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Blake81

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Everything posted by Blake81

  1. Still can't craft Metal Shelves on ANY wall (I already tried all over Mul), and can't disassemble crates either. Right now, these two bugs are my biggest gripes.
  2. Hm, you DO have a point there; the game starts in a way too consistent manner, and that can be always fixed by the touch of RNGesus. Maybe survivors could spawn with random buffs and debuffs to add some more uniqueness to each character. For instance, at the start of each game, it could roll on any of these: <Good Rolls> - Water Bottle (it doesn't even have to be full, but even an almost empty bottle could save you from thirst for a while) - Baggage (from the epic BHB, to the useless Plastic Bag. Maybe even with some minor random loot on them) - Consumable (try to make that bag of crisps or jerky last you for a while....) - Weapon (Fully random, but also balanced. Sure, you could start with an Axe, but maaaybe you'd only get it after you lost three dozens of survivors who started out with a mere Pencil) - Medicine (Why not? Even I sometimes keep band-aids on my wallet. Why couldn't a survivor had done the same) <Bad Rolls> - Wounded (already like that) - Thirsty (Ranging from 1st to 2nd level Moodles) - Hungry (Same as above) - Tired (Maybe you outran a horde?) - Sleepy (Same as above) Then RNGesus would pick 1-3 from these two piles and have them on you. That'd be a good way to balance it, I think...
  3. Honestly, unless this is somehow balanced (as in, giving that wounded character some kind of starter advantage, like maybe starting with a weapon or something along those lines) I won't be able to see what makes it worth it. I just don't see why we couldn't simply let that wounded character die and start with another one to avoid this annoyance. More than starting with a bleeding wound out, maybe we could start with it bandaged already. It'll still give us the debuffs from the pain but it won't kill us shortly thereafter if we fail to find some disinfectant or whiskey.
  4. Did my screenshot gave you any clues of why the Metal Shelf can't be built anywhere?
  5. Hope this helps. I'm on the Large Warehouse at Mul, and I can't build the metal shelves on ANY of its walls.
  6. Oh, we already have one of those here: There are over 100 fixes/minor suggestions there already.
  7. AT LAST!!! *Cue fireworks* Anyhow, just how do I smelt metal? I thought that there would be a skill magazine for it somewhere, but I just didn't find it. Or taking Metalkworker as profession is the only way to do so? Also, on another note, it'd be great if we could disassemble wooden crates. I can already disassemble most 1-square objects, and even some 2-squares, so not being able to disassemble the crates seems kinda counterintuitive.
  8. 81. Make it so Skill Magazines also spawn on bookshelves in homes/book stores/libraries/places other than garages and magazine racks as it's now.
  9. I'm having a problem with building the Metal Shelves. It seems like no wall is good for them; I have all the materials and the skill, but when I try placing them, they never change from red.
  10. 71. Make it possible to disassemble wooden crates to use the wood. 72. Make those new arcade cabinets pick-up-able.
  11. Been wondering, why has nobody updated the IWBUMS number on the main page. It still says 35.0
  12. 35. Make it possible to have power on roofs you can actually access via a staircase (like the one of Mul Warehouse). 36. Make it possible to place Exit Signs on doorframes (currently, if you remove one from its doorframe, you can't place it back) 37. Make it possible to open/close shutters and garage doors (More suggestions on this idea HERE) 38. Give us more paintable signs (More suggestions on this idea HERE) 39. Make Soda Vending Machines capable of cooling.
  13. After coming back to PZ after a couple months away, first thing I did was trying to check if any of the stuff I posted on the tracker was still there or had been answered/fixed. Sadly, while the new tracker is good and all, it's kind of unwieldy. The only way I have to locate the stuff I posted is a few hours of searching page after page after page. The same goes if I wanna find out if a bug I just found has been already reported. So, IMHO, the Bug Tracker needs the following tools: - ''My Tracked Issues'' section We had this on the old tracker, remember? We had a list of all our bugs on the first page, and this was really useful. This feature seriously needs to come back, else keeping track of your reports is very hard, if not downright impossible. - Search Function Before I post an issue on the tracker, I always like to check if someone didn't already found it before. This is really useful as sometimes there are even solutions already for the issue that you're having (like the dreaded ''Crowbars for Windows Bug'', which wasn't really a bug but a misunderstanding of the game's functions). Not only this saves you a lot of time, but also saves the Devs a lot of time because they don't have to skim through dozens of reports of the same 3 bugs before they find a new one. That'd be all for now. I think that's all the tracker needs (so far).
  14. While we're onto this and now that it has gotten the Dev's attention, any chance for us having a similar dedicated button for the Equipped Radio as well? I always like to hang around with a Walkie-Talkie and some headphones when exploring, as I can keep hearing the cool news and stuff as they happen. But, it was always a hassle to either turn it off or change the station, and all this time fiddling menus in the open can often distract you from seeing that Zed that came out of hiding to bite your buttocks.
  15. What about the good ol' Credit Card breach? I mean, we have a Burglar profession, and the Credit Card are already a clutter item, so why not? The Burglar profession could start with the skill to do it, and maybe add the usual hyper-mega-ultra-rare skill magazine for other classes to learn it as well. As a whole, I don't think it would negatively impact the game or make locked doors pointless. First, those cards are hard to get hold of (as they're only, and rarely, found on dead Zeds), and if you gave them a durability bar, even those with the skill would think twice about using it too much.
  16. Blake81

    Gundoid

    Man, I'm so glad to see the Wrench, Spanner and Machete there! I've been suggesting those for ages, Still, I'm a bit surprised that no Nightstick/Cop Club has been added yet. Also, what the hell's that gold-colored melee weapon next to the hammer supposed to be?
  17. AT LAST! No longer will my rugs mysteriously vanish when I place them over a floor I just placed there!!
  18. I really like this idea! I sometimes used the Railroads as a safer way to walk from Mul to Dixie (sadly, you can't get to WP, as the rails end suddenly right at Dixie and don't return until you're at WP already), so the idea of doing it in some sort of vehicle totally rocks! Maybe we could also find some manner of small boxcar on the train depot that we could plug it to, and use it as an easy way to move loot between both cities.
  19. Old one, in fact. Does this means I should restart? I'd rather not do it unless really necesary.... More info in here: http://theindiestone.com/forums/?app=tcbugtracker&module=tracker&controller=issues&id=53
  20. Am I the only who still has invisible bushes, hedges and plants? I have been checking around the map and ALL of them are invisible....
  21. Am I the only one whose power and water cut immediately after I opened my map right after the update? Also, the bushes and plant are still invisible....
  22. THIS! As someone whose father is a radio amateur and was practically raised next to a HAM Radio, I find the lack of a dial you can spin to look for stations greatly crippling. Having to go through EVERY POSSIBLE FREQUENCY (which in the Military HAM Radio counts up to 5000!) is a very, very, very, very exhausting chore. Specially if you're looking for something unusual.
  23. I do the same, but the problem is the MP; almost no servers take the IWBUMS, so you'll probably not be able to access your online characters until the next Stable comes out.
  24. This is something that's been on my mind for a while now, specially after I saw its success on Starbound. The ideas is to have two separated stances of PZ on Steam, one the Stable versions, and one with the latest IWBUMS (if there's one at the moment). That way, we can playtest the IWBUMS and still have our Stable game for use online and such. This avoids all of the annoyances of having the latest IWBUMS corrupt your save (if it were to happen) and doesn't limit your choice of servers when you want to play online. As IMHO, the biggest deterrent for me when going for the IWBUMS branch isn't losing my saves, but no longer being able to access the MP servers I play on.
  25. AT LAST!! Now I can finally re-arrange my Warehouse home without the need for a sledgehammer!!
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