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Blake81

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Everything posted by Blake81

  1. Blake81

    Twisted

    Oh, man, I hope that car with doors that open means that, maybe one day in the far future, we'll be able to Open-Door-Slam Zeds like in State of Decay; I swear to go that was one of my favorite features on that game
  2. Blake81

    Clipdoid

    I fully support all of those ideas! Specially as it'd be a shame for one favorite piece of clothing to be ruined by a Zed who blindsided while we were looting. If we can fix that, it'd make things much easier.
  3. Blake81

    Reloaded

    They forgot to make a thread for it, tho....
  4. Blake81

    Reloaded

    Bit of question; will the functional garage doors been on this build, or is that coming later?
  5. Blake81

    69 Zeds

    Just made one https://theindiestone.com/forums/index.php?/topic/25528-zed-scenes-suggestion-thread/ Feel free to contribute there!
  6. Now that the "Zed Scenes" are a possibility; to create themed scenarios on certain locations, I'm creating this thread here in a hope of keeping them all together in a single place rather than spread all over the update post or in individual threads. This will help to avoid suggestions from getting lost as well as people suggesting the same thing again and again. If possible, @EnigmaGrey , can we have this thread Stickied to the top so everyone can see it?
  7. Blake81

    69 Zeds

    Maybe it wouldn't be a bad idea to make a Sticky Suggestions thread for all of these...
  8. Blake81

    The Sound of Mucus

    Dammit, guys. I almost ruined a perfectly good computer chair when I heard that female scream. That's some solid quality even some Triple-A titles are lacking... I'm 120% sure you guys are gonna tell me you already fixed this but I'm gonna mention it anyway. Could you please fix the "meats" section of the stores? Those counter fridges that, from the image, seem to be filled with nothing but steaks, but when you go loot them they have nothing but fruits and vegetables. I always found that kinda irking- how you'd have a much easier time looting a Spiffo for raw meat than a supermarket or a store. Just my two cents here. Also, once we go back to adding places to the map, you may wanna add a butcher shop somewhere. I somehow find weird there are none at all.
  9. Blake81

    Little Red Guitar

    Good to see Wrenches and Machetes added! Prolly two of my favorite weapons in most zombie games. Things are looking pretty good so far, so I'm picturing maybe an early-mid June IWBUMS release. I honestly wanna play this than most upcoming AAA releases
  10. Tries to understand all the technical info above So, uh.... Magic, right? You guys are Mathemagicians, I reckon. My brain almost BSODed by trying to make sense to just one of those images....
  11. Well that looks like a short enough to-do list, which hopefully means some point later this month/early June maybe. Because man, all the stuff you're showing us... is like your parents showing you all the X-Mas gift they have for you in March and but not letting you have them until December.
  12. Sees 4:23 Good to see you added the Zed eating like dogs in the proper Zed fashion. That said, guys, seriously, aren't we already at the point where an IWBUMS is possible? We know there are bugs and all, but we've never expected you guys to release a fully bug-free upgrade from the start; the Vehicles Updated had plenty of bugs of its own (including the dreaded earworm that was the early engine sounds), but we still played the hell outta it. I know you guys don't give out ETAs, so I won't ask for that, but aren't we at a point where it's stable enough for at least an IWBUMS that's more IWBUMSier than usual? I think I speak for everybody when I say we all wanna play this...
  13. Blake81

    Zed Snacking

    Yup! That's exactly the kind of zombie eating I had in mind; all of them going dog on a corpse. Otherwise it looks very un-zombie-like.
  14. Blake81

    Zed Snacking

    Hmm.... am I the only one who thought that the Zed using THEIR HANDS to eat was weird? I mean, 99.9% of Zeds I've seen in movies and games just BITE things off; only use they have for their hands is grabbing, holding and scratching. Can't help but feel that Zed using their hands to eat is very.... un-Zed-y. Maybe there could be a variant where they just bite into the corpse? Otherwise it looks...off. Just my two cents here.
  15. Blake81

    Red Hand Gang

    Looking back on the door, maybe it's just me, but it feels kinda too fast; it should move up slightly slower. Maybe instead of having two stages of animation like normal doors they should have four "fully closed, 1/3 open, 2/3 open, fully open." and have them animated in succession. Just my two cents.
  16. Blake81

    Red Hand Gang

    Hohump! Me troll! It's been so long without new version; gonna go forum and complain abo- Sees Garage Doors at Last WHOO HOO!! KEEP GOING!! TAKE YOUR TIME!! I WILL WAIT!
  17. Blake81

    Zed Tumble

    Goodness me, if you guys call that, "not close to being fully playable yet.'', I can't even imagine how good is the full patch gonna be...
  18. I think this bug been there for ages; I remember it from the time the only way to relocate a crate was an axe or a sledgie...
  19. Blake81

    Mist Me

    The Clothing Layering thing looks like it's gonna be a blast. Sorta reminds me of SR2's Overshirt/Shirt/Undershirt system which allowed that game's ever favorited character customization. Can't wait to try out some combinations, hehe...
  20. PRAISE BE! One of the most annoying bugs finally squashed.
  21. Just found this little bug with some map-generated text.
  22. Rancher has the same problem with its headlights.
  23. As far as I know, Zed track you by smell, sound and sight. So, if you were hiding in the back seat of a closed car (all windows up and in at least 60% condition), and you kept quiet, I don't see why Zeds should be able to spot you. Same applies to a dumpster, as the trash smell would certainly mask yours (although Unhappiness should be mandatory for long times there, and maybe infection chance on your wounds). This could work, IMHO.
  24. Sorry for necroing this, but maybe we should bring this thread back on top and sticky it now that the Vehicles hit IWBUMS Ah, the Hilux; the Toyota should've called it ''The Rasputin'', because there's just no way to kill those things. One of my neighbors has one, it's well over 600K miles, and runs better than many newer cars...
  25. So, been playing the new IWBUMS for a few days, trying to check on a few old bugs and discovering some new ones. Here's what I found -HIGH vehicle spawning does not seem to work; or any of the other settings. Checked on the big parking lots of WP as well as the houses driveways, and the amount of cars is pretty much the same for either. (Note: I am playing on 4 months after) -Batteries could use a bit of a buff; not as invincible as they were before, but not as they are now that their charge goes down like I'm driving a Prius with no gas on an Expressway. -Headlights are JUST TOO WEAK; just a fender bender against a tree (less than 20 miles) and they are both totalled (from 100% to 0%, both of them). And as someone with a late 90s car who had a headlight-destroying fender bender, I can tell you that the LIGHTS themselves, usually keep working, even after the outer glass and the reflector cone has been fully destroyed. Heck, in my case, the fender snapped, the hood was botched and the outer glass was fully destroyed, yet the bulb still worked. Maybe we can make it so they take a few more hits before totalling, and maybe if you hit a tree on the right side, not having BOTH of them go out. -Still can't find any keys or Zed near the car, alive or otherwise, even with all loots set to Abundant. And on the nearby house, the pickings have been slim as well. -The Mufflers are still made of old toilet paper and spit apparently, because they degrade faster than Link's weapons on BotW. A brand-new, Performance one can't stand a trek from WP to RV and back without dropping half the way back. Why has this still not been addressed? It does not make any sense. -Right now, Sports Cars are pretty much useless; low trunk space, usually just two seats, hard-to-come parts, obnoxiously LOUD. They sound like the early-days cars (read: like rusty lawnmowers). And even on speed, which should be their finest trait, they are not much better than you average lightweight Standard (Rancher or Horizon). Is there really any point to them beyond the ''Running Zeds over with STYLE'' part? And honestly, I can't even think of any advantage they could have over the rest (because extreme speed ain't exactly a desired trait in this game). -All cars still start with Small Gas Tanks. Shouldn't they start with a Standard tank? As it is, like, STANDARD? -Does car weight affects performance in some way? So far, I have not found any reason to not stuff my car with Big Seats and a Big Tank if I can find it. I initially wanted to strip down the doors of my Rancher to make it more maneuverable, but after doing so, I found no difference (besides all these bite marks and scratches on my char). -You still lose your car if you exit the game while inside of it. This bug has been here since day 1 of the car patches, so I am surprised it still has not been dealt with. -Loot on Car Mechanics is still a bit off; lots of doors, gas tanks, suspensions and brakes (which is good), nary a dreaded Muffler, or Engine Parts, or TIRES of all things. Even Batteries tend to be rare. (Note, all of this tested with all Abundant loot) That's all for now.
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