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unmog

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  1. Like
    unmog got a reaction from Svarog in Sandbox - Advanced Options   
    I wish some of the multiplayer server options [servertest.ini] were available for sandbox too, for instance like fire spreading or how long it takes to read a book or spawn points, and able to specify things more like putting in specific numbers, spawning with items etc~
  2. Like
    unmog reacted to hrot in Soups/stews should replenish thirst   
    Well in soup there is 1 liter of water at least and in game you don't use salt etc so soup is not salty so it should give huge bonus to thirst (vegetables are not salty if someone of you don't know that ).
     
    Soda gives bonus to hunger because there is a lot of sugar in it.
  3. Like
    unmog reacted to Gilga in Standing in the Rain should decrease "Heat"   
    I have had my character walk in the rain and still be overheated and walk in the rain during winter while for a while not getting cold.
    Maybe increase the cold effect the wearther has?
    Also maybe add heaters to houses llike the one in the image below, that keep the house you are in warm, me and a friend are freezing in a house during winter and we would expect any house that is not a kabin to have a heater.
    Also jackets would be nice, they would slow down the getting wet process greatly and isolate more heat.
     

    I am unsure on how eather effects healing but:
    Being cold should recude healing do to the biology of the human body.
    Sleeping while cold should be more efficent due to human biology.
     
    Cheers!
  4. Like
    unmog reacted to Sliderpro in Cleaning cooking pots   
    I believe, when you make soup\stew you don't recieve diamond clean cooking pot after that. After making stew\soup player should recieve [Dirty Cooking Pot], which is to be cleaned with a large amount of clean water after that (and soap maybe?).
  5. Like
    unmog got a reaction from Kuren in Ladders, Machetes, Fire Extinguishers and more!   
    Most of this sounds nice, except this last bit about fire extinguishers. As a former security officer I know for certain its part of many peoples jobs to check the fire extinguisher and make sure this never happens. In fact you can get fined if someone does a surprise inspection, or just so happens to notice, that a fire extinguisher is low/empty since its a serious saftey violation. Im sure even Kentucky has these sort of public saftey laws~ so I see no reason why most of them would be empty. Sure, maybe some, but if you find your fire extinguisher in a store it should be 99%  of the time perfectly functional.
  6. Like
    unmog reacted to Blake81 in Ladders, Machetes, Fire Extinguishers and more!   
    Here are three new items with their respective mechanics that would flawlessly fit this game:
     
     
    1. Ladders
     
    Ever seen one of these? These foldable metal ladders (which are rather commonplace in garages, construction sites and tool shops) would make quite a great addition to the game.
     
    First, they could be used to access the second-floor window of a house you were trying to get into. The downside would be that the zeds could knock it down as you are climbing and send you to your death (or a lot of fractures if you happen to survive). Also, they could be useful for building roofs to our bases, instead of having to waste wood and nails on building a freaking stair.
     
    They should be pretty rare (sorta like Sledges, which are hard to find), but completely indestructible. Another downside would be that you wouldn't be able to put it on your pack; you'd have to carry it in both hands (just like with a corpse) and its great weight (I think 10lbs would be a good weight) would slow you down.
     
     
    2. Machetes
     
    No zombie game or movie is complete without one of these, and the same goes for pretty much every garden shed.
     
    Currently, the most practical weapons in PZ are always Blunt weapons (with the sole exception of the Axe, which is pretty uncommon); all Bladed weapons either do too little damage, break too fast or have a range so short you end up getting bitten.
     
    The addition of a machete to that list would help to balance against the more advantageous Blunt weapons like the Crowbar and the Baseball Bat (Nailed or not). Because the Axe is on the same level of rarity of the Sledge (which would be its Blunt counterpart) and given its wood-chopping capabilities, most ppl prefer (or at least so I've seen) to use it exclusively for lumberjack'n.
     
    Machetes should be the Bladed counterpart of the Crowbars; uncommon but not that rare, weighty but durable, and with a real good damage. They would also be found on the same places as Crowbars (crates, tool sheds, hardware stores, etc)  which wouldn't make it to hard for them to be implemented.
     
     
    3. Fire Extinguishers
     
    Technically, these are ALREADY in game, but they serve as much purpose as combs and toothbrushes (according to the Wiki, at least).
     
    But, let's be honest, we've all gotten our safehouse consumed by flames at least once. So, at the moment we see the flames emerging, why shouldn't we be able to grab one of these and put them out before they do more damage?
     
    It would require the same mechanics of a shotgun; just wear them in both hands aim at the flames and unleash a cone of CO2 upon them. However, they would run out after a few uses, just like a paint can. Not to mention they would be quite noisy and probably attract some zeds.
     
    Given they wouldn't have any combat use, they'd probably be pretty common. They could be found at houses' kitchens, offices, shops, schools, storehouses; in fact, they'd be found in lots and lots of places. Thing is, many of them would probably have little charge left or be plain empty. And, you wouldn't be able to refill them in any way; it takes a lot of specific tools and materials to get such task done, and it wouldn't be possible in a post-apoc setting.
     
     
    3. Nightsticks
     
    Commonplace in many zombie games, and some places in real life too. So I was pretty surprised that I didn't found any of these in the police station.
     
    They would be a decent Blunt Weapon; less range than the Bat, but with a faster swing and much more durable. (Police Officer and Security Guard Jobs could come with a swing speed bonus to it, kinda like Axe Man does for Firemen and Lumberjacks).
     
    As for places to find it, Police Stations or any place that may require a guard (Like Banks, some Offices, Stores and Supermarkets, etc ), and sometimes maybe in the corpse of a zombie. (Zombie Cops should be a thing too)
     
     
    4. Mops/Brooms
     
    Who doesn't have one of these at home or has seen the one the janitor of your office uses? They're not exactly a deadly weapon, tho (Unless you're Rei Miyamoto from Highschool of the Dead...).
     
    They'd be the shovel's weaker but more commonplace cousin; long range and lightweight but prone to breaking and rather weak.
     
    However, they'd be utterly common, and clearly a much better weapon choice than a pencil or your bare hands.
     
     
    5. Wrench/Spanner
     
    Now were's a commonplace favorite I can't believe I forgot about! And although they're not common in people's houses or garden sheds (unless you're the handyman type or the ''Screw mechanics, I'll fix my own car!'' type), they'd be omnipresent on Auto Repairs, Hardware Stores and maybe even the trunks of cars and trucks (when they get added, that is).
     
    Combat-wise, they'd be the crowbar's bigger cousin; heavier but deadlier too, yet not as strong as the Sledge.
     
    Plus, now that the new Engineer Job that comes on at Build 32, they'd make a fitting weapon for them, or maybe even have some purpose disassembling stuff (it takes more than a Screwdriver to dismantle freezer) . Not to mention that if you're female, you could call yourself a Wrench Wench, one with a mighty Wrench Whack 
  7. Like
    unmog reacted to EnigmaGrey in Uses for tooth paste, soap, etc.   
    That's more or less what's planned, as far as I know. Small bonuses for little actions.
     
    Hygiene, in the case of the Common Suggestions thread, relates more to the kind you see in the Sims.
  8. Like
    unmog got a reaction from PhantomWarlock in Uses for tooth paste, soap, etc.   
    Haha, but yea, similar to how skyrim does food. I didnt wanna mention skyrim exactly but I do love me some skyrim~
  9. Like
    unmog got a reaction from hrot in Characters get bored/depressed too easily   
    Im not sure what the exact times are but I'll come back from an exciting loot run, and start eagerly putting stuff away... and after standing still for maybe a minute or two while Im looking through my inventory and storing stuff away my character has already gotten bored. Often times since I bring back multiple bags and it takes time to sort and store stuff my character's mood is already suffering immensely. Now I play with the time a bit longer than average and Im not sure if it factors that at all but Id think when your doing stuff like working and moving stuff from inventory to shelves and such it shouldn't be hurting your mood as bad.
     
    Maybe if we could re-read books it wouldnt be so bad, or if I could play a game of solitare with cards or play with a yoyo or other things to improve the bored factor. But as it is the only sure fire way of not being bored is to be fighting hordes of zombies which somehow instantly improves my mood. Seems a bit crazy or sadistic really. But since its so easy to get bored and being bored makes it so you get sad I get super depressed really easy and quickly just having come back from loot runs.
     
    I think it should take longer to get bored honestly, but other than that maybe a perk to make it longer/harder to get bored. Something called like, meditative or patient [can think of many names for it]... And you could have the opposite negative perk called ADHD or something where you get bored even easier than normal... perhaps the current speed. Really though it feels like all the characters must have ADHD standard though with how easily they get bored. Could even have perks/flaws where being bored had more or less of an effect to make you depressed, like being dull or pessimistic. That way even if your really bored you'd be used to it, so it wouldnt make you as depressed.
     
    Of course there could be perks that center around being depressed more or less easy as well, and I dont mind people helping brainstorm some names for stuff like that. Just... right now it seems like theres not much I can do to control it other than "eatting" books and such. And, being bored or depressed doesnt seem to do anything other than make it take EVEN LONGER to put stuff away... which makes it harder to not get bored... which makes it impossible to stay from being depressed. Catch 22 I guess. I dont see why being depressed would make it take 10 times longer to put stuff away but meh~ sepperate issue I guess.
     
    So far though, these moodlets only make the game take longer and, actually more boring to play. I dont think my character being bored should cause me to get bored, thats a bit of a breakage of the fourth wall I think. Seriously though I'll be trying to put away some cigs, nails or some ammo and it'll take "forever". Its like "well let me check other stuff while I take several minutes to put these cigs away...
     
    ---
    ---
    ---
     
    So, anyone know maybe which line I could alter in a file somewhere to change the rate that characters get bored maybe? Please?
  10. Like
    unmog got a reaction from Geras in Rechargeable Flashlight   
    I would like some help with a new item, a rechargeable flashlight. The basic idea is you cant use batteries on it, but you could right click the flashlight and get an option to recharge it by cranking it with your hand. It would take time to do so, and the lower the charge on it when you started the longer it would take to fully charge it. It wouldnt last as long as a normal flashlight but it wouldnt take that long to crank it either really. In my mind I have it working similar to filling up a pot of water. If you fill the pot when its empty it takes longer than filling it when its only at half. Im perfectly capable of making a new sprite for the item, Im thinking of just recoloring the default flashlight to be red.
     
    In my own "survival kit" I actually have a hand rechargable flashlight, and it always boggles me why no one ever seems to include them. Other ideas is to make rechargeable flashlights lootable, it would just be rarer to find one than a normal flashlight. Maybe you could substitute rechargeable flashlights for different recipes for normal flashlights too, like the light on a stick. But for now I'll probably keep it super simple and focus on just figuring out how to make the basic rechargeable light.
     
    So... any advice? Or, if you think you can hammer it out easily on your own have at it.
  11. Like
    unmog reacted to EnigmaGrey in Fire Extinguisher   
    https://www.dropbox.com/s/jsrke7uenkeqij6/contextMenu.zip
    Fight fire with sand, gravel, dirt, and the majority of water-containing items in the game. No longer can you blame fire for destroying your mighty fort -- no, it'll be a lack of preparedness!
    Just extract the contents of this zip archive into the zomboid\mod directory and enable in the Mod Loader.
    Note: For today, debug code is included with the mod. Delete contextMenuA.lua to remove the ability to spontaneously light the world on fire, put it out, and start with a hefty bag of (useful) sand. It'll be reorganized later.
    To Do:
    -make sand/gravel/dirt incremental
    -Add a "Beat Out" option for use with the bed sheet under select circumstances
  12. Like
    unmog reacted to Malaras in Could you add it, were when creating a character.   
    The game remembers what we last picked? traits and everything, hair color etc. And for traits also have a reset button.
     
    Or add character custom profiles of ours we can load/save.
     
    Thanks, This is the biggest annoyance for me at the moment.
  13. Like
    unmog reacted to Thebig44 in More realistic skintones   
    +1 Skin tones should be changed into something similar to this.
  14. Like
    unmog got a reaction from Hazardz in Veterans Don't feel as much pain   
    Exactly right. Maybe if your character could build up their own natural pain tolerance as the game goes on would be better, just as normal people freak out a lot at first at the sight of a zombie but gradually become desensitized.
  15. Like
    unmog got a reaction from particlezero in Open cans with Kitchen/hunting knife   
    Never heard of that before o.o;; good to know.
     
    Just youtubed it though, cool.
     

  16. Like
    unmog reacted to MyTJ in Stop making me automatically drink my water!   
    I like the idea of a drinking sound for the auto-drink function.  The sound already does exist when drinking from faucet (just have to chop-off the valve sound at the begining).
     
    Although, on a critic point of view, i believe that checking once in a while for your water bottle status takes less time overall the manualy managing drinking.
  17. Like
    unmog reacted to Kajin in Stop making me automatically drink my water!   
    Eh, if I don't want my character drinking water from the bottle without my say so I just put the bottle in my backpack.
     
     
    When I was in ROTC Boot Camp (basically summer camp for ROTC cadets in high school) we were flat out told to sip on our water bottles as the day went on as opposed to waiting to be thirsty before we drank our water. Said if we were ever thirsty then we were doing it wrong. My character automatically sipping on the water to keep from getting thirsty in the first place is a good thing to me. One less thing I have to worry about.
  18. Like
    unmog reacted to RadCavalier in The domestic side of PZ (base defense, base management, etc.)   
    Hello there!
    This is my first time posting to the forums so I do genuinely apologize if I commit any faux pas. I looked through the pre-existing list of suggestions so if I missed a previous post or otherwise please forgive me.
     
    With that I'd like to humbly submit some of my friends' and I's thoughts after playing the game obsessively for the past few days after being introduced to it.
     
    1. Sitting. Perhaps it's not worth the effort required to create the animations, but I really wish we could use the chairs we find in/around the houses we claim as our bases. For an organized group this grants a "guildhall" feel and no one would awkwardly stand around if reading, afk, eating, etc. It lets the house feel fully functional and perhaps it could provide a small recovery bonus towards exertion (in exchange for being immobile during this time).

    2. Readable signs. Functional in the same vein as written journals (which I LOVE by the way!) the reason for these signs would be either to delineate the names or purposes of bases, designate dangerous areas, or Points of Interest. This would be particularly helpful in communicating on the Multiplayer servers where you might either attempt to ward players off or provide a sign leading to safe umbrage.
     
    3. Traps for Zombies/Players. Traps more to the style of Fallout 3/NV involving tripwires, pressure plates and the like hooked up to (through an easy trigger-trap pairing system with no need for complex wiring) rigged shotguns, or a swinging nail bat or something. Maybe even a string-line of empty cans (much like Max Brooks recommends in his Survival Guide) which just gives off an audible warning when crossed. This would give people a profound choice when thinking about raiding another player's safehouse as it may result in their wounding or death if not careful.
     
    4. Bicycles. I'm certain vehicles have been suggested to death, but I didn't see this possibility. Posing as a possible intermediary between cars and running, the operator would be vulnerable to assault, wouldn't be able to knock down zombies in his/her way and in fact may even be knocked off. Just something to think about.
     
    5. Flags. A colored sheet mounted on a pole much like the flashlight-on-a-pole which would primarily be decorative. I don't know, I'm spitballing at this point.
     
    6. Constructable clothes lines to dry wet bath/dish towels.
     
    That's all I've got for now. Like 'em, hate 'em, let me know what you think. I absolutely appreciate the game you guys have created and it's already provided me hours and hours of enjoyment along with some extraordinarily harrowing moments (I've never heard some of my friends' voices get so high in raw fear at losing their characters!). Thanks for hearing me out!
     
    -RadCav
     
    Edit: Just some typos and additional thoughts.
    Second Edit: Courtesy of PhantomWarlock: Perhaps clotheslines could also service clothes that get wet which add threat of hypothermia if left on? (the "wet" modifier on clothes could simply invert the temperature value, so the heavier the clothing, the more sodden it becomes)
  19. Like
    unmog reacted to Lucius_5 in Pah! Tread their headz into fragmentz!   
    Okay also I'm replaying DIP these days.
    Then I was thinking, is it possible to kill a lying zombie with only ur feet by one hit near their headz?
    U know we need more than one hit to kill a lying zombie even with weapons (except some one-hit-kill weapons like knife n axe ).
     
    Like...
     exciting right...?
     
     
    Then in PZ just need only one heavy foot...

    near their heads.
     
     
     
     Enjoy it.
  20. Like
    unmog reacted to Amurayi in Sandbox Setting: Infection by Saliva only   
    I was supprised that there is no setting in Sandbox where you can get infected by bites (Saliva) only.
     
    As I think that's closer to tWD is it possible to have this added without big hassle?
     
     
    "Everyone is infected" should be a different independent setting (matters for multiplayer only anyway, right?)
     
     
  21. Like
    unmog got a reaction from NewBornpt in Increase body temperature while running a certain distance   
    Makes sense, like Punk said *nods* Would make running in the heat more dangerous too if you could get a heat stroke.
  22. Like
    unmog got a reaction from NewBornpt in Open cans with Kitchen/hunting knife   
    Never heard of that before o.o;; good to know.
     
    Just youtubed it though, cool.
     

  23. Like
    unmog got a reaction from NewBornpt in Open cans with Kitchen/hunting knife   
    Could even be based on your skill with a blade, if its too low you might just ruin the can, or cut yourself
  24. Like
    unmog got a reaction from NewBornpt in Survival replenish-able fishing rod and others   
    Wouldnt mind seeing more hand made things either, say for instance bow and arrows. Could make arrow heads out of bones or stones, arrow shafts from twigs and sticks, and of course the bow itself from say a sturdy stick or a plank maybe and some rope of some kind. Would be cool to go all survival man and live completely off the land, while having to avoid or kill zombies.
  25. Like
    unmog reacted to gannok in Farming/Cooking ideas   
    Hey there guys. I've been playing the game for a little while, which I have enjoyed, and I had some ideas about improvements to the food system in general.
     
    1. Seeds
    So far, the only way to grow crops is to find a packet of seeds, dig a hole, plant the seeds, and water/maintain them until they can be picked. A fine system. However, I think there should be more to it. Because the power goes out in a few days, that means in a short amount of time, there will be veggies you will never see again because they rot.
     
    I think you should be able to harvest seeds from vegetables.
     
    Now of course not all the veggies in game will be harvestable (well, I don't see any seeds in this cabbage?). So in those instances, it'll be fine to not be able to harvest them for seeds. But things like tomatoes, bell peppers, and corn are obvious.
     
    Also, they could add fruit bearing trees, such as apples and oranges.
     
     
    2. More food preservation
    So when the power goes out, your fruits and veggies go bad fast. We all accept this. This means you have to go catch your food, or you start eating out of cans. However, there already seems to be a method of doing food preservation in the game, in the form of canning (using the jars). The problem I find, is that there isn't a whole lot of them around. I haven't found a ton of them, only 2 or 3.. I think the instances of their showing up should be increased. I also think that some of the rarer portions, such as sugar, should either be increased, or have a method of creating them through farming/cooking.
     
    Another idea is to allow food preservation through the making of certain byproducts. Such as rotten milk into cheese, or various meats into jerky. In the case of jerky, you could make a drying rack using sticks and the like, and leave the meat there to dry. This is something people have done for thousands of years.
     
     
    3. More vinegar
    This ties in with the food preservation. Assuming that they increase the instances of jars and lids showing up, you still need a ton of vinegar. The problem is, that it is also very rare, like the jars. I currently have more jars than vinegar, and it takes 2 vinegar to 1 jar to preserve food.
     
    One idea I had was making vinegar. It's not actually that hard. Grapes already exist in the game. All you have to do is make wine, and let it keep going. So add a means of mashing up the grapes, and then let it ferment for a while. That's it.
     
     
    4. Natural Fertilizer
     
    An idea I had was tied to something we learn as kids in history class. When the Pilgrims came to America, the Indians showed them how they grow corn. One of the steps in the process, was to plant a fish with the seeds in order to fertalize the ground.
     
    So, the idea is to allow you to use rotten food as fertilizer. It gives a use to something that currently has no use. I think the idea is great. Fertilizer is relatively rare from what I'm told. Now, it doesn't have to be as good as the real stuff. As chemical fertilizers are just way more potent. But rotten food could maybe give it a slight boost. It's a thought. You could also go with the fish idea as well. Either with real fish, or the bait fish, or both.
     
    5. Making Rope/Twine
     
    As a side note, I think it isn't too much to ask to be able to make rope and/or twine. You could make it a part of the foraging skill to gather it and make it. Certain farmed plants might make for good cordage as well. Generally, you just need a method of gathering cordage, and then making the rope.
     
     
    Alright. I've had my say.
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