Jump to content

LeetgamerBoi

Member
  • Posts

    342
  • Joined

  • Last visited

Reputation Activity

  1. Like
    LeetgamerBoi got a reaction from captainstank in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  2. Like
    LeetgamerBoi got a reaction from Axezombie in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  3. Like
    LeetgamerBoi got a reaction from Tykvesh in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  4. Like
    LeetgamerBoi got a reaction from Irken Empire in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  5. Like
    LeetgamerBoi got a reaction from getstoopid in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  6. Spiffo
    LeetgamerBoi got a reaction from bkg in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  7. Like
    LeetgamerBoi got a reaction from HEL City Survivor in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  8. Like
    LeetgamerBoi got a reaction from CaptKaspar in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  9. Like
    LeetgamerBoi reacted to Axiomatic in IWBUMS 41.55 released   
    I know it must seem thankless to put out huge updates and then have a lot of criticism from the player base, but honestly love how this dev team takes it all in stride and continues revising/updating based on their own internal roadmap and the feedback they get from the community! Looking forward to testing out this new version and hearing the sound adjustments!
  10. Like
    LeetgamerBoi got a reaction from Tibila in IWBUMS 41.54 RELEASED   
    I definitely think that there should be a rapid way to place an item in the world, perhaps right-click-dragging out of your inventory automatically opening it?     

    As is having to right click on an item every stingle time is very tedious if i wanna place lots of items around.
  11. Like
    LeetgamerBoi reacted to Blake81 in IWBUMS 41.54 RELEASED   
    Any chance we can have normal metal barrels (those found in game) serve as storage for Gas? That's one thing we're really missing. We already have two good ways to store water (Rain Barrels and Water Fountains), but none to store Gas (besides gas cans, which aren't very weight-efficient).
  12. Like
    LeetgamerBoi got a reaction from Guicsr02 in IWBUMS 41.54 RELEASED   
    I definitely think that there should be a rapid way to place an item in the world, perhaps right-click-dragging out of your inventory automatically opening it?     

    As is having to right click on an item every stingle time is very tedious if i wanna place lots of items around.
  13. Like
    LeetgamerBoi got a reaction from grammarsalad in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  14. Spiffo
    LeetgamerBoi got a reaction from TrailerParkThor in Ice freezing + Functional Coolers   
    I've been paying attention to Thursdoids and how single player functions are being added, and I had a nice idea to contribute...   
     
        So, a common issue I run into when I'm going about my later-game survival is the issue of preserving food.   
    Currently, the only way to keep food cold is to put it in a refrigerator with power; but this heavily limits what you can do.   

    While coolers are in the game as is, they hold a tiny amount of items and don't actually function, which is fairly disappointing.    

        I think a nice feature would be to add some way to freeze ice, that could be placed into coolers (who should then have their capacity buffed to about 20 but weight reduction cut severely) that would enable you to keep food cold for several days (no less than 3) without electricity.     

         It'd enable you to accomplish far more things such as transporting your food supply to and from your fridge, taking fresh food with you on a trip without it rotting, and even conserving electricity, only turning it on to freeze ice for your cooler, enabling you to minimize gas usage in a pinch. 

    If implemented i'd highly recommend allowing these coolers to be accessed while in a car-seat or trunk, so you are able to load up or get out food while you are on a trip, effectively a portable food cooling method that meshes well with existing systems.

    If this change is implemented, which i feel it would be a relatively easier system to do, i feel like it'd be a great addition and feel right at home in the game, thanks for reading!
  15. Like
    LeetgamerBoi reacted to Okamikurainya in Reduce the Rural Zombie Population   
    Population data for the region and time period exists, I actually started a mod for having realistic regional demographics a while back... Think I should continue that, though maybe drop the sex and race aspects out of it for now and focus on bulk population number... Would anyone be interested in that?
  16. Pie
    LeetgamerBoi got a reaction from Pandorea in Broken disassembly in rosewood courthouse   
    The church pews and several other pieces of furniture in the rosewood courthouse (Specifically the more south courtroom) are unable to be disassembled, the context option simply does not appear.  Tested on build 40 and again on 41, same result. 
    They're very valuable for carpentry XP so them being impossible to destroy like that is a tad disappointing. 
  17. Like
    LeetgamerBoi got a reaction from bunpyre in Reduce the Rural Zombie Population   
    In the recent build 41, which is pretty nice might i add, i and many others have noticed that the amount of zombies in non-urban areas has frankly Skyrocketed post update, to a point where i can fairly confidently say there are far more zombies in the rural areas of the map than downtown cities.       
    I know lots of stuff is fit to change, so i'm here to ask that their spawn rate be decreased to a number more similar to that of build 40 in non-urban areas.     
    I feel it kind of defeats the purpose of the default sandbox option (and that of the presets) being Urban Focused if in reality it's far closer to the old uniform instead.     
    It makes driving between cities a living hell, and trying to live out away from the hordes impossible.     
    I truly feel safer within a city than in the woods because despite there being at least compatible numbers of hordes in both, i can see them coming in the city.            
    If it's desired, a Reversed population option could be in order, with more zombies in the country and abandoned cities ala 28 days later, perhaps the hordes followed fleeing evacuating survivors into the country and hence the towns are empty?

    All in all, it being reduced down once more would be a nice quality of life change for playing the build and offering the off-grid playstyle it's primary defining attribute back.    
  18. Like
    LeetgamerBoi got a reaction from trombonaught in Reduce the Rural Zombie Population   
    In the recent build 41, which is pretty nice might i add, i and many others have noticed that the amount of zombies in non-urban areas has frankly Skyrocketed post update, to a point where i can fairly confidently say there are far more zombies in the rural areas of the map than downtown cities.       
    I know lots of stuff is fit to change, so i'm here to ask that their spawn rate be decreased to a number more similar to that of build 40 in non-urban areas.     
    I feel it kind of defeats the purpose of the default sandbox option (and that of the presets) being Urban Focused if in reality it's far closer to the old uniform instead.     
    It makes driving between cities a living hell, and trying to live out away from the hordes impossible.     
    I truly feel safer within a city than in the woods because despite there being at least compatible numbers of hordes in both, i can see them coming in the city.            
    If it's desired, a Reversed population option could be in order, with more zombies in the country and abandoned cities ala 28 days later, perhaps the hordes followed fleeing evacuating survivors into the country and hence the towns are empty?

    All in all, it being reduced down once more would be a nice quality of life change for playing the build and offering the off-grid playstyle it's primary defining attribute back.    
  19. Spiffo
    LeetgamerBoi reacted to Ziggylata in Sprinters dont sprint until bothered?   
    Non-aggrod sprinters should still shamble around, only sprinting for meta events or tracking sounds or spotting a player. Its a bit awkward for them to be standing still then sprint 4 feet to the left then stop sprinting again, due to their AI sort of idle walking around. I feel this would make sprinters a lot less strange to deal with, cause when a zombie just starts bolting its hard to know if they see you or if theyre sort of just moving on their own.
     
    I know sprinters arent a defined normal thing but I for one am going to be playing with sprinters a lot and this would be a great QoL change for this.
  20. Like
    LeetgamerBoi got a reaction from Bourbon in Time accelerate mass burial   
    So, you know when your base is surrounded by bodies and it feels like it will take hours to load them all up into graves?    
    what if, right, we could select multiple bodies at once and then select multiple graves and use time accelerate to have your character automatically do it rapidly, saving the player an ungodly amount of time.   

    If you wanted, you could additionally build off of this into stacking multiple tasks atop each other ala the sims, doing one task then the next from right clicking.  

    To add to this, i think the new time accelerate zombie range is way too large, and it doesn't let you accelerate even when there are no zombies really near you at all. 

    Overall, i feel it'd be a massive quality of life improvement for people who protect their bases or just generally don't like spending way too long burying stuff.  
  21. Like
    LeetgamerBoi got a reaction from Jason132 in IWBUMS 41.14 released!   
    Untying your hair makes it vanish and turns you bald
  22. Like
    LeetgamerBoi got a reaction from Shinjitsu noDeshi in RELEASED: Vehicle Test 41   
    Just because a zombie would be able to faintly hear a car doesn't mean they should know where it is exactly. It shouldn't be some hard value like it is, rather, the closer a zombie is, the higher chance it'll be willing to investigate the general direction of the sound, and the more accurate the location it goes to is.    
    Do this with gunshots too, as a zombie a block away shouldn't know the exact room where a shotgun is fired.      
  23. Like
    LeetgamerBoi got a reaction from Legoland99 in RELEASED: Vehicle Test 41   
    Yeah, It's downright unplayable on my rig, and it's not too shabby. It's a GTX 960 with an i3 4170, 8 gigs of DDR3 ram.    
    The game's ran perfectly outside of this branch (Other than having 3D models set to all, which bewilders how the animations will work if the game can't handle all 3D models on many rigs, but that's besides the point) 
    These vehicles look cool, they really do! But not being able to run the game properly sort of defeats the point of adding in cool stuff :/ 
  24. Like
    LeetgamerBoi got a reaction from DramaSetter in Hydrocraft Mod   
    Do you think you could add some sort of craftable gun?    
    One that uses the pre-existing ammunition
    Like some sort of crude pipe weapon or double-barreled shotgun/rifle/pistol?    
    It kind of sucks being able to manufacture ammo but not guns, because once your guns break, well, it's back to bows and arrows.   
    Or, perhaps a way to produce some of the actual baseline guns?  
  25. Like
    LeetgamerBoi got a reaction from stewydeadmike in Live infected Sandbox option   
    I feel it'd be pretty neat if you added a sandbox option that when toggled, made the zombies alive. As in, such as the likes of 28 days later and the like, they will have human-like health but be immune to pain.       

    If you stab or shoot them, they will begin to bleed and you can wait them out until they bleed out, slowing and weakening as they do.     
     
    It would really give the sandbox mode a true feel of authenticity, as instead of having sprinting corpses, you can properly emulate media in many ways and have that breakneck terror as madmen chase you and desperately try killing you.      
     
    This could also open the doorway for alternate modes of game play as suddenly you don't have to keep beating one to kill it, one good slash and it's good as dead, but not instantly.      
     
    I don't know much about the zombie code so i'm trying to keep this suggestion from being too off the wall :/     
    Thoughts?     
     
×
×
  • Create New...