Hi guys,
is there a way to rotate an `UIElement` like `drawRect` or scale the `DrawTextureAngle` one?
I'm trying to replicate the arrow that show up when you forage and there something around the player to forage. The `addPlayerHomingPoint` one.
I tried using the same system. but the issue is that it doesn't accept a Z axis and so only work right on the first floor.
Once you climb some stair it always point to the bottom of the stair.
I tried `drawRect` which I can scale, so I can make it smaller when you zoom out.
But I can't find a way to rotate it. I can rotate the `DrawTextureAngle` one, but I can't scale it down when you zoom out so it look giant when zoomed out.
Can probably use this anyway but wondering if there's a way to fix either problem lol
Thanks