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Blake81

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Posts posted by Blake81

  1. Is there any mod that gives PZ something akin to the 7 Days to Die Bloodmoon? As in, massive zombie attack to player's location at specific intervals (Yes, I know the chopper is in the game, but that one always seems random)? I've tried searching for something like that on the Workshop, but haven't found it.

     

    Does it exist?

  2. Since you guys are planning on adding more cool abandoned places, you might wanna look up the "Waverly Hills Sanatorium".

     

    image.thumb.jpeg.c1688ee19b72451145191b28b3f254bb.jpeg

     

    It's one of Louisville's "Most Haunted Locations", and one that happens to conveniently be located between Valley Station and Louisville. So you could easily place it on that forested area that;s between the burnt towns, on either side of the fence.

     

    image.thumb.png.74825536cd017a65b8836127922d8fd2.png

     

    This could make for another large landmark for you guys to do something fun with the tall buildings.

  3. OK, this is 100% a pet peeve of mine, but I feel it bears mention. Could you please remove the hood stripe and insignia from the State Trooper cars? I love the fact you guys looked up the actual liveries for them and got them almost perfectly. So the fact the hood is the only wrong part bothers me even more than it would if the whole thing was wrong <_<

     

    Source:

    spacer.png

     

    Btw, if you added this, does this also mean you remade the regular Police liveries? With so many cool ones you've added since the cars' first introduction, the Police ones have looked kinda lackluster

  4. So, I've suggested this before, and I think this is a great time to suggest it again-

     

    Plz, GIVE US REFRIGERATED VANS/STEPVANS; Ice Cream trucks, Butcher Shop stepvans, Market Produce vans, Alcohol Delivery trucks. This shouldn't be so hard to implement, we already have fridges, so this would be a fridge container that remains cold for as long as there's power on the batteries (perhaps this kind of vehicle would come with additional batteries).

  5. 4 hours ago, mimo_za said:

    For jumping from such a height, you can also introduce parachutes into the game.

     

    And maybe also a giant springboard at the bottom, or one of those safety nets used by Fire Rescue crews, so we can safely escape from pursuing zed hordes via a window jump? :P

  6. 2 hours ago, nasKo said:

    MODELS

    - Added new body locations: Jacket_Bulky, JacketHat_Bulky, TorsoExtraVest, and JacketSuit.
    - Assigned new body locations to existing clothing items to avoid clipping.
    - Tweaked and added many clothing masks to avoid clipping through each other.

    Will I need a new save for these to take effect?

  7. 19 hours ago, nasKo said:

    - Full export of the current Knox Event map. This will be the final B41 map update.

     

    Does this mean that the new area far to the West of Riverside was added?

  8. 52 minutes ago, Bullet_Magnate said:

    They'd be very useful as a quick-and-dirty measure to protect an area or cover a retreat, and in many cases would be very easy to set up.

    And if you add two cars and some explosives-

     

     

    :P

     

  9. I know I'm starting to sound like a broken record at this point, but if you're gonna do such a deep and complex liquid system (which I am very much eager to get), please, allow us to store gas on the metal drums; storing large amounts of fuel is still very annoying as of right now.

  10. 10 hours ago, Batsphinx said:

    - Gas container tooltip tweaks:
      1) When adding fuel to a generator, tooltips show the percentage the generator's fuel percentage will increase.
      2) When adding/siphoning fuel to/from a vehicle, tooltips show the item capacity in liters (to match the mechanics ui).
      3) When taking fuel from a gas pump, tooltips show the item capacity in drainable units.

     

    I know this is prolly a bit late, but can we please have a better long-term Gas-Storage containers? Maybe using the Metal Drums you find all over the map? It's still hella inefficient to only be able to store gas in bottles and cans. On most of my +2 months playthrus, 70% of all my storage containers are filled with nothing but gas cans.

  11. That's... an interesting idea. They could be just doing the "hands reaching forward standard zombie pose" while holding onto their guns and basically shoot you like that.

     

    Also, as you know, gunfire is basically a dinner bell right now, so it could come with the added risk of alerting every zed in the block.

  12. 7 hours ago, Nukaboy said:

    It seems like, despite the patch notes stating the oppsosite, that the worked on areas for the final B41 updates might have slipped into this patch.

     

    I can't confirm myself as I have not yet tried the new beta branch but according to the Reddit post below they are already included. There are also videos on YouTube showing people walking trough those towns:

     

     

    If that really turns out to be true I hope they will be removed before releasing the update to the stable branch.

     

    Wait, so there's really no zed spawns AT ALL around the Ranger Station or the "Abandoned Factory Town" just West of it? That explains why I could use my gun around that area without issue; I thought they had adjusted the noise of it in the Noisework updates, but it was still a dinner bell everywhere else. Now I know why...

  13. I just found, to my great disappointment, that none of the fancy new items can be picked up yet. Or at least, none of the ones I've found so far (microscopes, standing lamps, ATMs) could be picked up, or worked (lamps had no light and couldn't be turned on/off).

  14. 1 hour ago, nasKo said:

    This sort of stuff:

    image-1-1024x262.png

    Having made a sizable dent in this sort of bug, everyone is now back at their usual post – but ‘Enforced Small Task Clearance Week’ also culminated in an event that will hopefully mean that we don’t have to have one of these mandated periods again in future.

     

    I know this will be an annoying question but... do we have a list of all these "small tidbits" that have been fixed? I can tell this is just a fragment of one of your big "Patch Log Pastebins", so I was wondering if we could see the rest yet.

  15. On 5/12/2022 at 9:26 AM, Batsphinx said:

    - Can now move military crates.

    I can confirm this is working although it has few minor bugs on it.

     

    1-Crates cannot be stacked or rotated.

     

    2-If you pick a crate that was stacked on top of another crate, it'll stay "floating" like that when you try to place it, and you'll not be able to place it atop another crate.

     

    Of course, this might be due to me playing in my map from the previous patch. Maybe if a new save was made it'd be different.

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