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TheDreaded1

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  1. Like
    TheDreaded1 reacted to Livio Persemprio in Injury Overhaul   
    Man, whenever I read about teamwork I get a boner XD
     
    Lockpicking + meds know how, looks really fun and immersive
  2. Like
    TheDreaded1 reacted to Livio Persemprio in Injury Overhaul   
    Yep, yep, even better, meds should be a scary thing if you don't know what you're doing, heck they are somehow scary even if you do know what you're doing...
    The idea of full or empty stomach is just gorgeous, I love it.
    while on the other hand I think that we still don't have enough things to healin order to have meds divided between over the counter and prescription meds, I like the idea but i 'm not sure if the current meds are enough for this.
     
    Edit: i think that it would be a good time to update the original post with the meds idea ^^ and maybe with the list of the current issues doctors have, if you feel like it
  3. Like
    TheDreaded1 got a reaction from winterpyre in Sprinting OP?   
    In mp, you simply can't escape someone with higher sprinting. You either kill them or die, and that's not very fun. That's why I think sprinting should be mainly top speed and acceleration, while Fitness covers the endurace. You can be fast, but not for long, or you could be slower but run longer. Or you can have both, but other skill progression suffers. To me, this would make it realistic and balance it more
  4. Like
    TheDreaded1 reacted to King Kitteh in Injury Overhaul   
    Also if you wanted to make the medicines more brutal (but still accessible by non-doctors) you could place the pills in two varieties, prescription and over the counter.
     
    Prescription medicine could have potentially dangerous side effects from overdose or even if used before a meal or with alcohol. Potential death from overdose or mixing.
     
    Over the Counter medicine would have minimal side effects or chance of overdose, and so a relatively safe bet for non-doctors. Chance of sickness if mixed or overdosed on, not death.
     
    Edit: Prescription medicine should also be more effective when used correctly.
  5. Like
    TheDreaded1 reacted to King Kitteh in Injury Overhaul   
    I was thinking, currently herbalists are the only ones that can see what berries and mushrooms are poisonous.
    But what about if bottles of pills were given random side effects only doctors understood.
     
    Effects could be sleepiness, alertness, anxiety etc. Also they could see if mixing some types of pills would have a negative effect (possibly even death from too many types?).
    Injury from mixed medicines would be avoidable to non-doctors as they would simply only take one type of pill.
  6. Like
    TheDreaded1 got a reaction from Bughunter66 in Injury Overhaul   
    Pretty much all of this
  7. Like
    TheDreaded1 got a reaction from Bughunter66 in Injury Overhaul   
    Absolutely! Amateur medical treatment should have the chance to cause more problems than it fixes. Combine both our ideas, and we have a robust medical system
  8. Like
    TheDreaded1 got a reaction from Livio Persemprio in Injury Overhaul   
    Pretty much all of this
  9. Like
    TheDreaded1 reacted to Livio Persemprio in Injury Overhaul   
    I'm not completely decided yet, but I like where this is going
     
    So far the issues that we all agree on are:
    -grinding first aid by cutting yourself a lot instead of healing people who can't be bothered and self medicate even though logically they shouldn't(grinding is also a little bit slow IMO)
    -stockpiles of meds that won't ever be used, sad lonely meds, they remind me of the poor Stinky Pete from toy story 2
    -not enough situations where first aid is helpful
     
    Anything else?
     
    And yep, king kitteh, that's why I'm still undecided
  10. Like
    TheDreaded1 got a reaction from Livio Persemprio in Injury Overhaul   
    Yea, more non-fatal wounds. We have plenty of ways to die, currently.
  11. Like
    TheDreaded1 reacted to King Kitteh in Injury Overhaul   
    If it's not bad enough to be a problem, then I don't really mind. But it still isn't great when the reason for a certain choice is "I can't be bothered".
     
     
    I've stated my opinion. As long as there is a reason for for either choice I don't mind really (as long as the reason isn't "the other option is too inconvenient"). I'll be a bit more lenient on RNG though, I can understand it's importance in non-fatal situations. I wouldn't mind having higher risks of infections from amateur surgery work and such.
  12. Like
    TheDreaded1 reacted to Livio Persemprio in Injury Overhaul   
    Actually I would just accept the risk of burns most of the time, and since I'm a low level cook I WILL get burnt, no real issue just a scratch to remember me that I am just an amateur.
     
    How does that sound?
     
    I mean, if the punishment is not harsh, why bother looking for oven mitts?
  13. Like
    TheDreaded1 reacted to Livio Persemprio in Injury Overhaul   
    Hmmm. Now I'm undecided.
    Just non fathal wounds you say? That doesn't sound so bad after all
  14. Like
    TheDreaded1 got a reaction from Livio Persemprio in Injury Overhaul   
    RNG is a huge part of this game though, just look at armed combat, and I think it's the most fluid way to both increase the number of non-fatal injuries and show inexperience. Who here hasn't burned themselves when cooking? Did you plan for it? Oven Mitts could've prevented that...ya know that kind of thing. The benefit is you get to eat (homecooked meals should provide higher hunger values than looted food, imo)
  15. Like
    TheDreaded1 reacted to Livio Persemprio in Injury Overhaul   
    While I agree on the issue (I play a doc all the times as well), I don't quite agree on the solution.
    You're right, diseases will get redundant eventually (even though I think a couple of them would make some interesting mechanics)
    So don't really quote me on that, but at the same time I completely agree with the broken glass example done by king kitteh, that's the way I like RNG.
     
    What do you think of the blood transfusion thing introduced in the mod I talked about? I think that's a good mechanic
     
    Edit: actually I've seen a couple of situations where time was too precious to remove the broken glass, it might be just me though
  16. Like
    TheDreaded1 reacted to Livio Persemprio in Injury Overhaul   
    I love the sound of punishing self medication from amateurs. People in MP just constsntly do that, forcing me to grind first aid the boring way.
    Well, guess what? You're not a doctor, you shouldn't try to extract a lodged glass yourself, have fun with that bleeding and that infection :3
     
    Yep, I love it
  17. Like
    TheDreaded1 reacted to King Kitteh in Injury Overhaul   
    Also I believe the devs are considering amputations, perhaps as a one time cure for a bite or scratch.
     
    I assume high level doctor skill would be necessary for 'SAWING YOUR FREAKEN' ARM OFF™', also it provides a solution to the "doctor is useless for bite or scratch".
  18. Like
    TheDreaded1 reacted to King Kitteh in Injury Overhaul   
    Things like hurting yourself from being clumsy/panicked/fat are already planned. If you watch the animation video you can see a player tripping over a fence.
     
    As for things like cutting yourself while cooking or hurting your hand. I really don't like this. It's just annoying to have RNG punish you randomly. If there's nothing the player could have done to prevent it, it's not a good idea.
     
    It'd be like if you had a chance of pricking your finger when suturing unless you wore a thimble, it's just inconvenient.
     
    Edit: My example was showing that even if you could prevent it, it'd be a hassel.
  19. Like
    TheDreaded1 reacted to Livio Persemprio in Injury Overhaul   
    I bet it's planned, they already overhauled it once since when I bought the game.
     
    There's a really good mod that is trying to expand first aid, you should check it, it's lovely, and some great people like svarog and blindcoder helped with the scripts
     
    It's called object zero more meds
    I hope it fits you, personally I love it
  20. Like
    TheDreaded1 reacted to King jjwpenguin in I wanna sit down!!   
    We need this in our lives. Role players will be happy and my character can get fat and be lazy while my team does stuff like I deserve. I always have to be doctor and heal them every 2 minutes in real life, i deserve this.
  21. Like
    TheDreaded1 got a reaction from Mr_Sunshine in VOIP feature   
    Ultimate NPC Revenge: Make a survivor named Lemmy. He could be damn near unstoppable, geared to take on a small army, and out for blood, murdering anyone he comes across. 
     
    Edit: I'm actually ecstatic about VOIP. I can't type fast and can't skype people who I don't know. 
  22. Like
    TheDreaded1 got a reaction from syfy in Sprinting OP?   
    In mp, you simply can't escape someone with higher sprinting. You either kill them or die, and that's not very fun. That's why I think sprinting should be mainly top speed and acceleration, while Fitness covers the endurace. You can be fast, but not for long, or you could be slower but run longer. Or you can have both, but other skill progression suffers. To me, this would make it realistic and balance it more
  23. Like
    TheDreaded1 got a reaction from Magic Mark in Sprinting OP?   
    In mp, you simply can't escape someone with higher sprinting. You either kill them or die, and that's not very fun. That's why I think sprinting should be mainly top speed and acceleration, while Fitness covers the endurace. You can be fast, but not for long, or you could be slower but run longer. Or you can have both, but other skill progression suffers. To me, this would make it realistic and balance it more
  24. Like
    TheDreaded1 reacted to EnigmaGrey in Sprinting OP?   
    Pleasing, isn't it.
  25. Like
    TheDreaded1 reacted to EnigmaGrey in Sprinting OP?   
    I'd go so far as to nerf sprinting so that all levels cut the speed boost in half.
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