Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Blake81

  1. As someone who's been around the PZ Steam forums before, I honestly think it ain't worth it. The Steam Discussion has become what can be best described as a "Sprawl for the Banned"; every time someone comes here screaming "REEEEEEEEEEEEEE!!! NPCS REEEEEEEEEEEEEEEEEEEE!!! MULTIPLAYER REEEEEEEEEEEEEEEEE!!! GIMME GIMME FULL GAEM NAO!!! I PAID U MONEIS!!" and it gets banned from this forum, they go to Steam Forums with a "Oh! The PZ Devs are evil fascists! I was just asking questions and they banned me for not agreeing with them. Don't go there, and don't play this game. The Devs have turned it into a cult, and only those who praise everything they do and don't point out their bad decisions get to stay." sob story, often including edited screencaps of their posts to make them look innocent. This is pretty much the same for every game that's been long in Early Access, even big name titles like Hades and Factorio got that kind of people whenever the devs banned someone from their own forums; I'm sure that's what nasKo meant by "The feedback wasn't worth it.", and I honestly can see why. So I say, let them be. Just release big updates once there's plenty of stuff that can bedazzle them into not saying anything.
  2. Blake81

    Down Under

    Hmm.... still, as much as I love the addition, part of me feels that Zombies just dropping down and crawling under the cars feels a bit.... un-zombie-like; climbing over them seems more feasible. But oh well, I guess it'll be just a matter of waiting until players can climb over cars, and maybe then the same thing will be added for Zeds.
  3. Blake81

    Mascot Mayhem

    You know, after having a long SoD2 binge and coming back, I can say this game would be a lot more fun if we had the ability to climb over cars, low roofs, boxes and the like. Would certainly give an extra dimension to maneuver, and avoid zeds. And sure, you may say "But unless we give zeds the ability to follow you there, it's gonna be too much of advantage to the survivors.", to which I would reply, "Not really". Sure, you can climb on top of a stepvan or roof, but that's not gonna make the horde below turn around and leave. On the contrary, they'll surround you, and since you can't melee them from the roof, you'll have to shot them, which requires a gun and/or you may not have at the time, and even if you have the gun, it's gonna draw EVEN MORE ZED to where you are. So, no. I don't think it'd be OP; it would actually be quite a welcome addition to the game's mechanics.
  4. I'm a bit confused on what does this entails; does this mean now we can find gun mods in more places?
  5. Yes, that player-floored part of the Warehouse has been bugged since forever. I even reported it here over a year ago: Still the exact same error. And you may also notice that the outside wall doesn't render properly. Which IMHO may be the main problem.
  6. People have actually been suggesting Refrigerated Stepvans for a while now, which would make more sense (powered by engine and car battery) and are something that existed in that era.
  7. Blake81

    Slaying catch-up

    Since ya folks are adding neat yet smaller features, can we get a way to repair the trailers? They're basically a big trunk on wheels, so we should be able to repair their bodies like we do with normal trunks. And also, maybe a way to turn billboard trailers into something useful; maybe we can dismantle the billboard for plenty of metal sheets, and somehow make the trailer into something that can hold items.
  8. So, someone posted this pic on another Bug Report about a Valley Station pop problem- And I noticed one thing I had been suspecting for a while; McCoy has no population spawn. More than once I was there looting some wood and stuff, and had the alarm sound in one of the places and... nothing happened. Not a single Zed spawned. Even tried firing a shotgun there once and not a single Zed came. I'm guessing that the Devs somehow forgot to include it in the spawn map.
  9. Yup! This is already in game since last patch. Just remove it and use some metalwork.
  10. One of those many new places (added this patch) in Muldraugh seems to have the wrong loot table. It's furnished like a Grocery Store, but all shelves (except the fridges) have what I presume is a "Bookstore" loot table. Place is the located on the same storefront as the "Adult Education Center, just south of the Electronics Store. It used to be just an empty place.
  11. I can't find any screenshots right now, but there USED TO BE something like this in the early days of the Vehicle Patch, and if mind serves, it worked like a charm. No idea of why it was removed or when...
  12. So, since trailers aren't quite spawning yet in the normal way (they only spawn as Vehicle Stories), you find most of them with very low condition (I've found 5, all of them below 20% on all parts). You can replace the tires and suspension OK, but the trailer's body itself (under Bodyworks) cannot be repaired or interacted with in any way. So, any chance we can repair it? Since the trailer is basically one big trunk on wheels, we should be able to repair its body just like we repair trunks; with a bit of Metalwork.
  13. Uhm.... am I the only one who knows that dismantling car wrecks (which are plenty at the south crossroads and the Mul-WP Road) yields Scrap Metal now? Now they all yield all 5 metal parts (Small Plate, Large Plate, Pipe, Bar and Scrap).
  14. I can say I've had the same problem. Happens a lot after looooong drives, and my PC reports it's working slow.
  15. The Warden's Desk (Rosewood Prison), yet another cool or unique piece that can't be picked up...
  16. Title says it all; when wearing a Jacket (leather or otherwise), the Fanny Packs no longer seem to render. Which is kinda weird, as my Ammo Belt will render even across my Police Bulletproof Vest. Is this intended, or is it a bug?
  17. Gym Mats (March Ridge Community Center) can't be picked up.... pity, as I was building a "gym" of sorts now that Fitness is a thing....
  18. Blake81


    Y'know, since you guys are adding lots of "Cool but small" new features while the MP Turkey is done cooking, would it be possible to add more SIgns to paint? Just want to have more options (and maybe an option to paint it higher in the wall, so it can be visible if you place a box in front of it) than just the skull and the arrows. Don't think that'll be too hard compared to bigger dishes like the new Fitness system, or the new Trailers.
  19. Yup! Prolly the most wanted feature since forever.
  20. Can we get some details on these? I've already noticed the new Chicken restaurant on Mul, and that big house (which is screaming MAKE BASE at me) at Mul's northern outskirts, but is there more?
  21. It seems like all Vans do now; even the ones showing a door on the side. Might be a bug.
  22. Any chance of getting the Screws rebalanced in loot tables? While they DO drop from some things upon disassembly, the only REAL way to get any meaningful amount of them is from the Hardware Stores, and even on full Abundant, they barely spawn 2-3 boxes each.
  23. You know, this has gotten me thinking... If your trailer gets flipped, it SHOULD be possible for a non-weak character to just flip it back on.
  24. Hallelujah.png Finally an use for the (until now) useless screws, and a way so I don't have to steal every hood in all of Mul and beyond. That said tho, was the screw boxes' spawn rate rebalanced/buffed a bit? They were rather rare before, and I reckon they shouldn't be now. Maybe give them a similar balance to the Nails?
  • Create New...