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TIC321

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  1. Comfort should be based on the material of what you're using to sleep. Like sleeping on a chair would cause you to wake up a lot more than a bed would since sleeping in a sitting position isn't quite comfortable really..
  2. Completely agreed. Sleep definitely needs a rework by adding things to make sleep more of an importance to earn.. You thought finding food/water was hard? Sleep can be the same for that extra challenge.
  3. Hey guys, TIC here and I have been thinking of another awesome suggestion that will involve.. Sleep! What is sleep and how can we improve it with Project Zomboid? Sleep is an essential need that will replenish your overall energy and you know what they say, sleep heals all wounds.. or does it? Keep in mind zombification wouldn't be cured from sleep Treating your character's well being should be associated with how well you will sleep and it should be a gift more than something so easy to do when you're in an apocalyptic environment.. Over time, sleep should be easier as your character begins to adjust unless you develop insomnia. What should happen while you are asleep? Well, that depends on many factors. The factors that are present in game should be a benefit or a doubt to your replenishment of your energy. This may include levels of hunger, thirst, panic, depression, pain, sickness, etc. All this doesn't seem to put any adverse affects on sleep currently and I believe this should be a good way to improve the importance of sleep. Here on out, I'll be adding/editting this list of how sleep should function. In a higher state of fear/panic, sleeping should be incredibly difficult. If one manages to sleep with the aid of sleeping tablets/booze, then the player shall see effects of nightmares that may include explicit images of gore and disfigured zombies which may wake the player up in an increased state of paranoia.With cigarettes implemented already, you may want to open this spoiler for more detailed information(large paragraph inbound) (Source here) Sleeping should also be functioned by the temperature. Waking up cold/hot during the day or night should be a possibility. Opening/closing windows or doors should aid in this or changing clothing.In stages of zombification, sleep deprivation should be a common symptom where sleep will become more difficult to achieve.Becoming sick should be a bit easier to gain rest as sick makes you lethargic. If fever settles in, then it may be reduced by sleeping more unless zombified. What's going on around me while I'm sleeping as time passes? Great question! Currently as I know, nothing really happens to you while you are sleeping other than gaining back your energy. Depending on your situation and your location of your area where you are sleeping, you may encounter things that may interrupt your sleep immediately such as glass shattering nearby or hearing gunshots at any stage of sleep. In the earlier stages of sleep, you may be kept up at night by the sounds of zombies groaning/growling in your vicinity. Wearing earbuds that are present in the game may reduce the sound around you slightly which would aide in your sleep but decreasing awareness of your defenseless character as he sleeps.. So yeah, if you want to achieve a better sleep, it'd put you at a possibility of a greater risk of being attacked unless you ensure your safety by barricading/locking your location.
  4. Wonder if NPCs start with anything besides the normal starting clothes and keys. This should be dependent on the duration of the apocalypse. Perhaps when you start off it should vary by people being well stocked on items but after awhile these seasoned veterans will improve their survival but in return they'll be more desperate on the search for the items that are required for their survival, like yourself. Which means that they may become more vicious and aggressive or they'll give you some type of trade offer. Over time, these NPC survivors would be showing how accustomed they are to their surroundings in comparison to normal society which means after a month or so they'll start building a community that would attract more survivors to join and take their route for good or evil. And yes, communities should be in depth such as if they are low on food altogether, they'll start hunting animals as a group(hunting humans perhaps?) What I'd suggest for NPC's for starting off should be mainly nothing if they happen to spawn in their homes and if they spawn in an area that surrounds their occupation, they'd have items related to that place. Such as a chef would spawn in a restaurant which could have them wielding a kitchen knife.
  5. I believe this is something that should be a huge part of the game. This way it'll determine whether an area is safe or not. Having zombies somewhat surround a certain area and staying there is a bit of a let down. Along with this, the stealth system needs to be improved and should allow us to have different stances such as going prone and crouched.
  6. Great idea! If vehicles would ever be implemented perhaps you'd be in the middle of loading a vehicle full of various things as a thief but your vehicle is actually quite low on fuel with an accomplice. Now that would be interesting. Your accomplice would have a great chance of leaving you behind when things get hairy. That is even better but the question is which comes first. NPCs or vehicles? I still have to say that a museum would be great to add into the new town so if you are a thief you may spawn in there. Then it could be that you are stealing some master work of art or history. That would be great and get rid of the huge museum rant. (idk if it is still relevant now but there was a small group who wanted to add a museum but people saw no purpose.) I'd say NPC's would probably be best to go first since if you happen to choose a burglar/thief, then there could be a chance that you could spawn in someone else's home and that person may come to that home and see you intruding and have a high chance of them attacking you if you wait long enough.. Or if you cross paths with that person you stole their house from, they'll get the idea that you were the same person stealing if you happened to touch any of their stuff.
  7. Great idea! If vehicles would ever be implemented perhaps you'd be in the middle of loading a vehicle full of various things as a thief but your vehicle is actually quite low on fuel with an accomplice. Now that would be interesting. Your accomplice would have a great chance of leaving you behind when things get hairy.
  8. The thing I'd like to point out about spawning at the places that are related to your occupation is that things would probably be in use by your co-workers to start their survival so perhaps items for you would be there, or would not. It all depends on the situation. Co-workers would start setting up a foundation within the building like covering windows with sheets or even start cooking meals or some of them would retreat back to their homes to find their family or loved ones but end up dying from zombies on the way there. This would be something I'd love to see in the future. I appreciate all of your feedback!
  9. I kind of like this idea but I think there should be some differences.. Bleaching colored clothes would result in those clothes becoming stained but clean. Finding some laundry soap would be recommended. Along with bleaching clothes, water temperature would become a factor as well.. Boiling water would help disinfect and clean the clothes further. Clothes disintegrating is a big exaggeration for them to be worn over time if they were dirty. I believe this should only happen if you were on fire. Perhaps becoming more easier to be ripped and torn over time instead? They could also have other uses like becoming dirty rags once the clothes don't have any warmth value and could only increase the chances of infections when it comes to getting cuts and scratches.
  10. I wouldn't really like a hotbar placed on the screen but I definitely would like to have shortcut keys, having a bar on the screen would make it too easy to see what button uses what item you have, especially in an intense situation. Panic should make you have some type of adrenaline rush since this is a survival instinct. This should probably increase your strength the stronger but decreasing accuracy depending on what your panic is but you'll wear yourself out a lot faster. There's definitely a lot more to panicking than there is in the game: http://www.timberlineknolls.com/mood-personality/panic/signs-effects
  11. Hey guys, TIC here! This is my first and official post to the forums as I am fairly new to these parts of Project Zomboid. I mainly take part on ideas for DayZ and most of them have been implemented and I feel I shall do the same to increase the fun value of the games I truly enjoy and make it enjoyable for everyone else too! For it being my first post, I made sure it follows up with the criteria. Now enough about me, let's continue onto this great project of a game. This idea is mainly based in Single Player/Co-Op, possibility of expanding to multiplayer is highly recommended at the start of the server that involve NPC's. Spawning in buildings based on occupation(chance based) Whether your character is either at home at the time a zombie apocalypse has started or was doing their daily grind at their jobs, I believe having a chance of randomly spawning to either your workplace or your home would be great. From what I noticed, when you pick Chef, you spawn in a restaurant. Spawning at your workplace would bring the possibility of adding NPC co-workers in the future, which means either you or someone else would be the group leader and you can choose to stay, slay or leave them behind. A possibility of one of your co-workers eventually becoming insane if things go downhill.Would create some authenticity and a backstory of your character. Spawning at home would also have a chance of your loved one being at your home at the time of the apocalypse occurring as well.Would greatly add into roleplay values, uniforms according to your occupation would be required. (Except unemployed)Here are some examples of occupations would lead you to spawn to these locations.. Typically the name implies of what locations would be desired. NPC ideas Along with what I've said above about how some NPC's would eventually become insane when things start to go downhill, each NPC should have their own traits that would reflect upon them like how your own character does. All things listed is heavily based on what traits they have. Most survivors at the initial apocalypse will often head to combat to fend themselves off from the zombie threat without the knowledge of how powerful zombies can be as a group so zombies roaming around the map in response to gunfire or shrieks of pain will become more an occurrence through the beginning of the apocalypse, slowly decreasing overtime. Example: 60% decrease around 3 days to 1 week and slowly climbs to a decrease throughout the time as they become more aware of the situation. You should be given choices on how you may converse with other survivors, something relevant to most RPG's. Example: (click here)When panicked during combat, they may retreat to go venture on their own if overwhelmed.An organized group of survivors will eventually gain the confidence to control the zombie threat. Survivors would need to require books to read to gain the knowledge to do things that are new to them that don't surround their occupation.Some survivors will prove their helpfulness or a big threat to the group entirely, depending on how they are treated.Depending on the duration of the occurrence of the zombie apocalypse, survivors will have a higher risk of dying from a zombie or new threats as they aren't accustomed to this new lifestyle of survival-ism which will mean they'll take different approaches such as becoming one of these different attitudes on means of survival: Psychopath, coward(initial apocalypse mainly), team player and such.Some survivors will remain in their homes as they believe that is the safest. Some zombies will become attracted to their presence and you could potentially save them and recruit them on your own to increase survival. Feel free to share your thoughts/ideas and more here! This will be modified.
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