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Blake81

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  1. Like
    Blake81 got a reaction from nerdenocity in Sky High   
    Since you guys are planning on adding more cool abandoned places, you might wanna look up the "Waverly Hills Sanatorium".
     

     
    It's one of Louisville's "Most Haunted Locations", and one that happens to conveniently be located between Valley Station and Louisville. So you could easily place it on that forested area that;s between the burnt towns, on either side of the fence.
     

     
    This could make for another large landmark for you guys to do something fun with the tall buildings.
  2. Like
    Blake81 got a reaction from TheUltiM8Guy in Sky High   
    Since you guys are planning on adding more cool abandoned places, you might wanna look up the "Waverly Hills Sanatorium".
     

     
    It's one of Louisville's "Most Haunted Locations", and one that happens to conveniently be located between Valley Station and Louisville. So you could easily place it on that forested area that;s between the burnt towns, on either side of the fence.
     

     
    This could make for another large landmark for you guys to do something fun with the tall buildings.
  3. Like
    Blake81 got a reaction from Bullet_Magnate in Sky High   
    Since you guys are planning on adding more cool abandoned places, you might wanna look up the "Waverly Hills Sanatorium".
     

     
    It's one of Louisville's "Most Haunted Locations", and one that happens to conveniently be located between Valley Station and Louisville. So you could easily place it on that forested area that;s between the burnt towns, on either side of the fence.
     

     
    This could make for another large landmark for you guys to do something fun with the tall buildings.
  4. Like
    Blake81 got a reaction from mimo_za in Sky High   
    Since you guys are planning on adding more cool abandoned places, you might wanna look up the "Waverly Hills Sanatorium".
     

     
    It's one of Louisville's "Most Haunted Locations", and one that happens to conveniently be located between Valley Station and Louisville. So you could easily place it on that forested area that;s between the burnt towns, on either side of the fence.
     

     
    This could make for another large landmark for you guys to do something fun with the tall buildings.
  5. Like
    Blake81 got a reaction from Headshotkill in Sky High   
    Since you guys are planning on adding more cool abandoned places, you might wanna look up the "Waverly Hills Sanatorium".
     

     
    It's one of Louisville's "Most Haunted Locations", and one that happens to conveniently be located between Valley Station and Louisville. So you could easily place it on that forested area that;s between the burnt towns, on either side of the fence.
     

     
    This could make for another large landmark for you guys to do something fun with the tall buildings.
  6. Like
    Blake81 got a reaction from getstoopid in Bren After Reading   
    So, I've suggested this before, and I think this is a great time to suggest it again-
     
    Plz, GIVE US REFRIGERATED VANS/STEPVANS; Ice Cream trucks, Butcher Shop stepvans, Market Produce vans, Alcohol Delivery trucks. This shouldn't be so hard to implement, we already have fridges, so this would be a fridge container that remains cold for as long as there's power on the batteries (perhaps this kind of vehicle would come with additional batteries).
  7. Like
    Blake81 got a reaction from Tails in Bren After Reading   
    So, I've suggested this before, and I think this is a great time to suggest it again-
     
    Plz, GIVE US REFRIGERATED VANS/STEPVANS; Ice Cream trucks, Butcher Shop stepvans, Market Produce vans, Alcohol Delivery trucks. This shouldn't be so hard to implement, we already have fridges, so this would be a fridge container that remains cold for as long as there's power on the batteries (perhaps this kind of vehicle would come with additional batteries).
  8. Pie
    Blake81 got a reaction from mimo_za in Bren After Reading   
    So, I've suggested this before, and I think this is a great time to suggest it again-
     
    Plz, GIVE US REFRIGERATED VANS/STEPVANS; Ice Cream trucks, Butcher Shop stepvans, Market Produce vans, Alcohol Delivery trucks. This shouldn't be so hard to implement, we already have fridges, so this would be a fridge container that remains cold for as long as there's power on the batteries (perhaps this kind of vehicle would come with additional batteries).
  9. Like
    Blake81 got a reaction from Axezombie in Bren After Reading   
    So, I've suggested this before, and I think this is a great time to suggest it again-
     
    Plz, GIVE US REFRIGERATED VANS/STEPVANS; Ice Cream trucks, Butcher Shop stepvans, Market Produce vans, Alcohol Delivery trucks. This shouldn't be so hard to implement, we already have fridges, so this would be a fridge container that remains cold for as long as there's power on the batteries (perhaps this kind of vehicle would come with additional batteries).
  10. Like
    Blake81 got a reaction from Bred4WarZ in Disruption Week   
    And maybe also a giant springboard at the bottom, or one of those safety nets used by Fire Rescue crews, so we can safely escape from pursuing zed hordes via a window jump?
  11. Like
    Blake81 got a reaction from Ridick in Sick of this Game   
    Oh boy, this argument comes up a lot, so lemme break it down piece by piece so my answers makes more sense.
     
     
    And this is literally the case for 300% of all survival games. Because after that amount of time, you usually are already set up with enough stuff to survive forever. Stranded Deep, The Forest, NeoScavenger, Flotsam, The Long Dark; no matter the title, after that kind of play thru, if you haven't figured out how to become self-sufficient or looted enough places to have a big stash of canned goods, then you really haven't been playing the game right. It is simply the way all survival games are, and there's really nothing anyone can do about it. Complaining about it is like going to a vegan restaurant and complaining about the lack of beef in the menu.
     
     
    I'm going to assume you've never found yourself in a pinch, had to rip some bloodied clothes to make bandages, and had the wound get infected which causes your health to tick down. Because you CAN and WILL die of (non-zombie) infection in this game. No idea of how you have not seen that.
     
    As for base building, the whole "Ladders Out" thing, while it works (and many have petitioned for some solution for it), it now comes with the risk of the zombies ripping up your ropes (and boy they do it A LOT) and basically locking you out your base and all your hard-earned loot, so there's that.
     
     
     
    Until, after eating nothing but cabbages for a few months, you find your character so underweight you can barely take a hit or carry a backpack loaded with loot. Or the other way around, if you began eating every single thing you found and turned into an obese whale that can barely run or climb a fence. It's all there, but you will not see it with just a couple weeks of in-game playtime. It takes a while to make a difference, but it IS there.
     
     
    Sadly, you were focused wrong; this game isn't really about killing Zombies (showcased by how stealth is a thing, and how a fight against a big horde usually ends in death). Fighting zeds is a means to an end; you're killing all the zombies in this building so you can loot it in peace, not to make the area safer for future runs. That's simply not how you play PZ, unless you disable respawns on the Sandbox.
     
     
    That's the thing; Sandbox IS the experience. Or at least it'll be until the Story Mode drops in. Part of what makes PZ so good is that it's very much a "Build your own Zombie Apocalypse" Kit where, even without mods, you can basically use it to create whatever experience you're aiming for. Almost anything can be tweaked, disabled or customized, and by not making use of those tools the game comes with, you're doing the equivalent of going to a buffet table, eating nothing but entree bread rolls, and then complaining about the quality of the food after you leave.
     
     
    Here's the thing; you don't "win" in PZ, there's no victory state. If you're only playing the game to "beat it and win", then you're really not playing the game right, or it's simply not a game for you.
  12. Like
    Blake81 got a reaction from TheUltiM8Guy in Disruption Week   
    And maybe also a giant springboard at the bottom, or one of those safety nets used by Fire Rescue crews, so we can safely escape from pursuing zed hordes via a window jump?
  13. Like
    Blake81 got a reaction from Ridick in Fire is ridiculous   
    Well, I just found a completely new fact about fire that's perhaps the most ridiculous of all.....
     
    SNOW BURNS!!
     
    Yeah, you read that right...
     
    As the white of snowy winter covered all of Mul, there was over a dozen of rather large hordes around one of my Gas Caches, being too dangerous even to sneak. So, I decided I'd draw the hordes into the forested areas west of Mul and burn them with a few molotovs in a place where the danger of burning the whole city wouldn't be so great. It worked, but it was there when I discovered it.
     
    A few burning Zeds fell down onto the snow-covered road, and the fire spread over the snowy tarmac as if it was on a wooden floor....
     
    Seriously.... what's next? Burning water?
  14. Like
    Blake81 got a reaction from Ridick in Fire is ridiculous   
    I agree with the OP; the fire's spread is beyond ridicule, to the point I find it less risky to start shooting around with a shotgun near a few big hordes before even considering a molotov; at the very least the shotgun won't destroy my loot.
     
    I've more than once made a couple experiments on fire, mostly to see what it does (and to sate my own pyromaniac impulses, hehe) and I've found a few ''rules'' that seem to apply to fire.
     
    - Zeds always burn the same
     
    Which means, real slow, it matters not if you have Super-Zeds (custom stats set to strongest) or Puny-Zeds (or weakest), they always take the same time to fall down and burn to death, which is about 1-2 hours. And they all come with the so-called ''Fireball Effect'', which means that if you throw a molotov or similar bomb at a horde, not only they won't die, but they'll turn into one giant mass of flame that'll burn down everything it touches.
     
    I once saw the entirely of WP wiped out like this on a server because some guys thought it'd be funny to leave flame bombs with sensor inside of the GIGA Mart. Server Admin had to reset the place...
     
     
    - Kitchen fires are WAY TOO OVERPOWERED compared to started fires (with Gas Can and Lighter).
     
    One day I was bored, so I decided to do a big springtime corpse cleaning. I gathered all the dead Zed on the parking lot next to the Large Warehouse in Mul (My Safehouse), all piled real close to each others and though ''Now, with just this lit match, everything will burn... hopefully not my base.'' and man, I couldn't have been more wrong. It took me SIX WHOLE GAS CANS and setting fire to the pile on 9 different places to keep it burning long enough to at least destroy the corpses....
     
    I tried the same thing later on, but this time gathering the dead inside of one of the houses of the walled condo. I must say it was easier here; the house burnt to the ground with only one Gas Can, but the fire didn't spread to other houses. All good here.
     
    One other day however.... I tried the same thing by burning some rotten food on a microwave..... good god. Not only the entire house burnt down in a matter of seconds, but the fire spread so far and fast that by the time it was over, all of Mul north of the Sunstar Motel had been reduced to cinders, even McCoy and the forest between them and the highway was reduced to ashes. And this was a fire that started on the Kate and Baldspot's Safehouse, so do the math of how far it reached.
     
    Currently, Kitchen fires have the potential of ruining a map, and why they're so overpowered obeys no rhyme or reason...
     
     
    - Fires only burn and advance when you're looking at them.
     
    I once tried to set fire to the whole forest between Dixie and the highway Spiffo just for fun, so I made a campfire, headed deep into the forest and set some rotten food on it to burn, headed out and waited.... waited.... and waited. Nothing was happening. So I went back to where the fire was and I noticed that, despite the food being long burnt, it hadn't set the place on fire, so I decided to wait there until it did. Once it did, I dashed away and waited once again... except that this time I forgot about it. Almost a week of in-game time later, I remembered about that fire, so I went to check on it. Surely enough, it was still burning.... AND EXACTLY HOW I HAD LEFT IT.
     
    I haven't had the chance to try this on MP, but on SP, it seems like fire won't advance unless you're, at the very least, within sight of it.
     
     
    - The Extinguishing Mechanic is a joke, and rain doesn't put fires out
     
    I was really excited about the Extinguish Fire mechanic when it first came out, but this was only until that incident that scorched Mul and I futilely tried to prevent my safehouse from burning.
     
    First of all, you can't do it alone; fire spreads WAY, WAY FASTER than what you can put it down, and since you EMPTY A WHOLE BUCKET OF WATER per try, unless you have at least 12-15 ppl working as a perfectly coordinated fire brigade divided in two teams, one that puts out the fire while the other fills their buckets again, it's simply impossible to even prevent the fire from spreading. And let's not forget that the Zeds won't precisely sit down and watch you work while you do this, so maybe have a third team of ppl putting the Zeds down, and more importantly, stopping them from spreading the fire.
     
    And finally, rain doesn't seem to put fire out; during this big all-scorching fire, it rained TWO TIMES, and the fires were unaffected. I'm no firefighter myself, but if movies are to be believed, a good rain outmatch a good team of firefighters in putting a fire down, specially if it's in an open area.
     
     
    - Everything burns the same
     
    Asphalt or bare dirt, wooded or brick walls, grass or sand, it doesn't matter, fire spreads thru them all in the very same fashion. Starting a fire on a parking lot isn't much more safer than doing so in a forest. Specially if there are lots of corpses around.
     
     
    So, to sum up, until fire receives some serious re-balance, I'll continue to fear kitchen fires more than the infection and never ever use any weapon that might start a fire.
  15. Like
    Blake81 reacted to nasKo in 41.73 UNSTABLE RELEASED   
    HOTFIX August 2nd

    - Added a new volume slider to the Audio options which affects the jump-scare sound.
    - Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks.
    - Fixed a redundant/duplicate exclusive trait definition in MainCreationMethods.lua that could allow the Obese trait to be taken twice under some circumstances.
    - Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms.

     
  16. Like
    Blake81 got a reaction from Laker in Tripwires   
    And if you add two cars and some explosives-
     
     

     
  17. Like
    Blake81 got a reaction from ElCapi in Liquid Zedball   
    I know I'm starting to sound like a broken record at this point, but if you're gonna do such a deep and complex liquid system (which I am very much eager to get), please, allow us to store gas on the metal drums; storing large amounts of fuel is still very annoying as of right now.
  18. Like
    Blake81 got a reaction from Magondivel in Liquid Zedball   
    I know I'm starting to sound like a broken record at this point, but if you're gonna do such a deep and complex liquid system (which I am very much eager to get), please, allow us to store gas on the metal drums; storing large amounts of fuel is still very annoying as of right now.
  19. Spiffo
    Blake81 got a reaction from Magondivel in BaZil Brush   
    I know this will be an annoying question but... do we have a list of all these "small tidbits" that have been fixed? I can tell this is just a fragment of one of your big "Patch Log Pastebins", so I was wondering if we could see the rest yet.
  20. Like
    Blake81 got a reaction from Axezombie in BaZil Brush   
    I know this will be an annoying question but... do we have a list of all these "small tidbits" that have been fixed? I can tell this is just a fragment of one of your big "Patch Log Pastebins", so I was wondering if we could see the rest yet.
  21. Like
    Blake81 got a reaction from Zed McJack in Sick of this Game   
    Oh boy, this argument comes up a lot, so lemme break it down piece by piece so my answers makes more sense.
     
     
    And this is literally the case for 300% of all survival games. Because after that amount of time, you usually are already set up with enough stuff to survive forever. Stranded Deep, The Forest, NeoScavenger, Flotsam, The Long Dark; no matter the title, after that kind of play thru, if you haven't figured out how to become self-sufficient or looted enough places to have a big stash of canned goods, then you really haven't been playing the game right. It is simply the way all survival games are, and there's really nothing anyone can do about it. Complaining about it is like going to a vegan restaurant and complaining about the lack of beef in the menu.
     
     
    I'm going to assume you've never found yourself in a pinch, had to rip some bloodied clothes to make bandages, and had the wound get infected which causes your health to tick down. Because you CAN and WILL die of (non-zombie) infection in this game. No idea of how you have not seen that.
     
    As for base building, the whole "Ladders Out" thing, while it works (and many have petitioned for some solution for it), it now comes with the risk of the zombies ripping up your ropes (and boy they do it A LOT) and basically locking you out your base and all your hard-earned loot, so there's that.
     
     
     
    Until, after eating nothing but cabbages for a few months, you find your character so underweight you can barely take a hit or carry a backpack loaded with loot. Or the other way around, if you began eating every single thing you found and turned into an obese whale that can barely run or climb a fence. It's all there, but you will not see it with just a couple weeks of in-game playtime. It takes a while to make a difference, but it IS there.
     
     
    Sadly, you were focused wrong; this game isn't really about killing Zombies (showcased by how stealth is a thing, and how a fight against a big horde usually ends in death). Fighting zeds is a means to an end; you're killing all the zombies in this building so you can loot it in peace, not to make the area safer for future runs. That's simply not how you play PZ, unless you disable respawns on the Sandbox.
     
     
    That's the thing; Sandbox IS the experience. Or at least it'll be until the Story Mode drops in. Part of what makes PZ so good is that it's very much a "Build your own Zombie Apocalypse" Kit where, even without mods, you can basically use it to create whatever experience you're aiming for. Almost anything can be tweaked, disabled or customized, and by not making use of those tools the game comes with, you're doing the equivalent of going to a buffet table, eating nothing but entree bread rolls, and then complaining about the quality of the food after you leave.
     
     
    Here's the thing; you don't "win" in PZ, there's no victory state. If you're only playing the game to "beat it and win", then you're really not playing the game right, or it's simply not a game for you.
  22. Pie
    Blake81 got a reaction from Pandorea in 41.71 UNSTABLE released   
    I can confirm this is working although it has few minor bugs on it.
     
    1-Crates cannot be stacked or rotated.
     
    2-If you pick a crate that was stacked on top of another crate, it'll stay "floating" like that when you try to place it, and you'll not be able to place it atop another crate.
     
    Of course, this might be due to me playing in my map from the previous patch. Maybe if a new save was made it'd be different.
  23. Spiffo
    Blake81 got a reaction from raser_lasho in 41.70 Unstable Released   
    Still no Military Crates fix... I wonder if the devs have somehow encountered some bigger complication with those that they cannot be fixed easily.
  24. Spiffo
    Blake81 got a reaction from D-23 in 41.70 Unstable Released   
    Still no Military Crates fix... I wonder if the devs have somehow encountered some bigger complication with those that they cannot be fixed easily.
  25. Spiffo
    Blake81 got a reaction from Nicks in 41.69 UNSTABLE released (nice)   
    I'm afraid I must inform that the Military Crates are still broken. Still the same "has objects on top" error from Patch 68.
     

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