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MrBlue

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About MrBlue

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    Two-spirit person

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  1. This might be outdated but here's what I found From a Mondoid repost in August 2014: Once PZ is completed, would you ever consider bringing it to consoles as a downloadable game? LEMMY: We’re asked this a lot, and the answer is that we’d love to do this. However we made the game in Java so as to make it cross platform on desktop machines, so it would essentially need a full rewrite to appear on consoles. If this were to happen it would be too much work for our team, so we would require outside help from a publisher, or be able to pay an external company of some kind. The likelihood of that depends entirely on how PZ goes in future, so we’ll see!
  2. I think you touch on something important here, my semitic buckaroo. I think adding skill-specific value to characters would be a big driver of interaction in MP, and an incentive for a player to seek out skill-specialized NPCs. As of right now, I think if a player gets the right books and keeps grinding, they can become a jack of all trades. This is a little OP. It would be better if they had to rely on other people. There should be a sacrifice being undergone if you are deciding to tough it out on your own. This is something that might be more suitable for further into the game's development however, as right now singleplayer is quite barren without any NPCs so it would just be annoying to knock players down without any alternative course to seek, in order to fill in their gaps of ability. Ideally, if you are running a group rather than learning all of carpentry by yourself you should find a carpenter with the right skills. And for skills that are harder to learn like surgery, the lives of Doctors will be infinitely more valuable. You will not just randomly kill them. This creates an interesting dynamic for MP, as rather than just live in an isolated shack in the woods and killing everyone you see, if you really want to survive you will try to communicate and coordinate. For things like RP this will create interesting stories, but in general in Multiplayer it will make it less like a DayZ kill-fest and I think having the game like this will encourage a more team-oriented environment. (Not to say that banditry is something that should be outright curbed, there should be avenues for that too)
  3. This looks really neat, and I'd like to see this functionality in the vanilla game
  4. This is an older bug that's been in Zomboid as long as MP has been in it. I think its worth bringing up considering the new MP is being developed. For whatever reason, from what I understand, if you close PZ through task manager rather than a proper full-on exit, the server records it as the player still being on. This gives wildly innacurate activity numbers on the servers I've played on, as there will generally be 10 or so players on but the list will say several more when I view game info on a friend, or when checking out the browser. I hope this is able to be fixed in new MP.
  5. MrBlue

    Totes Emotes

    I do hope that not all of the emotes have a set duration before they cancel. For animations that people might add for a character to idle (i.e swinging their arms, twiddling their thumbs etc.) these should go on until a person cancels it, be it through movement (similar to the way sitting is handled) or the implementation of a cancel animation button. This adds more potential for RP as it allows for different poses to be used, which brings out better looking scenes and screenshots, while also allowing for a broader range of actions. Some of the already-present animations I would hope have the ability to be managed by a player command and cancelled at will rather than when the bar ends are eating and reading, as well as smoking.
  6. MrBlue

    Shoving off

    the progress in MP is directly proportional to the amount of devs on the team with russian sounding names like YURI and ANDREI
  7. MrBlue

    PriZon Break

    Yeah I'd like to see that feature.
  8. I was looking at the old developer video which first unveiled the ability to grab corpses and move them, and with it many people years and years ago expressed a desire for the visual representation of the body being carried over the character's shoulder when doing so. I think this, as well as an ability to carry wounded survivors who may be impaired by a limp or worse, would be a cool feature both for multiplayer and when the introduction of NPCs occurs. There should be considerations of strength and whatever other physical factors the character doing the carrying has. Maybe dragging in some situations would be more appropriate.
  9. A little cool touch in games like GTA V or DayZ is that the character's mouth moves when people talk. While its questionable as to how good it looks in those games, where mouth movements are hard to make realistic, let alone be convincing when put next to what a person is saying (resulting in a poor looking lip sync), in Zomboid the style is simple enough that it couldn't look bad if it wanted to. I think this should be restricted to voice chat, or at least be toggleable on/off if extended to text chat, because on many RP servers due to the lack of command scripts or RP script mods as well as the general format for certain people, long unspoken actions are emoted by text, and that would look bad if the character's mouth unnecessarily and un-immersively moved in spite of a non-verbal emote. It would make characters look that little bit more lively. Just as an extension to the RP thing, another way of solving this problem would be to add some condition where messages sent with surrounding asterisks won't be verbalized by the character. In this case you could probably keep the RPers happy, while also adding a bit more life even to text-based characters like NPCs when they talk. Another edit to my previous edit just to throw in a small idea, just as in some games where NPCs have some kind of inane chatter audio when a character speaks, you could do the same to NPCs when they talk, similar to how presently the radio has gibberish when characters on the radio talk. This might add more character and personality to the game kind of like how people view Sims in the Sims. Just an artistic choice I guess depending on how you want the game perceived, as on the negative side it could detract from the feeling of seriousness the game has if in a serious quest mod the voice lines are too goofy.
  10. There's already colds in the game from spending too much time in the rain, but this system feels almost like a placeholder for something in the future if anything, and has only ever been an annoyance rather than an interesting mechanic whenever I've encountered it. I'm just wondering once the roadmap is done, other aspects of the game are gonna be worked on, so what will it look like for the disease side of things? Will there be deadly illnesses spreading between NPCs depending on physical contact, will you have to quarantine members of your group, wear masks perhaps?
  11. MrBlue

    Man BangleZ

    I like that the devs are making additions with the RP community in mind, and hope to see more in the future. With the new bandwidth avaliable, would it be possible to see 100+ player servers with a degree of stability in the future? I know the numbers aren't there right now but with the upcoming updates for this roadmap I think a lot of people will be coming back, or start getting into Zomboid. Are we to take this to mean just making 2D items on the floor less of an eye sore or the ability to actually place items around where we want, ontop of tables and such? If the latter, then that would be VERY cool both for RP and just the general fun of base building and decoration.
  12. I think it would be cool (depending on the awareness traits of your fellow NPCs when you're out on a run) if when there's a zombie behind you that one of your group members spots that is out of your field of view, they will call it out and that patch of fog behind you where it usually is invisible becomes more visible. Having someone to watch your back adds another advantage to playing as a group, which makes the decision of going solo or with a group more interesting. Dogs should also be able to do this too, maybe with some barking rather than a "watch out!" line. I think it would also be cool if there was a tracking aspect with hunting where they can lead you to animals you want to hunt. Maybe there should be an animal training tree to enhance the skill with which your animal can do this. (maybe animal companions having their own skill trees of tracking, fighting etc?) Not sure what the scope of the NPCs is going to be exactly, I just know its going to be pretty big so maybe these ideas have already been passed around during the drawing board phase, but just in case I'm putting this out there for consideration.
  13. I wouldn't wanna go any other way
  14. Agreed. There's already pianos and some others that would all be very cool to have playable, and maybe even more that would be worth adding i.e harmonica, drums. Just to add to my previous reply, Starbound also has a system whereby songs can be played by multiple players at once in unison, which I would also like to see. And adding to the original post's mention of a stress-relieving effect, it would be cool if they also apply to your community when NPCs come out.
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