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Blake81

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Posts posted by Blake81

  1. On those undriveable cars- Will we also be able to tow them away, or remove whatever good parts they may still have left?

     

    As a dude who's worked on Junkyards before, I can tell you that even the most wrecked of cars still has plenty of useful parts you can pull out. Also, even if I can't do that, I'd like to be able to remove them from, say, a road I'll be driving on often. Will we be able to?

     

     

  2. Oh boy! I had always sort of resigned to those 90 degrees roads as I thought it was simply an engine limitation and that it wouldn't be fair for the TIS Team to have to re-make their whole engine just for that.

     

    Today, I am very much glad to be proven wrong- Finally I won't have to drive like a grandma with coke bottle glasses!!

  3. As someone who's been around the PZ Steam forums before, I honestly think it ain't worth it.

     

    The Steam Discussion has become what can be best described as a "Sprawl for the Banned"; every time someone comes here screaming "REEEEEEEEEEEEEE!!! NPCS REEEEEEEEEEEEEEEEEEEE!!! MULTIPLAYER REEEEEEEEEEEEEEEEE!!! GIMME GIMME FULL GAEM NAO!!! I PAID U MONEIS!!" and it gets banned from this forum, they go to Steam Forums with a "Oh! The PZ Devs are evil fascists! I was just asking questions and they banned me for not agreeing with them. Don't go there, and don't play this game. The Devs have turned it into a cult, and only those who praise everything they do and don't point out their bad decisions get to stay." sob story, often including edited screencaps of their posts to make them look innocent.

     

    This is pretty much the same for every game that's been long in Early Access, even big name titles like Hades and Factorio got that kind of people whenever the devs banned someone from their own forums; I'm sure that's what nasKo meant by "The feedback wasn't worth it.", and I honestly can see why.

     

    So I say, let them be. Just release big updates once there's plenty of stuff that can bedazzle them into not saying anything.

  4. Hmm.... still, as much as I love the addition, part of me feels that Zombies just dropping down and crawling under the cars feels a bit.... un-zombie-like; climbing over them seems more feasible. But oh well, I guess it'll be just a matter of waiting until players can climb over cars, and maybe then the same thing will be added for Zeds.

  5. On 1/7/2021 at 11:50 AM, EnigmaGrey said:

    Everyone thinks climbing over cars, but no one thinks of Slender Chef or Spider Bob.

    You know, after having a long SoD2 binge and coming back, I can say this game would be a lot more fun if we had the ability to climb over cars, low roofs, boxes and the like. Would certainly give an extra dimension to maneuver, and avoid zeds. 

     

    And sure, you may say "But unless we give zeds the ability to follow you there, it's gonna be too much of advantage to the survivors.", to which I would reply, "Not really". Sure, you can climb on top of a stepvan or roof, but that's not gonna make the horde below turn around and leave. On the contrary, they'll surround you, and since you can't melee them from the roof, you'll have to shot them, which requires a gun and/or you may not have at the time, and even if you have the gun, it's gonna draw EVEN MORE ZED to where you are.

     

    So, no. I don't think it'd be OP; it would actually be quite a welcome addition to the game's mechanics.

  6. On 12/21/2020 at 4:54 AM, Batsphinx said:

    - Changed RandomizedBuildingBase.addRandomRangedWeapon() to choose random weapon upgrades
     instead of always picking a number of them in the same order.

    I'm a bit confused on what does this entails; does this mean now we can find gun mods in more places?

  7. Since ya folks are adding neat yet smaller features, can we get a way to repair the trailers? They're basically a big trunk on wheels, so we should be able to repair their bodies like we do with normal trunks. And also, maybe a way to turn billboard trailers into something useful; maybe we can dismantle the billboard for plenty of metal sheets, and somehow make the trailer into something that can hold items.

  8. So, someone posted this pic on another Bug Report about a Valley Station pop problem-

    1583835290_PZ_Map_t.png

     

    And I noticed one thing I had been suspecting for a while; McCoy has no population spawn.

     

    More than once I was there looting some wood and stuff, and had the alarm sound in one of the places and... nothing happened. Not a single Zed spawned. Even tried firing a shotgun there once and not a single Zed came. I'm guessing that the Devs somehow forgot to include it in the spawn map.

  9. One of those many new places (added this patch) in Muldraugh seems to have the wrong loot table.

     

    20201129233601_1.thumb.jpg.bcd1e020793773ebacb90bf7ebed3a65.jpg

     

    It's furnished like a Grocery Store, but all shelves (except the fridges) have what I presume is a "Bookstore" loot table.

     

    Place is the located on the same storefront as the "Adult Education Center, just south of the Electronics Store.

     

    OldEmpty.thumb.PNG.4336412f34ab00b87a5ccb2a6408b180.PNG

     

    It used to be just an empty place.

  10. So, since trailers aren't quite spawning yet in the normal way (they only spawn as Vehicle Stories), you find most of them with very low condition (I've found 5, all of them below 20% on all parts). You can replace the tires and suspension OK, but the trailer's body itself (under Bodyworks) cannot be repaired or interacted with in any way.

     

    So, any chance we can repair it? Since the trailer is basically one big trunk on wheels, we should be able to repair its body just like we repair trunks; with a bit of Metalwork.

  11. Y'know, since you guys are adding lots of "Cool but small" new features while the MP Turkey is done cooking, would it be possible to add more SIgns to paint? Just want to have more options (and maybe an option to paint it higher in the wall, so it can be visible if you place a box in front of it) than just the skull and the arrows. Don't think that'll be too hard compared to bigger dishes like the new Fitness system, or the new Trailers.

  12. On 11/24/2020 at 11:01 AM, Batsphinx said:

    - Added driveways and parking lots to new buildings added to the current main map in 41.46 (these weren't mentioned in the changelog)

    Can we get some details on these? I've already noticed the new Chicken restaurant on Mul, and that big house (which is screaming MAKE BASE at me) at Mul's northern outskirts, but is there more?

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