, and also would be fun to have many dogs doing different chores. It is really summarized, but works for the game mechanichs.
     
    I also think dogs should be part on the hunting recipes, with training to do as well.
     
    I realize this is a lot of recipes, because all the breeds and all the variables, but I would lovely write all those recipes if the idea suits your mod.
     
    Regarding FUEL:
     
    Biodiesel can be really easy destiled with the olive oil and methanol, which are already in Hydrocraft, and caustic soda (google translated it) which would need to be added. The machinery consists only in one metal hopper (can be plastic, but metal is better for heating and in game purposes).
     
    The procces would go like this:
    1. Oil needs to be heated to remove impurities (hopper+spatule).
    2. Caustic Soda is mixed with methanol. (gas mask/improvised gas mask needed).
    3. methanol+caustic soda mix goes into hopper. 4. mix all ingredients.
    4. the mix needs to stand still for a while so you can open the hopper and remove the glycerin at the bottom of it (neither to say that glycerin can be used to make bombs and soap)
    5. Now you have unwashed biodiesel. Add a few litres of water and remove, then wait for water and biodiesel to be separated and open the hopper. Repeat this step until the water comes out clean.
    6. You need to reheat the biodiesel to eliminate any trace of methanol or water through evaporation (temperature needs to be controled thogh, because the biodiesel could be damaged.
     
    there are a few test that need to be done to see if the oil is good, or the biodiesel comes out with the right PH, but no sense putting those in game.
     
    The biodiesel obtained could be used directly on the generator with much less eficiency, if the modding tools allow it. If not, then biodiesel should be turned on reeal fuel uppon filling one empty gas can.
     
    Regarding BOOKS
     
    They are really, really, really.... could keep going... overpowered. I found the solution making a new book item with same texture but any of the benefits (just like the gunsmithing book, a plain readable book).
    Also adult magazines could be nerfed a little (I can eat whatever I want, be sieged by an horde on my first floor, and stand still for days, then take a magazine, play "five against one" and everithing goes away). And in the same way as books, it would turn into a magazine which gave a little less boredom/unhappnes change (even porn gets boring if you whatch it over and over)
     
    I againg realize its a lot of new recipes and items and iit is really tedious, buy I would glad to do it for the sake of Hydrocraft.
     
    Regarding GYMS&TOWELS
     
    BUG: Training on the Stand consumes a bit of my dry towel but gives a full wet towel.
     
    I made my own set of boxing gloves since I could not find any and it should be something easy to do with some sheet, needle, thread and something to stuff it.
     
    What I really wanted to say about this.... I really don't like reusing a sweety towel and asuming its clean just by hanging it, so I think Bleach  (or a new added detergent), water and a wooden bucket should be a perfect recipe to turn a wet towel into a Washed Towel, and hang the last one in the Clothes Line to get it dry.
     
    I think I had some other stuff to say, but so far it is enought. I would love to help on writing some recipes if it's needed.
  5. Like
    True Survivor got a reaction from daMastaChef in Hydrocraft Mod   
    Has anyone experimented with the vending stands yet? My thought is that you set them up and it attracts vendors and you press coins in a coin press to pay them? I'd love to know more about how they work. 
     
    Also, I don't see a difference in speed with a fractured foot when using the crutch and not. Am I doing something wrong with that or is it a useless vanity item?
  6. Like
    True Survivor got a reaction from NoMiS Plays in Hydrocraft Mod   
    What you mine and how rare the ore is, is based on your foraging skill. A good way to raise it is to get the tree, fungi, and flower book guides and search for flora in different spots. You don't get tired from this like regular foraging, but it's not as successful either. I think it's on the top of the Survivalist tab in the crafting menu.
  7. Like
    True Survivor got a reaction from NoMiS Plays in Hydrocraft Mod   
    I found a bag of concrete powder in a trailer! It's the first time I've seen one in a long time (or for the first time?) in 100+ hours of gameplay. (yay)
  8. Like
    True Survivor got a reaction from NoMiS Plays in Hydrocraft Mod   
    Uhh.... I meant that there's two recipes for wooden block and one makes wooden beams. It's a dupe label.
  9. Like
    True Survivor got a reaction from NoMiS Plays in Hydrocraft Mod   
    I'm using hedge clippers as a main weapon, but feel kinda bad because the durability never goes down. 
     
    I'm also still getting lost tooltip data for food cooked with HC spices.
     
    Oh! I got a collie a couple playthroughs ago and equipped it to my primary slot to pretend I was letting the dog maul the zombies to death as some kind of dog based weapon. I really like the new mod so far  
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