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Blake81

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Posts posted by Blake81

  1. Sometimes I wonder if some of the COVID-19 conspiracy theorists play PZ. Because a while back, them crazies on 8chan were saying that there was already a cure for the virus; just drink some Bleach... Sounds familiar? :P

  2. Found this weird bug while I was defending my base from the usual Chopper-led horde when i tried to shoot the zed through the fence door, and saw no reticle.

    20200307175514_1.thumb.jpg.cf671c4c316d477722ad04151f45ebfc.jpg

     

    Yet, if I do it from the same place on the side, which is fence instead of gate-

     

    20200307175529_1.thumb.jpg.d4a65f712ddd072fa4404e61ebcc3d15.jpg

     

    You can shoot it perfectly.

     

    This shouldn't be; I understand you shouldn't be able to do this through the wooden door, but through the chainlink one, you should be able to shoot through the chainlink gate just as through the chainlink fence.

     

  3. Wire rolls have "charges" just like Wood Glue and Duct Tape. If the Wire roll you're holding is less than half full, you'll get that error, and even between all those 4 rolls you're holding, they don't add up to a half roll.

     

    Just get another mostly-empty roll and you should be good.

  4. 10 hours ago, nasKo said:

    Turbo meanwhile, while he waits for feedback on the implementation of the current temperature system (could people please see what it’s like surviving through winter and feed back to us?), is reviving his slightly dormant work on in-game devices. The basis of this the kind of extendable IO systems you might get in something like modded minecraft, but on a more basic level you’ll finally be able to watch DVDs after broadcast transmissions have dried up.

    Errr.... wouldn't that be VHS, dude? DVDs were invented in 1995, and didn't come out commercially in the States until the 97, and even then, it took until 2002 for them to fully adopted and fully replace VHS. (Source: I worked on a video store for most of my pre-teen/early teen years)

     

    Also, if he's gonna work on devices again, maybe we could have PCs exist somewhere outside of the super-secret base; it has always felt so weird to see all those office buildings without a single PC on the desks...

  5. 9 hours ago, nasKo said:

    - Fixed carpentry not consuming materials.

    Out of pure curiosity, what caused this bug? Did you guys accidentally leave some kind of "Devs-Only Cheat Code" active by mistake?

  6. 2 hours ago, minusthedrifter said:

    Rather large bug introduced with this build, building things is now entirely free! The resources are not consumed when you build something, so long as you have the needed material in your inventory you can build the object again and again. 

    Good Bad Bugs!

     

    Time to wrap my entire base in tall chainlink fence FOR FREEEE!

     

    6 hours ago, lemmy101 said:

    - Fixed the rake animation (used when cleaning blood with a mop) only affecting upper-body bones, and not looping.

    Wait, what!? How long has the Mop being useable for that?

     

    6 hours ago, lemmy101 said:

    - Players are now saved separately from vehicles.

    - Players are saved in a file called players.db. Vehicles are still saved in vehicles.db.

     

    6 hours ago, lemmy101 said:

    - Fixed sandwich giving extreme amount of boredom when using bread that's still fresh but will turn stale in less than 1d 12h

    - Fixed clothes instantly becoming "slightly dirty" after just being washed

    Halleluyah.png

     

    6 hours ago, lemmy101 said:

    - Zombies can now spawn lighter, matches & digital watches.

    Uh... hasn't this always been a thing? I've always found watches and lighters (not matches tho) on dead Zed.

     

    6 hours ago, lemmy101 said:

    - Fixed not being able to repeat-fire rifles from vehicles.

    Huh!? Since when we can do that?

     

    And speaking of rifles, any changes to the magazine spawning?

  7. After reading this thread for a long while, I still can't figure for the love of me just what you guys find so bad about the movement system. I've even tried out some of the things you guys mention and nope- I don't seem to have any issue.

     

    That's not to say I don't have my complaints; for instance, I'd like that the normal walking speed was juuust a lil' bit faster so I feel less tempted to run around all time. Or that there was some sort of "hold onto the edge" mechanic in case I accidentally walk too close to a ledge and fall; I always found it unrealistic to just fall without trying to hold onto something. But none of these are deal-breakers.

     

    As of the current build, the only reasons I've got myself killed in are:

    A) Didn't carefully check a house I was getting into and a Zed blindsided me with a bite (A perfectly fine death that pretty much fits within the zombie genre)

    B) Fell of a ledge, broke a leg, had no wood to make a splint and wasn't carrying one (because they're a bit too heavy IMHO) and got caught by Zed

    C) Got cocky in a fight and didn't see the Zed coming from behind me

    D) Walked right into a horde while running from an alarm

    E) Thought I could fight a horde with a shotgun, 9 boxes of ammo and 7 in Firearms (even skill 10 and 25 boxes wouldn't have; guns could use a buff to make them worth the risk of being "Zed dinner bells")

     

    Note, however, that I am playing on Sandbox, but the only thing I changed from vanilla was to make the nights darker and the Zed active only during the day (so the night is "technically" safer, due to lazier zeds, but you now have to deal with being able to SEE them and fight them back with one-handed weapons only because of flashlight), so I'm not sure that would affect on what you're describing.

     

    With all of that in mind, I just can't wrap my head around the problems you guys are having. So it'd be really, really nice if you guys post a video showcasing this problem you all agree the game has. Because I can neither find it nor replicate it, and TBH, this is starting to remind me of that one time during the Darkest Dungeons EA that the Devs fixed a long-standing yet widely-used exploit (that you could 4 heroes of the same class and easily spam the monsters to death) and caused an explosion of people complaining they could no longer play the game and that the devs were catering only to their most hardcore fans by "gatekeeping" the other people out with that change...

  8. No mods, all loots to Abundant. Curiously, Pistol mags are still easy to find.

     

    As of right now, I have 18 9mm mags, 15, .45 mags and 8 .44mm mags

     

    But I only have 3 .308 mags and not a single .223 mag. Those 3 were all suicide finds, while the pistol ones above were all dead zed finds. So the problem is mainly Rifle Mags, rather than Pistol ones. Which is annoying, as if you find no pistol mags, you can just use revolvers, but there's no no-mag option for rifles.

  9. Outside of Pistol magazines you sometimes find on dead zed (which aren't common, but DO happen), no gun anywhere seems to spawn with a magazine. I've already looted ALL gun storages in the map (Both Gun Stores, Prison Guardhouse, Hunting Lodge, All Police Stations and the Secret Base) with all kinds of loot set to Abundant and I haven't found a single magazine.

     

    Hadn't this been fixed before? Because it still doesn't seem to work...

  10. On 12/29/2017 at 11:57 AM, zmwhite said:

    Thank you for this program, but I am sorry to say I am struggling to get any desired output. I am using last version 1.2 from first post, on 38.30 and on vehicle test build 31 with same results.

    I am opening vanilla game map (Muldraugh) from game installation directory. It is correctly displayed in the program.

    Then I select the area to export like shown in first attached file, click "Save as 2D PNG". The program reports the export is successful, but I get only a small file of a completely unrelated area, which looks like a single cell (see second attached file).

    Looks like there is a north west offset of some sort, but I also found the offset depends on map position and zoom in the preview of cartozed.

    I can confirm I'm having the exact same problem; PNG export simply not working right now.

  11. Bit of a thing about the High Qual fire; all the smoke pillars look pretty much EXACTLY THE SAME, which wouldn't make much sense. Since the smoke is still WIP, maybe you can make it so that the same wind that makes the trees sway makes it change shapes or orientation.

  12. Gotta say, I quite like this new loot distribution system. Just a question tho; which of all those new options handles clothing rarity? As in, my chance of ever finding the legendarily elusive Camo Hunting Vest.

     

    Quote

    but after getting rid of the one-shot stab with the knife in build 41

    What are you talking about? The one-shot stab is still there- Try holding down RMB with a knife when close to a Zed, you'll do one normal attack at first, and the next one will be ye olde one-shot stab. I still use my knife to deal with most lone Zed, specially on interiors.

  13. We need heating devices; either electric heaters/stoves or similar gas/propane/coal powered ones we can use inside buildings or even outside.

     

    Or, (and here we may be moving onto far greater additions) add a "Thermostat" electric fixture to most buildings, just like we have light switches now. It could simply have the interface the Car's AC have already. Of course, not ALL places will have this (wouldn't expect a wooden cabin in the middle of nowhere, or a Self-Storage unit to have HVAC), but most of them would.

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