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hrot

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  1. Like
    hrot reacted to Fuji in General Creativity   
    Finally got around to re-installing Photoshop...
     
    Well, here's a cat.

  2. Like
    hrot got a reaction from CaptKaspar in generators, gasoline and gas station   
    So with planned generators there should be options to get gasoline from gas stations but only when power is on when it's off you can only get gasoline from containers. Also you could fill containers such as a bucket, watering can etc with gasoline. With these changes gas station will be very good location to loot, also with planned npc it will be dangerous.
  3. Like
    hrot got a reaction from GoodOldLeon in Log walls - realism   
    Log walls are the strongest walls in the game but building them is very easy and not so realistic.

    Now it look like this:


    In that picture i explained what should happen with such a wall.

    So my suggestion is that you need to have a shovel and dig a ditch in order to build a log wall.
    Like in this picture:

     
    I think it will be good change for realism and good for gameplay too.
  4. Like
    hrot got a reaction from GoodOldLeon in I don't like the walls, but I like the idea.   
    I agree. It's not so realistic now and it's very easy to make your own base from zero.
    I even make a thread about log walls http://theindiestone.com/forums/index.php/topic/13427-log-walls-realism/ that they should require some digging first.
    In real zombie apocalypse scenario people would just barricade houses / buildings not build their own wooden castle from 0 so easily.
  5. Like
    hrot got a reaction from LogicalKip in Reading, light and realism   
    Typical situation in game now: it's 10pm, too dark to go outside, probably too early to sleep. Player doesn't have anything to do so he/she read some skill book to gain exp boost / kill time but wait there is one problem with reading, there is no light source (in most cases, after power is off).
    So i suggest that if player want to read he need a light source near character or he simply can't read books/magazines etc.
    This of course will require placeable candles/flashlights and maybe some recipe with flashlight so it will work as lamp.
    I think it is simple, realistic idea which will make game harder and better.
  6. Like
    hrot got a reaction from Jericoshost in Reading, light and realism   
    Typical situation in game now: it's 10pm, too dark to go outside, probably too early to sleep. Player doesn't have anything to do so he/she read some skill book to gain exp boost / kill time but wait there is one problem with reading, there is no light source (in most cases, after power is off).
    So i suggest that if player want to read he need a light source near character or he simply can't read books/magazines etc.
    This of course will require placeable candles/flashlights and maybe some recipe with flashlight so it will work as lamp.
    I think it is simple, realistic idea which will make game harder and better.
  7. Like
    hrot got a reaction from Mrxbath in All books should function as skill books   
    I suggested this some time ago. It would be great if normal books take same time to read as skill books. Now it's not so realistic when character can read normal book in 5min in game time.
  8. Like
    hrot reacted to Rathlord in Valve now lets developers permanently ban Steam users from a game   
    It's a very interesting idea, for sure. I'm not sure if I'm for or against it, though.
     
    On the one hand, it will almost certainly make for a better multiplayer experience in almost every case.
     
    You could make the point that the system might be open for abuse, but my main concern is that it is further eroding the concept of "purchasing a game." I've always been worried (read: paranoid) because Steam Terms of Use were changed a few years back to say that all you're purchasing is a license to play the game. That means you aren't protected under consumer laws in most countries (some parts of the EU possibly excepted). It also means, legally, that they have the right to do anything they want with your game, including taking it away completely. This is the first step they've taken towards that, and in that regard I find it a bit worrisome with a focus on the future.
     
    Further, while in many titles they may not be "taking the game away," in some they very much will be. Any MMO or MOBA, for example, as well as several other genres (L4D, et al.) are solely multiplayer experiences. If the dev happens to ban you, you have lost that purchase entirely.
     
    Tl;dr I think it will be good for multiplayer communities but I'm terrified of what it means for consumer rights and game ownership.
  9. Like
    hrot reacted to Svarog in Additional Hair Colors   
    Here's another tiny mod I made while experimenting with the code for fun. It adds some new hair colors to character creation screen.



    They may not be too realistic or anything but who said you can't go crazy in a zombie apocalypse Enjoy.

    Download: http://pz-mods.net/gameplay/SVGHair/ 

    Keep in mind, zombies will get random hair color so if you don't like green haired zombies you can go into the .lua file and remove the colors you don't like  or you can apply a mutator that comes with the mod that will remove some of the more crazy colors.

    Required Version: Project Zomboid Early Access Build 31.13

    EDIT: All of my smaller mods can be found in this thread, leave feedback there.
  10. Like
    hrot got a reaction from Kuren in Snow/Rain/Fog/Ambience   
    I would love to see fog in game. It will be great addition to game.
    Horde of zombies marching silently in thick fog
  11. Like
    hrot reacted to Svarog in Farming modding - things required to seed a plant   
    Welp, I know It's a little late but I figured it out.

    media\lua\client\Farming\ISUI\ISFarmingMenu.lua is the file where seed definitions are.
     
    if item:getType() == "PotatoSeed" or item:getType() == "PotatoSeed50" then table.insert(seedsList.potatoSeed, item); endChange PotatoSeed to Potato like below:
     
    if item:getType() == "Potato" or item:getType() == "PotatoSeed50" then table.insert(seedsList.potatoSeed, item); endAnd you can use potatoes as seeds.
  12. Like
    hrot got a reaction from Svarog in Farming modding - things required to seed a plant   
    Hmm i found a way around that i think.
    I just "removed" farming.Potato from game and replace it with farming.PotatoSeed and recreate properties of potatoes.
    So now in game it works as i want. Only in code it's looks strange
     
    It's look like this now in vegetableconf.lua
    -- Potatos (16 to 20 weeks to grow)farming_vegetableconf.props["Potatoes"] = {};farming_vegetableconf.props["Potatoes"].seedsRequired = 4;farming_vegetableconf.props["Potatoes"].texture = "tileThuztorFarming1_potatoMature";farming_vegetableconf.props["Potatoes"].waterLvl = 65;farming_vegetableconf.props["Potatoes"].timeToGrow = ZombRand(350, 415);farming_vegetableconf.props["Potatoes"].minVeg = 14;farming_vegetableconf.props["Potatoes"].maxVeg = 20;farming_vegetableconf.props["Potatoes"].minVegAutorized = 10;farming_vegetableconf.props["Potatoes"].maxVegAutorized = 24;farming_vegetableconf.props["Potatoes"].vegetableName = "farming.PotatoSeed";
  13. Like
    hrot reacted to Trojan_Turps in Makeshift roof   
    Sometimes I would like to live in a hut in the woods. But I can't because I just get wet because I'm not a high level carpenter.
    I understand the reasons behind needing to be a high level carpenter to build stairs. I also don't want to talk about ladders here.
    I want to be able to craft a makeshift roof. A roof that I can build above my head that is not load bearing. It would keep the rain off but if somehow you try and walk on it you fall through and break yourself.
    There would need to be some sort of game mechanic that stops people from making silly floating roofs. (I'm not sure how hard that would be?)
    I'm thinking something like-
    Tree branches + twigs = makeshift roof
    This would also help clean up some of the mess made by chopping down lots of trees.
  14. Like
    hrot reacted to Geras in Special perk for every occupation   
    I had this idea today about every occupation having it's special trait like "Axe Man" for Lumberjack (...I'm a lumberjack and I'm okay...).
     
    Of course some of them will be better than others (compare "Desensitized" to "Night Owl" for example).
     
     
    My ideas would be:
     
    Fire Officer - "Fire Training" - Puts out fires quickly and never gets burnt - fire extinguishing would be broken for a while because we can't even do that yet (can we?) but in the future builds... who knows.
     
    Police Officer - "Trigger Discipline" - Uses pistols more efficiently than others - would give a bonus to accuracy with pistol, slower pistol deterioration, faster clip reloading.
     
    Park Ranger - "Man of the Woods" - Faster and quieter foraging, gets happier after a night in a tent under the stars - would give some happiness and entertainment  when sleeping outside in a tent and would also not attract zombies from the entire screen when foraging, 1/2 time needed to forage
     
    Construction Worker - "Beast of Burden" - Can carry more than others - carrying all those concrete bags during his/hers would finally pay off. +3 (+4?) main inventory carrying capacity.
     
    Carpenter - "Steady Arm" - Uses less nails in construction - i.e. someting needs 6 nails to build for a non-Carpenter but for a Carpenter it drops to 4. If something needs 4 nails it would need 3 etc. etc. etc.
     
    Burglar - "Like a Shadow" - Does not trigger burglar alarms, pries windows with ease - less chance to perma-lock a window when prying, would not trigger alarms. Alarms and locks are for honest people, or so they say.
     
    Chef - "Blade Confident" - Performs jaw-stabs twice as fast, kitchen knives last much longer - would require half the animation time to jaw-stab, kitchen knife probability to drop condition would be 1 in 15 (hunting knife is 1 in 20) instead of 1 in 2.
     
    Repairman - "This Will Hold" - Puts more life in repaired items - +30% flat bonus to possible repair i.e. glue (2 uses) has 10% possible repair for a Baseball Bat. That perk would make it 40%.
     
    Farmer - 
     
    Fisherman - 
     
    Doctor - 
     
    Fitness Instructor - "Running Enthusiast" - Does not get tired quickly when running, rests easily - could run for twice (or 2/3) the distance compared to a normal person with the same level of sprinting before getting the "Moderate exertion" moodle, would rest in half the time from exertion moodles.
     
    Burger Flipper - 
     
    I have not figured out the remaining occupations yet. I was thinking of a "Frying pan Maestro" - Faster frying pan swing - for the Burger Flipper, but he gets a bonus to blade accuracy so it would make no sense.
  15. Like
    hrot got a reaction from Svarog in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  16. Like
    hrot got a reaction from bvhv in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  17. Like
    hrot got a reaction from uberevan in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  18. Like
    hrot got a reaction from Aurex in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  19. Like
    hrot got a reaction from Rommert in Suggestions around NPC/Occupations   
    I think spawning in own character's house is best option because as Suomiboi said you could spawn in very very good place.
    It could be a sandbox option though but when you spawn in places like hospitals etc there should be zombies all over the place so you would need to get out quickly but it would be very fun and interesting to start in those places.
  20. Like
    hrot got a reaction from Rommert in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  21. Like
    hrot got a reaction from Some Clever Username in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  22. Like
    hrot got a reaction from CaptKaspar in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  23. Like
    hrot got a reaction from Jsnazz in Change panic suggestion   
    Panic is now something that doesn't do much. It has practically no effect on a character. Players don't care that characters are panicked etc.
    I suggest implement "fear" moodle/system to fix that.
    It could be something like this:
    Character is very panicked (max lvl of "panic" moodle) for long time because for example: horde of zombies are chasing him and then player would lose control over his character for some time and character would run away mindlessly from horde. It is realistic and it would force players to maintain panic level ( like we maintain other things like hunger, health etc.) or bad things gonna happen because character could run away in wrong direction.
    I know that many people don't like idea of losing control over their characters and i don't like it too but in this case it would be good thing. Now "average joe" has nerves of steel and he don't care if he fight with a spoon with 100 zombies for 5h in his first day in apocalypse.
    Normal people could be just in such strong shock that it would cause things like runnig away without thinking.
    Also resistance to be panicked/feared should be gained over time. After 3-6months character would be familiar with fighting zombies so he wouldn't panic so quickly.
    Also there was a topic with many great suggestions to panic system a year ago:
    http://theindiestone.com/forums/index.php/topic/6663-positive-and-negative-effects-of-panic/
  24. Like
    hrot got a reaction from Sliderpro in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  25. Like
    hrot reacted to MrZombifiedGamer in Should be able to rest in tents + Tents should keep you dry.   
    Should be able to rest in tents and they should keep you dry, so maybe an extra option for tents labeled 'take shelter' when you basically crawl in to get out of rain? 
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