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donkey

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  1. i will send u templates of houses once i get rolling
  2. yeah its alot of work and ive hardly scratched the surface. im glad to hear people are helping out with projects this is good. i want to recreate my home town which is rather large but i can reduce the amount of area due to flood zones..my town is on a flood plain and gets hit hard so i was thinking of creating that as a theme for map. This can create challenges for players. the way i see it is there is the higher ground areas that are less effected by the water and than in the flood zone createmaze like cells with narrow paths filled with zombies u kinda have to go through certain buildings to reach certain areas of the core to get some of that good loot. zombie hotspots. thus creating hidden paths to make it fun for exploration. but lol ive only built like 7 houses before i was like holy crap this is gonna take forever. i was able to test my street which was fun. id be down to make housing packs and send them out but like i said so far 7 haha so it might be a few weeks. but what ive been doing is building template homes hardly furnishing them. i am really interested in creating my own tiles and textures though so i am anxiously waiting for thuztors tutorial if he gets around to it. Hell or high water!! (gonna be title
  3. thx for the reply =) ah man it would be great if you could post a tutorial! pie in the sky thoughts. but on the topic of tbx files, would it not be a good idea for mappers to submit tbx files on simple generic houses if each mapper even submitted a few per project. i can understand people put there time and effort into building, but even for me i would be happy to submit my more genric homes and keep my more custom for my personal maps. its almost like in the real world comercial resident builders kinda each have there own stamp cookie cutter housing models. think of the variety you could have to fill streets. seems like it could take days to fill one cell if you where to simply build each individual house from scratch than fill them with funiture and than tile in other tiles and than on top of that you have to structure the map itself with vegitation,pathways, roads.Lots of hours probably months. Do mappers in this community generally work on one project to themselves have there been projects where it was a group effort? i would like to get more involved personally.
  4. hello thuztor i have recently been into mapping PZ and i have succesfully created my streetl ,buildings , a water tower and what not. All this has been simplified by reading your tutorials and watching your vids. awesome job and thank you for sharing what u have learned. I was wondering though is there ways to make custom textures and tiles exe. exterior wall colors , creating signs and other objects to place in map to make our towns/projects feel more like that particular town. and another question is there a way to open previously built homes through the building editor from the original game it would really save some time in work flow? once again thx for all the work u put in.
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