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teapot156

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Everything posted by teapot156

  1. Two questions: Is multiplayer still disabled? Can anyone explain the mechanic behind dirty/bloody clothing/body. Why should I bathe? Do you stink? Infections?
  2. Does this work with the recently released version or should I hold off for now?
  3. Looking forward to trying the mod again, had to leave town recently
  4. That's also a panic attack which isn't the same as experiencing intense fear from a legitimate source
  5. M1 uses .30 carbine caliber which is pretty exclusive as far as I know. There should be a M14 already in the game in the form of a M21. There's also an AR-10.
  6. teapot156

    Hydrocraft Mod

    The NPK Fertilizer bag is a base game object. I would rather not mess with base game objects. If I eve do mess with base game objects then maybe, but for now I don't want to directly mess with base game items. http://pzwiki.net/wiki/NPK_Fertilizer Makes sense. How about a way to make empty sandbags? Say, dried leather or fur and twine...
  7. Found the cheifs special in .38 spc. Noticed it works in double action and you cant load +1 like before. How'd you pull that off? Oh and I love it's sound, its perfect as a light emergency hold out pistol
  8. teapot156

    Hydrocraft Mod

    Hydro would you be willing to make it so that when you use a compost bag you made it gives you your sandbag back?
  9. Fine by me might make it easier
  10. teapot156

    Hydrocraft Mod

    Nah im not using iwbums. I'm just going to start backing up worlds and characters whenever I change out mods or upgrade. Btw, Just tried to craft a pillowcase backpack and it ate all the ingredients with no output
  11. Liking the new sounds! Also I found a Silverhawk 471 sawn off and it wont give me the option to reload and it doesnt display ammo status either. New game
  12. teapot156

    Hydrocraft Mod

    Without a console log I have no idea what happened there but I doubt it was this mod. Sure you don't have loot respawning setting on? All I have done is add to loot tables, not reset them. I'm positive. The only thing I did was exit that sandbox to the main menu, exited to the desktop, download the new version and overwrite, and start back up the game. Also a couple things I noticed: The pots loaded with dirt can't take seeds and when you attach duct tape pouches to the backpacks they lose their ability to go on your back <--- A restart fixes that
  13. teapot156

    Hydrocraft Mod

    The map_p.bin file is gone and I didn't think to back it up because i've never run into problems like this but the thumb.png shows that for some reason the clothes I was wearing ejected off of me or duplicated.. I dont know. Edit: Hydocraft also reset a bunch of containers across the map as well so any kitchen cupboards I was using are now empty or have regenerated loot
  14. teapot156

    Hydrocraft Mod

    Also I just updated to the current version and upon loading the game my character dropped dead and it said I survived for 0 days and 0 seconds.
  15. teapot156

    Hydrocraft Mod

    Thanks for the replies. Can anyone tell me what to do with a large bag of rice? How do I get the rice out?
  16. teapot156

    Hydrocraft Mod

    Hydro is there any way you could make the firearm portion of the mod optional or at least show us how to remove it. I'm currently using another mod (Real Guns Mod) and im sure it would conflict with this one.
  17. Its fun and works pretty well. The sounds are good and getter better as well. If you are kooky about guns you'll like it but not everything is working 100% ofc.
  18. Does it have the null.ogg fix built in by chance?
  19. Really looking forward to the dragon release. On the topic of traits, is there any news on whether or not we'll see dragons with negative traits such as hemophobia, etc. Agoraphobic dragon dlc?
  20. Yes right away is there anything else that zach requests
  21. ORMtnMan posted a fix for that a few pages back
  22. is it missing sound file null.ogg?
  23. Just to make sure everyone has reloading set to hardcore right? I haven't gotten any of these errors but I havent messed with any of the ARs much.
  24. I currently play with sprinters on max sensory and toughness values with infection off. Death still comes very quickly as more than 1 or 2 is nearly impossible to deal with. It's also good because it makes first aid useful.
  25. All of these are good but the first two are absolutely necessary.
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