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teapot156

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Everything posted by teapot156

  1. Ya know for all my time playing the 1.13 various unstable versions I've never actually beat the game. I usually get right inside the city limits of Meduna and it's just hell with the amount of counter-attacking that happens on every sector that I attempt to move into. Oh and back on the topic of the mod... the American 180 says on Wikipedia that it should be around 1200 rpm and in the mod its pretty slow but still fully automatic. Also, the pistol flashlight doesn't seem to work when attached to a weapon, unless I'm doing something wrong. During the attaching with a screwdriver there is brief flash of light emitted by it but then it goes away.
  2. That's crazy for an auto pistol. I'm not much of a fan of pistol calibers in general but anything chambered in a magnum configuration is serious along with shotguns and rifles. Another caliber I came across is the .454 Casull... Can they really call that a pistol cartridge.. All the weapons in this game remind me of jagged alliance 2 1.13 for some reason which is another game I dumped hours on end into sorting and stockpiling guns, equipment, and ammo. Yeah im a weapon hoarder..
  3. It looks like the desert eagle .44 is loading mags with 1.13. I think the game keeps old weapons from the previous versions of your mod the way they are as you find them so I burnt down my armory along with my fort with me in it.
  4. What I usually do is I carry around about 7 real bandages not the ripped sheets. I've noticed that the brown heavier ones actually last longer (might be placebo). I disinfect a few of them and leave the others normal. If you change your bandage before it gets dirty it will stay as sterilized bandage. So keep changing your normal bandages and once you're safe and its stopped bleeding profusely switch to a sterilized bandage. Make sure you stay on top of switching it out even if its for the same one. This resets the soiling. I usually play on really hard loot settings so its difficult to find things like disinfectant so I find this is a good way of conserving it.
  5. Its easy to boil your water in the game. Just collect around 5 cooking pots and youre all set
  6. Yo OrMtnMan, ran into an exception firing the Mosin Nagant. It is similar to the other guys problem. I fire and right after the game minimizes with an error saying it cannot load null.ogg. I found this weapon on the previous version to 1.13 if that has anything to do with it. Also liking the new sounds with the reverb and stuff
  7. Keep in mind I know nothing of coding or scripts etc but I also thought it might work if say you made the revolvers magazine fed and to create the "speed loader magazine" you would right click on a stack of a multiple of 6 (or whatever the revolvers hold). I dunno just trying to save you time lol.
  8. ORMtnMan, the problem I discovered with the red ryder BB gun is that when you rack after firing a round it ejects a handful on the ground. Keep in mind that this was with the last version, not 1.13. Also a potential workaround if there's no way to implement a semi-auto revolver: Make all revolvers single action only and give them a quick racking time. That may be a neither feasible nor desirable solution however. Again, another observation with the old version: I was trying out the Glock22 and noticed that the rate of fire was slow. Is that intentional for balance with semi-automatic pistols?
  9. Then I might just have to do a full review, heh .45 colt was a popular round, but has ramped down production and is rarely produced now since most of it's revolvers and rifles are no longer in service or use. .30-30 is one of those regional rounds, common in some areas, but Kentucky they are extremely rare. New version!!! Lots of bug fixes, custom sounds for loading and manual actions, and yet more guns. I did a fairly thorough testing phase on this one but let me know if you come across any more issues. http://www.mediafire.com/download/y050gfygc10bh1m/ORGM+1.13.zip EDIT: Keep in mind there are still some weird reload weapons like the Mosin or the revolvers which has a "Racking" , I will be working on custom reload scripts for those to remedy that. Also, do not convert any mags or guns (including sawing off) while they have ammo in them. Currently the conversion process causes the ammo to disappear, but I will also be working on the conversions returning ammo in upcoming versions Awesome, can I keep my current sandbox and just copy over the old version?
  10. Enjoying your mod a lot so far! Couple issues I've noticed: XM1014 is pump action even though its convertible to semi auto. The DesertEagle .44 cannot load mags. You can rack the slide with revolvers.
  11. Theres a string of errors when you start up a server for missing foraging items.
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