It's an idea that has been discussed several times, and wholeheartedly rejected by the Devs, as well as a large core of the community. A quick [and easy!] forum search would unearth many threads similar to this one (I believe this was one of the first few to suggest the idea, and had plenty of constructive criticism, unlike many of the later thread where people were sick of repeating themselves) Besides being well outside the lore loosely followed by TIS, it is an entirely nonsensical concept in the first place - Why on earth would you want to risk infection through minor wounds by smothering yourself in muck?!? (assuming the 'plague' can spread through transmission of bodily fluids, of course) Most of the zombie game's/books I've played/read the infection is transmitted via bites/scratches/blood and the infected normally hunt through smell and sound because their eyesight is poor so if we create a scenario "You're on a scavenging run with me we decided to loot an old warehouse when I accidentally knocked a box over filled with cups and plates, they all smash alerting a nearby horde of zombies this horde of zombies starts banging at the door trying to get in we head up stairs and come across another zombie that has remained dormant for a while so we end it's existence now we have a choice we 1. Cut it open and try to make our escape using it's scent or 2. wait and hope someone comes and rescues us (with a chance of them breaking down the warehouse door)" Now personally even though I would probably end up throwing up in this scenario and panicking my bollocks off I would cover up any minor cuts strip naked if I had to and tear my clothes up if I had to. Cover myself in the muck open the doors and attempt to walk pass without alerting them! If it was alright with my fellow scavenger The reason I would do this is because I hate the thought of being stuck in a warehouse hoping someone would come by let alone risk their ass to save us (I see it as delaying the inevitable)