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Everything posted by Blake81

  1. Does this mean that the new area far to the West of Riverside was added?
  2. Was there a small patch just now? Steam had a PZ pending update when I booted up now.
  3. And if you add two cars and some explosives-
  4. Blake81

    Liquid Zedball

    I know I'm starting to sound like a broken record at this point, but if you're gonna do such a deep and complex liquid system (which I am very much eager to get), please, allow us to store gas on the metal drums; storing large amounts of fuel is still very annoying as of right now.
  5. I know this is prolly a bit late, but can we please have a better long-term Gas-Storage containers? Maybe using the Metal Drums you find all over the map? It's still hella inefficient to only be able to store gas in bottles and cans. On most of my +2 months playthrus, 70% of all my storage containers are filled with nothing but gas cans.
  6. Anyone else unable to consolidate Propane Torches? Used to add them up all the time and now I can't do it. Can still do it with wire and welding rods, tho.
  7. That's... an interesting idea. They could be just doing the "hands reaching forward standard zombie pose" while holding onto their guns and basically shoot you like that. Also, as you know, gunfire is basically a dinner bell right now, so it could come with the added risk of alerting every zed in the block.
  8. Wait, so there's really no zed spawns AT ALL around the Ranger Station or the "Abandoned Factory Town" just West of it? That explains why I could use my gun around that area without issue; I thought they had adjusted the noise of it in the Noisework updates, but it was still a dinner bell everywhere else. Now I know why...
  9. Patch just rolled in, do we have a changelog?
  10. I just found, to my great disappointment, that none of the fancy new items can be picked up yet. Or at least, none of the ones I've found so far (microscopes, standing lamps, ATMs) could be picked up, or worked (lamps had no light and couldn't be turned on/off).
  11. Oh, that's no problem. I can add floodlights to the interior (because the problem with other lamps is that their light radius is too small), but I wanted to see if there was a better way of solving the problem.
  12. Title says most of it. I was trying to set up base on an empty warehouse in Louisville, but found out that the place I was planning to put most of my stuff on is missing all its lights and lights switches. So, can I use some tool from the debug mode to add lights to the place? I know you can add light switches with the Brush Tool, but they don't do anything. Is there some other tool I can use to add the rest of the lights? It's for this place here:
  13. With all of these additions to food preparation, I must ask: Can we finally cut potatoes into fries? Or make mashed potatoes?
  14. Blake81

    BaZil Brush

    I know this will be an annoying question but... do we have a list of all these "small tidbits" that have been fixed? I can tell this is just a fragment of one of your big "Patch Log Pastebins", so I was wondering if we could see the rest yet.
  15. I can confirm this is working although it has few minor bugs on it. 1-Crates cannot be stacked or rotated. 2-If you pick a crate that was stacked on top of another crate, it'll stay "floating" like that when you try to place it, and you'll not be able to place it atop another crate. Of course, this might be due to me playing in my map from the previous patch. Maybe if a new save was made it'd be different.
  16. Still no Military Crates fix... I wonder if the devs have somehow encountered some bigger complication with those that they cannot be fixed easily.
  17. I'm afraid I must inform that the Military Crates are still broken. Still the same "has objects on top" error from Patch 68.
  18. Found a bug: Can no longer craft Large/Small Metal Sheets; have all ingredients/tools/required skills and was doing it OK on the Stable patch.
  19. This is a problem I've been noticing for a while, as now there are a lot more building with open second floors than before. But I reckon it might not be recent. So, whenever you are on the exterior second floor of a building, be it player made or vanilla, ALL OF ITS WALLS GET CUTAWAY. And as you can see here, it even allows effects like fog or darkness to get "inside" so to speak. If I walk out of that room, you'll notice that the walls still don't render. However, if I descend to the first floor, or even just leave the second floor and stand on the stairs- The walls magically pop back up again. Now, I don't have a screenshot of this, but if you go up to a 3rd floor (which I don't have on my base), suddenly, ALL WALLS START TO RENDER, 2nd floor, 3rd floor et al, and start behaving normally just like when you're on second floor. This is a problem that kinda makes second floor buildings rather annoying, for it always seems like you have no walls, and the fog gets inside.
  20. These ones specifically: Because believe it or not, people born after the 2Ks, that's what those shelves under the TV were usually for. Holding VHS Tapes and the VHS itself. So it'd be great if they actually functioned as they look like.
  21. Any news of what was that patch earlier today? Game downloaded a small update.
  22. The Military crates still can't be picked up; they wrongly give a "has item on top" warning.
  23. Again, you can fix all of that on the Sandbox; change erosion levels to make farming slower or plants more likely to catch diseases so their yield lowers. I personally don't even bother with farming for I've found it boring on pretty much every single game (except Stardew Valley) I've played because it's so one-note; the constant "just water the plants" with a hundred clicks. I've yet to find a survival game where setting yourself to survive takes any effort, really. After you die a couple times and figure how the game works (or if you're lazy, look it up in a Wiki), from the smallest Indie, to the most overfunded Triple-A, there's always a way to make the whole survival thing meaningless as soon as you know what you're doing. As for reasons to fortify your base, if all you do is know down the stairs and live on a floating castle, then yes, there's no reason. But playing like that is boring; you're literally gimping yourself to not have fun with it. Same thing as interior farming; you can just pour dirt on a house floor and plant crops in there; they WILL grow, but that's just boring. It reduces your gameplay to just "water plants every day". PZ has always been a game about making your own fun with the tools provided; y'know, LIKE A SANDBOX, but if you refuse to use those tools, or use them to make the game's challenges meaningless, then you're simply doing it wrong, or this isn't the game for you.
  24. Oh boy, this argument comes up a lot, so lemme break it down piece by piece so my answers makes more sense. And this is literally the case for 300% of all survival games. Because after that amount of time, you usually are already set up with enough stuff to survive forever. Stranded Deep, The Forest, NeoScavenger, Flotsam, The Long Dark; no matter the title, after that kind of play thru, if you haven't figured out how to become self-sufficient or looted enough places to have a big stash of canned goods, then you really haven't been playing the game right. It is simply the way all survival games are, and there's really nothing anyone can do about it. Complaining about it is like going to a vegan restaurant and complaining about the lack of beef in the menu. I'm going to assume you've never found yourself in a pinch, had to rip some bloodied clothes to make bandages, and had the wound get infected which causes your health to tick down. Because you CAN and WILL die of (non-zombie) infection in this game. No idea of how you have not seen that. As for base building, the whole "Ladders Out" thing, while it works (and many have petitioned for some solution for it), it now comes with the risk of the zombies ripping up your ropes (and boy they do it A LOT) and basically locking you out your base and all your hard-earned loot, so there's that. Until, after eating nothing but cabbages for a few months, you find your character so underweight you can barely take a hit or carry a backpack loaded with loot. Or the other way around, if you began eating every single thing you found and turned into an obese whale that can barely run or climb a fence. It's all there, but you will not see it with just a couple weeks of in-game playtime. It takes a while to make a difference, but it IS there. Sadly, you were focused wrong; this game isn't really about killing Zombies (showcased by how stealth is a thing, and how a fight against a big horde usually ends in death). Fighting zeds is a means to an end; you're killing all the zombies in this building so you can loot it in peace, not to make the area safer for future runs. That's simply not how you play PZ, unless you disable respawns on the Sandbox. That's the thing; Sandbox IS the experience. Or at least it'll be until the Story Mode drops in. Part of what makes PZ so good is that it's very much a "Build your own Zombie Apocalypse" Kit where, even without mods, you can basically use it to create whatever experience you're aiming for. Almost anything can be tweaked, disabled or customized, and by not making use of those tools the game comes with, you're doing the equivalent of going to a buffet table, eating nothing but entree bread rolls, and then complaining about the quality of the food after you leave. Here's the thing; you don't "win" in PZ, there's no victory state. If you're only playing the game to "beat it and win", then you're really not playing the game right, or it's simply not a game for you.
  25. Did something get updated just now? Game downloaded a small patch.
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