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thrandisher got a reaction from Pandorea in RELEASED: IWBUMS Build 39.67.3
Im not sure if its with older builds, probably tho, but if you watch a tv show to get the xp, you can quit/save, then continue game and the skill gain broadcast starts right back up and you get skills again.
I was able to get lv 4 in carpentry right off the bat.
Sometimes you can quit just after the skill gain stops, and sometimes you have to watch the entire show all the way to the end up untill it goes into static.
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thrandisher got a reaction from Kuren in RELEASED: IWBUMS Build 39.67.3
Im not sure if its with older builds, probably tho, but if you watch a tv show to get the xp, you can quit/save, then continue game and the skill gain broadcast starts right back up and you get skills again.
I was able to get lv 4 in carpentry right off the bat.
Sometimes you can quit just after the skill gain stops, and sometimes you have to watch the entire show all the way to the end up untill it goes into static.
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thrandisher reacted to Fenris_Wolf in ORGM Rechambered
I forgot to mention...the inspection and other options like racking only show up when the gun is actually in hand. Perhaps that's the issue and not another mod?
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thrandisher got a reaction from Fenris_Wolf in ORGM Rechambered
BINGO! That was it, lol. And all the other menus of it came up also. Honestly i dont think i would have thought of something so simple as actually equipping them!
I useally dont use guns, just collect them in case i need em to shoot some tires.
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thrandisher reacted to ddraigcymraeg in 'All in Zomboid Map Pack' Enhancer & Enhanced mods (and TWD Prison Door fix) V1.2
Hi,
Have another mod that I think is worth sharing. I play with the 'All in One Zomboid Map Pack' (my own version of it), and I noticed how many maps overlaying the default map were completely disconnected (or 'nearly' connected) from the default map, and each other. Thanks to ethanwdp and his Cheat Menu V2.5.1 mod, I saw a way to make persistent road tiles to connect all these maps without editing map data. This mod adds road tiles to the map in different areas to better connect these map areas, so players can find them easier. Details are in the mod archive. It is MULTIPLAYER COMPATIBLE, but please see the notes. Also, this is not the most efficient way to change map data, so I added tiles where needed, and is not meant to be a professional mapping job.
The other part of this mod, is that it attempts to fix the TWD Prison map crashes with some of the doors in that map, which caused it to be OUTDATED. I have not been able to reproduce the crash (probably because I'm still a newb at all the gameplay nuances of PZ), but I ran a script that found bad door data. When playing with this mod, when right clicking on the 'bad' doors, will either fix them by giving them a proper key, or simply remove the doors, depending on the mod setting. *This part really needs some testing to see if it fixes the crash for people.* There are 3 settings, if one setting doesn't work, try the other.
This mod is mean to be played with 'All in Zomboid Map Pack' https://steamcommunity.com/sharedfiles/filedetails/?id=655062253
or the The Walking Dead Prison map: https://steamcommunity.com/sharedfiles/filedetails/?id=524066677
or other maps in the map pack that overlay the default map.
Also note that these other mods are also changing, so no guarantee how this mod will work with them in the future,
Updated to V1.2:
AIZ Enhancer.zip
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thrandisher reacted to W1Ndextor in UPDATE: ORMtnMan Real Guns Mod.
Hello there everyone, I'll try to keep this short.
I found Project Zomboid a month or so ago and I absolutely fell in love with it. Being a developer, I loved it so much that I decided I wanted to contribute to making it a better game. Well, I'm not only a developer but I'm also an outdoorsy sort of guy, I'm a survivalist by hobby, and also a gun enthusiast. So when, I found ORMtnMan's Real Gun Mod, in a game that was in my personal top 5 I knew I had to at least offer to contribute. Since, he started working on the mod development has slowed down a bit, well, I've reached out to ORMtnMan and I am now an active developer on the Real Guns Mod as well. To some of you this may be exciting news, and that's good. I make only one promise to all of you and that is, I will actively do my best, to not only work with ORMtnMan on this mod, but also, too keep development of it more consistent.
I'm really glad to be working on this project, and I look forward to being a part of this forum and community.
TLDR: Development of the real guns mod is picking back up, ORMtnMan and I are now working collectively to bring more consistent updates.
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thrandisher reacted to blindcoder in Obey gravity, it's the law!
I just uploaded v0.4.1 which fixes these two issues and marks the pillars of wooden stairs as carrying walls similiar to wooden poles.
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thrandisher got a reaction from Skitz Comedy in Obey gravity, it's the law!
So happy right now. Was just about ready to plan my huge building base that i was just about ready to start.
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thrandisher got a reaction from trombonaught in In-Game Mappage
Awesome. I know there is a mod out already that you have to find a gps, then when in a town you connect up to a satellite and it had a map of that town, but this is alot nicer since you can actually place notes which is much needed.
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thrandisher got a reaction from blindcoder in Obey gravity, it's the law!
Ahh, i figured that was the case, but i wanted to make sure on both ends
Ok, update finally came through and...... No errors while loading up now!
Looks good. Ill run a few more tests but everything seems to be working perfect now.
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thrandisher reacted to Moss7 in ORMtnMan's Real Guns Mod 1.242 [32.30]
Ok thank you. Does that mean that until such time they release a fix, people won't be able to reload any magazine (except for revolvers and those that don't have a mag) ? And thanks again for the answer.
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thrandisher got a reaction from Moss7 in ORMtnMan's Real Guns Mod 1.242 [32.30]
I believe so. I know shutguns work and can be reloaded since shotguns are feed without a clip.
I ran into this problem myself after hoarding guns and ammo for a week. I started a new game with 0 mods enabled to see if the default pistol would work and saw the error there also.
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thrandisher got a reaction from Moss7 in ORMtnMan's Real Guns Mod 1.242 [32.30]
Its a problem with 36.4 build. The reloading code got messed up somehow. Even if you play with vanilla PZ, you cant reload the normal pistols clip as it gives the error also.
Have to wait for the pz devs to put a fix out, then this mod should work as normal then.
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thrandisher got a reaction from Jab in RELEASED: IWBUMS 32.22
Tell that to my ex friend. A few months ago she stepped on a lego, stumbled/triped and broke her leg after falling.
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thrandisher got a reaction from Trojan_Turps in RELEASED: IWBUMS 32.21
*Require longer 'E' press to climb over a fence when there's no floor on the other side.*
I have had so much inner nerd rage lately to being off centered just a bit and ending up doing some sky diving. You dont know how happy i am with this change, i might be able to actually go out and die to zeds now and not be stuck healing up at the safehouse now, lol.
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thrandisher got a reaction from Man_In_The_Purple_Hat in Hydrocraft Mod
Dont think ive ever seen a fire extinguisher outside of using necro forge. Ive seen tons of hairspray and sparklers tho. Even after updating to 3.3 and playing a little bit, i found lots of hairspray in the southern trailor's at dixie town area.
heh, found a dutch over also. Just glad i wasnt under some bed sheets when i found it
So i guess it updated perfectly on steam workshop.
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thrandisher got a reaction from Man_In_The_Purple_Hat in Hydrocraft Mod
After messing with making fertilizer, i was wondering if there was a way that i havent seen via hydrocraft, make make sandbags?
I know there is a older mod (http://pz-mods.net/gameplay/CraftableSandbags/) that i use (after i fixed paths and added a few suggestions i saw in a old reddit thread).
Guess im what saying is, if there isnt a way in hydro, can it be added in.
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thrandisher got a reaction from MrZombifiedGamer in Option to alternate between 24 and 12 hour clocks.
Its one of those little used mods that adds alot to the game imo. I was pretty happy to see him post a few things he's going to add to it hopefully soonish. Like a wind up watch or regular one that uses batteries and such.
All we need now with it is a sundial
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thrandisher got a reaction from MrZombifiedGamer in Option to alternate between 24 and 12 hour clocks.
http://theindiestone.com/forums/index.php/topic/5445-horizon-clock-mod-v021/
While it doesnt change it from 12 to 24 or vice versa, what it does it changes the clock to a sun/moon. Works in 32.17 and its a great mod imo. Once you use it for awhile, you kindof know what time it is, and if you sleep how long before night/day end up. Totaly helps with the brain freeze with trying to convert time for us simple americans
The only down side is it doesnt tell you what the date it. But you can kindof figure out what aproximately the month is via, how fast you start to get warm with wearing warm clothes, without em. If it starts snowing you know its a winter month for sure
Its actually something i wishe was part of the default game, since it makes sence that without power, you really dont know what time it is. Even watches batteries die after awhile.
But i also do agree there should be a option atleast to toggle between 24h and 12h time.
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thrandisher got a reaction from RoboMat in Convenient Bags (1.8.2)
Oh hell yes. You dont know how much ive missed, turn tail mod, not working. Ive tried a few times and failed to get it to work.
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thrandisher got a reaction from Suomiboi in Option to alternate between 24 and 12 hour clocks.
http://theindiestone.com/forums/index.php/topic/5445-horizon-clock-mod-v021/
While it doesnt change it from 12 to 24 or vice versa, what it does it changes the clock to a sun/moon. Works in 32.17 and its a great mod imo. Once you use it for awhile, you kindof know what time it is, and if you sleep how long before night/day end up. Totaly helps with the brain freeze with trying to convert time for us simple americans
The only down side is it doesnt tell you what the date it. But you can kindof figure out what aproximately the month is via, how fast you start to get warm with wearing warm clothes, without em. If it starts snowing you know its a winter month for sure
Its actually something i wishe was part of the default game, since it makes sence that without power, you really dont know what time it is. Even watches batteries die after awhile.
But i also do agree there should be a option atleast to toggle between 24h and 12h time.
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thrandisher got a reaction from NoMiS Plays in Hydrocraft Mod
I dont know how to remove the XP recipee, the only thing you could do tho for now is to make it it so when you unpack the stack, it uses the rope up.
Think of it as cutting the rope to untie the stack. While it doesnt fix the problem, it just makes it so that the player has to go out of his way to get rope to do it.
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thrandisher got a reaction from NoMiS Plays in Hydrocraft Mod
Hate it when that happens. Kindof like how i just got the skill to make a mine and the one cabinent in my new base that got reset had my auger in it, lol.
My luck better change by the time i go to the dentist in a few weeks or im gonna end up looking like jaws from that one bond movie
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thrandisher reacted to Kirrus in Mailing list
I just realised I sent 2 mondoid emails with '2014' in their subject line, instead of '2015'. Whoops. Sorry!
For anyone wondering, I got it right today