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About MrBlue

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    Two-spirit person

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  1. There's already colds in the game from spending too much time in the rain, but this system feels almost like a placeholder for something in the future if anything, and has only ever been an annoyance rather than an interesting mechanic whenever I've encountered it. I'm just wondering once the roadmap is done, other aspects of the game are gonna be worked on, so what will it look like for the disease side of things? Will there be deadly illnesses spreading between NPCs depending on physical contact, will you have to quarantine members of your group, wear masks perhaps?
  2. MrBlue

    Man BangleZ

    I like that the devs are making additions with the RP community in mind, and hope to see more in the future. With the new bandwidth avaliable, would it be possible to see 100+ player servers with a degree of stability in the future? I know the numbers aren't there right now but with the upcoming updates for this roadmap I think a lot of people will be coming back, or start getting into Zomboid. Are we to take this to mean just making 2D items on the floor less of an eye sore or the ability to actually place items around where we want, ontop of tables and such? If the latter, then that would be VERY cool both for RP and just the general fun of base building and decoration.
  3. I think it would be cool (depending on the awareness traits of your fellow NPCs when you're out on a run) if when there's a zombie behind you that one of your group members spots that is out of your field of view, they will call it out and that patch of fog behind you where it usually is invisible becomes more visible. Having someone to watch your back adds another advantage to playing as a group, which makes the decision of going solo or with a group more interesting. Dogs should also be able to do this too, maybe with some barking rather than a "watch out!" line. I think it would also be cool if there was a tracking aspect with hunting where they can lead you to animals you want to hunt. Maybe there should be an animal training tree to enhance the skill with which your animal can do this. (maybe animal companions having their own skill trees of tracking, fighting etc?) Not sure what the scope of the NPCs is going to be exactly, I just know its going to be pretty big so maybe these ideas have already been passed around during the drawing board phase, but just in case I'm putting this out there for consideration.
  4. I wouldn't wanna go any other way
  5. Agreed. There's already pianos and some others that would all be very cool to have playable, and maybe even more that would be worth adding i.e harmonica, drums. Just to add to my previous reply, Starbound also has a system whereby songs can be played by multiple players at once in unison, which I would also like to see. And adding to the original post's mention of a stress-relieving effect, it would be cool if they also apply to your community when NPCs come out.
  6. I would recommend this as a good way to do it, rather than just having a few pre-recorded songs. In this system you can use any of the numerous .abc files online to insert a composition/song into your game and play whatever songs you want, on multiple instruments like pianos and stuff depending on what would be supported in the game. Here's the Starbound system in action to give you an idea of what it could be like in-game.
  7. I think as another toggleable feature of zombies, just as sprinters are, this would be a cool thing to have for those who want it. Wall-climbing sprinters in an urban environment like Louisville would be very interesting to play.
  8. There have been multiple variations of sprites added to the game, in the form of a sink full of dishes for example, or a desk with papers on it. While I do not want to be able to switch from a black desk to a white desk, for the cases where a person could conceivably change the state of a piece of furniture, such as placing pillows on a couch, emptying a sink of loose dishes, or placing papers ontop of a desk, I think there should be an option for the player to customize these pieces of furniture. If I right click on my fridge with a bunch of sticky notes and whatnot on it, I should have an option to cycle through other variations and leave it on whichever I desire. This will allow players a level of customization and personalization in their bases, which should be a good thing for the game.
  9. Just as a quick preface A. I don't really know anything about game design so my opinion on the UI suggestion I'm gonna present might come from an uninformed place, if so please let me know. B. Y'all should really add an undo button because I accidentally highlighted this entire post with a weird mouse click and pressed a key, causing me to lose everything and I am now re-writing it all. Grrr. OK here we go: 1. With the new animation build we have a very detailed character rendering when we press J. Our characters now display wounds on themselves as well, and we know from Thursdoids that bandages and stuff will be visible soon too with the coming updates within IWBUMS. So why not just replace the body diagram under Health with that very rendering, and just click on the wounds we see on our character to do patch ourselves up? Just seems like it would be a cool thing to have. I suppose the same could go for protection and insulation if you could add highlighted colors over the character render. (Below is the rendering I'm talking about) Ok so a few things about my messy drawings in this photo and what they depict in relation to my other suggestion 2. Character Description Box: I think this would be really great for RP, and maybe for depicting emotions for NPCs (as I understand personality will play a bigger role in the NPC update) perhaps when you click a bandit NPC who is visibly angry it will say something like "The man appears disgruntled." For multiplayer RP though if there was a scrollable description box where you could type it in, and twhen another person clicks on yours they can read it, I think that would be really cool. There used to be a mod that tried to do something similar but it is out of date and also wouldn't really hold up to a feature like this. In non-RP instances this may also find another use for tagging characters as members of factions on some survival servers, so maybe others could clearly see? PS. The scratched out info is stuff that I wouldn't want to be visible when I click on another character. Although maybe editing hair/beard would be good if you wanted to modify the appearance of your NPC followers when that becomes a thing. I'm kinda drowsy writing this so my apologies for any incoherent parts of this post, let me know and I'll gladly clear up anywhere that I don't make sense
  10. Haha I was giving the facemasks as an example of how the Doctors could lower their likelihood of being infected by their patients, not suggesting that by the nature of their profession they should possess such a superpower.
  11. I like it. This is an aspect of the apocalypse that isn't often explored. Will there be ways to lower the likelihood of a Doctor contracting the disease from other players? Facemasks and what not.
  12. In the old ApCom mod you could also record your own messages for RP and listen to it back. I'd like if they could bring that back.
  13. Once the animations build releases, there will be some accompanying tools released. If it will be possible to change and add new models to the game, would it be possible to mod in limb amputation? For controlling how players interact with the world without limbs, there are trait mods that add impairments to the player character, like having one arm and not being able to equip a secondary slot item, or having speed significantly reduced with one leg (as well as making these areas invulnerable to future infection/injury) so this side of things should be possible. (Additionally with the ability to fall in this new build, I’m guessing you could make the possibility of zombies knocking you over have a much higher chance) Then for actually eliminating the infection, I’m pretty sure healing players in the console can eliminate the infection, so I imagine it wouldn’t be difficult to create a way for the infection state to be reset while also maintaining the previous health. All that would remain would be fixing things model-wise and adding crutch or prosthetic animations. Btw I don’t know shit about coding or modding so everything I’ve said may also just be near impossible to add to the game, I really have no idea I’m just making a lot of assumptions based on what’s already in the game and things like AnimZed that have been teased.
  14. Yeah I meant it being rendered. I would imagine with some good texture work and manipulating this and that you could get an interior. I think for large vehicles like an RV it would be feasible to have 2x1 tiles width. Your idea is the simpler one and easier though, so I’m guessing the developers would probably go for it.
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