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Blake81

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Posts posted by Blake81

  1. This considered, where would the door go after that? Collapse to the floor for later breaking?

     

    That's yet another interesting idea. Why does that door has to be destroyed anyway? If a zed attack destroyed the entrance door, why can't I unscrew the door of another nearby home and install it on my door frame? Door recycling could be quite useful for those who don't have a high lvl in Carpentry or available planks. This could be quite a life-saver for all that time before you find your ax and your saw, not to mention the nails.

  2. Just found my first Sledgehammer and I said ''Cool! Now I can take down those doors I wanna break for hinges and planks. Maybe even get myself some more planks from some wooden houses I saw.'', but, when I destroyed my first door IT LEFT ABSOLUTELY NOTHING BEHIND. Then tried with house's wall, same result. With a wooden wall I built? Same result....

     

    It's as if more than a sledgehammer, it was a sort of ''Delete'' button that magically disintegrates everything it touches. Why is that? Why can a humble hammer or ax demolish a door more realistically than a sledge? Why do demolished walls don't leave a single bit of rubble? This turns the rare and sought-after sledgehammer in little more than just a big eraser you can use to remove stuff (something which, by itself, is pretty unrealistic. See my other thread for ideas about these furniture issues.)

     

    When destroyed by a sledge, doors should behave just like when this is done by a hammer or axe, same for anything player-built.

     

    Normal house parts should leave behind different stuff depending on their material; wooden fences and walls should leave planks, roofs should leave roof tiles (which should be used for building a roof instead of just Wooden Floor-ing everything), metallic walls should leave scrap metal or metal plates, etc.

     

    I'm really surprised this hasn't been implemented yet.

  3. This is perhaps the biggest realistic element I see missing in this game...

     

    Why can we not move around or remove the stuff within our base? Why can't we grab some stuff from other places and bring it to our home? And finally, why do we have to use the Sledge to remove furniture instead of just, like, grabbing it and trowing it away (something which, by itself, is pretty unrealistic. See my other thread for my suggestions for the Sledge.)?

     

    If it was the Zombie Apoc, what would stop us from grabbing a chair or a BBQ from the backyard of our already-zedified neighbors? If we need water, what would stop us from grabbing one of those office water fountains and bringing them home? Or why can't we grab another freezer to store our perishables once the other one's full?

     

    This feature NEEDS to happen. Because in a game that's about realism, having to use a slege to destroy a garden chair instead of just moving it away completely destroys the realism....

  4. I support this as well. It's pretty realistic and logic too.

     

    I mean, why should I hammer or ax a wooden wall to death instead of just prying its pieces off? Plus, if you disassembled a barricade or wall like this, you should recover more Nails and if you just hammer'd or ax'd it down.

     

    Also, on a related idea, you should also be able to use the Screwdriver to remove Door Hinges and maybe even the doors themselves. I've sometimes hammer'd over a dozen doors just to get 3 Hinges, why shouldn't I be able to just remove them? I mean, I've done that THOUSANDS of times at my home when fixing a door.

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