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About MrBlue

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  1. Just as a quick preface A. I don't really know anything about game design so my opinion on the UI suggestion I'm gonna present might come from an uninformed place, if so please let me know. B. Y'all should really add an undo button because I accidentally highlighted this entire post with a weird mouse click and pressed a key, causing me to lose everything and I am now re-writing it all. Grrr. OK here we go: 1. With the new animation build we have a very detailed character rendering when we press J. Our characters now display wounds on themselves as well, and we know from Thursdoids that bandages and stuff will be visible soon too with the coming updates within IWBUMS. So why not just replace the body diagram under Health with that very rendering, and just click on the wounds we see on our character to do patch ourselves up? Just seems like it would be a cool thing to have. I suppose the same could go for protection and insulation if you could add highlighted colors over the character render. (Below is the rendering I'm talking about) Ok so a few things about my messy drawings in this photo and what they depict in relation to my other suggestion 2. Character Description Box: I think this would be really great for RP, and maybe for depicting emotions for NPCs (as I understand personality will play a bigger role in the NPC update) perhaps when you click a bandit NPC who is visibly angry it will say something like "The man appears disgruntled." For multiplayer RP though if there was a scrollable description box where you could type it in, and twhen another person clicks on yours they can read it, I think that would be really cool. There used to be a mod that tried to do something similar but it is out of date and also wouldn't really hold up to a feature like this. In non-RP instances this may also find another use for tagging characters as members of factions on some survival servers, so maybe others could clearly see? PS. The scratched out info is stuff that I wouldn't want to be visible when I click on another character. Although maybe editing hair/beard would be good if you wanted to modify the appearance of your NPC followers when that becomes a thing. I'm kinda drowsy writing this so my apologies for any incoherent parts of this post, let me know and I'll gladly clear up anywhere that I don't make sense
  2. Haha I was giving the facemasks as an example of how the Doctors could lower their likelihood of being infected by their patients, not suggesting that by the nature of their profession they should possess such a superpower.
  3. I like it. This is an aspect of the apocalypse that isn't often explored. Will there be ways to lower the likelihood of a Doctor contracting the disease from other players? Facemasks and what not.
  4. In the old ApCom mod you could also record your own messages for RP and listen to it back. I'd like if they could bring that back.
  5. Once the animations build releases, there will be some accompanying tools released. If it will be possible to change and add new models to the game, would it be possible to mod in limb amputation? For controlling how players interact with the world without limbs, there are trait mods that add impairments to the player character, like having one arm and not being able to equip a secondary slot item, or having speed significantly reduced with one leg (as well as making these areas invulnerable to future infection/injury) so this side of things should be possible. (Additionally with the ability to fall in this new build, I’m guessing you could make the possibility of zombies knocking you over have a much higher chance) Then for actually eliminating the infection, I’m pretty sure healing players in the console can eliminate the infection, so I imagine it wouldn’t be difficult to create a way for the infection state to be reset while also maintaining the previous health. All that would remain would be fixing things model-wise and adding crutch or prosthetic animations. Btw I don’t know shit about coding or modding so everything I’ve said may also just be near impossible to add to the game, I really have no idea I’m just making a lot of assumptions based on what’s already in the game and things like AnimZed that have been teased.
  6. Yeah I meant it being rendered. I would imagine with some good texture work and manipulating this and that you could get an interior. I think for large vehicles like an RV it would be feasible to have 2x1 tiles width. Your idea is the simpler one and easier though, so I’m guessing the developers would probably go for it.
  7. Wouldn’t it be possible for when you stop or park the camper van, trailer, or RV to convert it to a tile based structure and use some modeling/texturing trickery to make the stationery form identical to the moving vehicle? Maybe with the press of a button that’s specific to vehicles of this kind.
  8. MrBlue

    StreamZed III

    How is bringing in things like high-resolution models, and the animations build itself, going to affect performance?
  9. I do think the melee combat system can be made to be a bit more in depth. I’d like to see the pushing be replaced by a sort of punching system, which you could use to settle squabbles with NPCs. Maybe a few new attack moves that can be bound to the numpad - putting the aforementioned pushing here, your zombie knee kick... etc perhaps adding a distinction between heavy and light hits when using a melee weapon, where heavy strikes exert more energy, are slower, but do more damage, whereas light strikes are less exerting, and quicker, and don’t demand very much energy. Really, I’d like to see more inventive traps to deal with the zombies, like dropping shit on them. Just throwing some ideas around.
  10. I was wondering if it was possible to mod the Project Zomboid font for text in multiplayer, menus etc. Maybe something like the TellTale Games TWD dialogue font.
  11. MrBlue

    StreamZed II

    ^^ This. Even the one shown looks fine imo, but yeah.
  12. Notes to describe scenes would be cool i.e upon entrance of a room with two corpses, you get a popup describing a couple who have chosen to commit suicide rather than face their inevitable death in the apocalypse. Would certainly make the world feel richer. Kind of like in Fallout 1 where when you entered a location, the bar in the bottom left I think would give a description of what it was like. Something else off the top of my head would be like, maybe being able to set a table and have a feast or something, and being rewarded with a negation to unhappiness for doing something nice reminiscent of the pre-apocalypse stage. This would work well with NPCs too, mind you.
  13. For a long time Project Zomboid has had a small but stable RP community, pretty much as far back as since multiplayer came out, and maybe longer if you include the forum writing to which a whole section is dedicated. My suggestion here is just to consider the addition of more RP oriented features. Editable character descriptions maybe (the current mod for it is okay but less than ideal), longer journals which are more akin to the map UI, maybe some more social animations like maybe shaking hands. With animations coming soon and the fact features like journals even exist do show that the developers have given this some amount of thought, which I appreciate, so I guess what I'm asking is to keep it up. Thanks, -Blue
  14. My bad, was going off a thread I was reading that gave me the idea to suggest this. At any rate the other two still stand, and I think it'd be viable. Besides it's not like certain liberties cannot or are not currently taken for the sake of the game that curtail real life accuracy. Not everything is pinpoint and it doesn't need to be, especially when the gameplay can benefit from doing so.
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