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Lionheart2

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Everything posted by Lionheart2

  1. Nice! Very much like "I am Legend"!
  2. For that new axe... did you replace the old axe model or add a completely new model to the game?
  3. Sadly i'm too kinda new to game, you must learn most things by yourself i think. Blocking is automated now and it happens when a zombie is going to bite you, you do something like block and then push zombie away. Idea with manual blocking is very good especially in multiplayer when dueling in melee. I know how it works against Zombies. But yeah, a block button for Multiplayer would be nice.
  4. Great stuff! I have a few questions/suggestions though 1) Do the sunglasses and beanie work okay? (No rotation bug) 2) I think some nice models to make (in the future) would be: Raincoat/poncho and a pickaxe 3) Could you combine all the models into one archive? that would be nice. Thanks for the work you have done and I hope you get all your issues resolved.
  5. Power comes mostly from strength not from skill in some weapon. (trait stout and strong) Dueling being random = very bad idea especially in multiplayer. Knowledge - it's already in game just different name. "Antique Collector" - too complicated, require special tools and material, shouldn't be in game in my opinion. I also don't like "critical hit" idea because randomness is not good thing for this game, also very bad for multiplayer. Reloading/swinging faster is already in game. Yes that is the point- A lot of the same things are in here but there are some differences as well. When I say "critical hit" I mean a kill shot on Zombies. There should be a block button or something to defend against melee strikes. Can you list all of the existing abilities(called perks in the code) for me? I am new to the game and the wiki is very outdated.
  6. I would suggest some skill categories and improvements for a later build. Like this- Melee: Precision- Bonus to critical hit chances, particularly with bladed thrusting weapons. Swing- Bonus to damage and swing speed, most effective on swinging weapons like cleavers and bats. Power- Bonus to knockback and damage, most effective with axes and sledgehammers. Dueling- Bonus to reach of melee weapons and blocking (chance that when wielding a melee weapon, NPC/other player's melee attack on you will be less effective). Also improves bare hand attacks. Knowledge- Better repair and crafting of melee weapons. Unlocks some more difficult or abstract recipes. Note: certain choices at the start/developed abilities such as "Axe Man" will increase effectiveness of specific melee weapons. Also, "Antique Collector" could allow players to craft swords, fireaxes, and other pre-apocalypse quality melee weapons Ranged: Aiming- Bonus to accuracy with all ranged weapons. Firearms- Bonus to reload speed and critical hit chance of gunpowder weapons. Better at repairing guns. Can craft more effective attachments. Archery- Bonus to reload speed and critical hit chance when using crossbows, bows, and slingshots. Better at repairing them and broken arrows, too. Throwing- Bonus to accuracy, speed, damage, and critical hit chance on Zombies when throwing things. Can throw larger objects (if physical strength permits) Gunslinging- Faster equip speed and damage in close quarters for ranged weapons. Weapons in your hands have less of a weight penalty. Note: Knowing how to make guns could be a trait. Survival Skills(No description means pretty self explanatory)- Farming Carpentry Metal Working- Better Crafting of metal objects Foraging Cooking Note: Fishing does require skill, but a lot of it is luck too. I think two or free traits giving bonuses/penalties to the player when fishing would be better Movement- Sprinting Nimble Lightfooted Sneaking Evaision- Higher chances of avoiding damage from zombies and weapons.
  7. I'll try to do something about this in my Walking Dead mod.
  8. Obviously everyone here has had different experiences with bows and arrows. (and guns, for that matter.) But I think we can all agree that they should be in game. It is the devs decision how difficult and powerful they will be.
  9. I concur; now you are talking. Honestly there should be a trait that makes it impossible to use bows. "Fat Thumbs", "Pullback game weak" (lol) Because I've tried and I suck. So I do agree in that respect
  10. Well... People can learn stuff, you know. Like how you learned how to use this forum? Maybe the crafting and use of bows and arrows could be impossible unless you read a book / learned from NPC. Then after achieving level 1 archery/fletching you could level up like normal. I think it is unreasonable to say that bows and arrows shouldn't be in game at all. Hate to bust your bubble, but being a talented archer isn't the rarest skill in the world. Its not like there were only two archers in the British army at Agincourt... And about making bows... well, someone has to do that too. Are you saying people that make bows are abnormal??? what about people who handmake shoes? boats? heck, if we are going for pure 'normal Kentucky guy' nothing should be craftable at all, since everyone buys what they need from the store
  11. Where can one find the vanilla icons? I've searched all over
  12. Lost all that I wrote. I'll post credit and description later. Try this very early release and report any bugs/comments/suggestions https://drive.google.com/open?id=0B6v-yEHvy3n5V2w5U1dWUTJmd3c&authuser=0 Thanks!
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