Oh, trust me I do that too I'd just rather drink from faucets when I get to a building I am looting (while the water is still on) than drink from my bottle while getting there. Yes I know I can just fill it up when I get there... it is just how I like to think of it/deal with it. I am all for seeing the Project move towards more and more realistic implementations, but with endless possibilities it seems that having an animation and/or a micro-management option for everything would be nearly impossible. And for the end user it could end up being downright tedious. Certain small daily living tasks seem perfectly fine left to the imagination. I don't see my character taking a leak every few hours and that's okay too. As long as the things like having the right items, skills, and time to carry out tasks is well balanced and thought out then realism is more or less achieved. Again, endless possibilities. For that reason, carefully prioritizing what to put into the game seems necessary. And realistic.