Hello! Love the game. I saw that malnutrition was slated to get a little more attention at some point, and I thought maybe I could put my medical education to work. Not sure if things are already feature-locked, but here are some thoughts on game mechanics for malnutrition. I would strongly suggest the three types of food stats/nutrients be calories, protein, and vitamins. This would add some diversity without being obnoxious, and is true (enough) to life in terms of diet deficiencies that it furthers the survival atmosphere at the core of the game. It also corresponds neatly to four main categories of food stuffs. Starches: high calorie, low protein, low vitaminMeats, eggs, legumes: medium calorie, high protein, low vitamin (*edited from medium per feedback below)Vegetables: low calorie, low protein, high vitaminFruits: medium calorie, low protein, medium vitaminAnd here are some suggested effects of deficiencies with a little physiological basis. These would be progressive/cumulative, so that severe deficiency involves all the prior symptoms as well. Calorie deficiencyMild: decreased staminaModerate: increased fatigue, increased angerSevere: further increased fatigue, further decreased stamina, decreased happiness, decreased movement speed, increased time for interactions, decreases protein stat over timeProtein deficiencyMild: increased anger, increased fatigue, decreased staminaModerate: decreased happiness, decreased melee damage/accuracySevere: further increased fatigue, further decreased stamina, further decreased happiness, decreased carrying capacity, damage over time (protein wasting is generally the part of malnutrition that actually kills)Vitamin deficiencyMild: increased fatigueModerate: decreased stamina, penalty to healingSevere: further fatigue, penalty to sight, penalty to hearing, damage over time (e.g., scurvy leading to hemorrhage)-TJ