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SocialReform

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  1. I just dont care for the pompous nature of developers today. Example: I make films for a living. I decide to give you the first 5 minuets of the film and say,"hmm, money isn't the lifesource of humans today... so you pay me $20 and I'll think about completing this film. Oh and I wont give you any eta for a release. You just have to trust me". First, I can't stand the stock market, but if you are talking about fiscal economics then you would understand that ETA's do not make your product "rushed", instead this is a simple way of saying, "i'm lazy and i have your money already". Instead ETA's give you conflict and conflict challenges the mind to create better resolutions. second, If I am investing into your game then I would like to see a cut of the profit. Instead the market is taking advantage of the complacent and obviously bored population as they make you test their games... instead of paying a poor sap to do it. *Sigh* Fucking trickle down economics. Project zomboid is the only alpha game I have purchased and it will be the last. For 7 dollars I believe Zomboid is a completed game. I spent hours creating wonderful things in this game. I am certainly not made of money. Making people pay $20 for Dead Linger is explotation, but I guess you can tell me, " Hey, Social... just don't buy the game". Sure your right, but wait a few years down the line and this will become the most successful way to leech customers. A way to create stability for the developers and instability for the masses. People need to stop fearing the creators of games... like they are some gods, no one is god. unite for your worthless money *rant over*
  2. I dont care for the excuse of just labeling your game Alpha. If you have no fuctionality or playability then you have no right to charge the masses for your premature baby. Alpha is ment to improve the features of a game by involving the audience in discussion and suggestions, but the dead linger has no content at the moment so the process is null an void. At the moment the dead linger feels like work. As if I am an intern that does not get paid. $20, Christ! ... they should have to pay you to test this product. I respect supporting the developers but i will not put my trust into something that has no dignity. It feels like they have something up their sleeve... and let me tell you, its not a completed game.
  3. I'm very excited to return to this world so, I will frequent this site for information. thanks for the effort gentleman. ... and ladies if this is the case...
  4. I guess I do need a break from this escape and to return to the prescribed reality that is called "life". I can not wait for the future and I hope the creators enjoy making their dreams come true. Sorry for the redundant observation.
  5. I'm very satisfied with my purchase for $7.99. Project Zomboid is an absolutely deep experience that envelopes you with every detail. I only have one gripe with my experience. Eventually the horde no longer feels natural in the late game. When I first played I was afraid to round the next corner. In the late game, rounding that corner becomes predictable and a great chore. The natural zombie placements are subtracted by an all knowing being that sucks way at your patience. I slowly become frustrated with the regenerating and very coordinated enemy which predicts my every move. slowly it starts to devour my computers understanding of reality. Reality in game? begins to feel like its fabricated. Why should I preserve my life on my next character if I know I the outcome. The replayability of this game is so vast, but this variable burdens this element. I am no developer, but I understand the great stress in creating a world. I love this game and am proud of the developers for creating an idea that doesn't feel regurgitated. Best of luck.
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