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hrot

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Everything posted by hrot

  1. I aggre with MrZombifiedGamer. You can't judge diffuculty of game now. It's early acces after all and many many things are still not in game. Also for me weapons have really unlogical level of endurance. I have axes that i used for ages, that my father used and they are still functional and in good shape after ~20 years. They need sharpening once in a while and that's all. Now in game i chopped like 20 trees and my axe is destroyed. Same thing with baseball bat, like seriously after 100hits it's broken. If you want game harder then make it more realistic, simple. Don't come with unlogical, not realistic ideas to magically solve the problem. For example farming. If growing carrots will take 5months like in real life things would be not so easy right? and same with all others plants. Also zombies numbers. At start game there should be ~7k zombies (if you add number of people in 2 cities) and they should not spawn until like 2-3months when large hordes from bigger cities start travel in countryside (zombie hordes from East Coast). So they will spawn at edges of map ( on roads not in forest) and will travel through city to find something. For me exhausting system is good now. Eating system need rework but it's planned already. So be patient and wait, there is still much work to do.
  2. I'm the only one that don't like spawning zombies with no real reason? Zombies spawning and movements should be logical. Not just randomly spawning because i built 2 walls.
  3. I agree witj Kajin. I'm against it. Too complicated and practically nobody now has any knowledge about it.
  4. Suggested before. You can craft log walls now in game. I suggestes ability to craft a log cabin in one of my thread but i don't know what devs think about it.
  5. I suggested this some time ago. It would be great if normal books take same time to read as skill books. Now it's not so realistic when character can read normal book in 5min in game time.
  6. I don't thing there is feature like that in game now. I like your idea a lot.
  7. Game is still in alpha so it's easy. Many things are not added yet like vehicles, npcs etc etc. So don't complain and just wait. It's alpha not finished game. Sewers, underground, diggind is planned.
  8. I agree that maintace firearms should be harder but maitaning melee weapons should be easier and knife dmg is fine in my opinion (it's high risk high reward weapon).
  9. I like this idea. Panic/fear system should be changed. Now it doesn't do anything practically and it doesn't matter for players if character is panicked or not. So anything that make panic a real factor and something you must take in account is good.
  10. Thanks for replies. Yes, my bad. I didn't see help section before. I will ask moderator to move my topic then. Edit: moved to proper section
  11. NPCs and vehicles. I hope NPCs will not be just "survival robot 2000" but it will be more like in reality.
  12. hrot

    Scars

    People wouldn't know how you get those scars and having a lot of scars sure affects in some way interactions with people. Also what's bad with earning traits during gameplay?
  13. I would like to change things like how many time it's take to have grown up plants. Changing times to perform task as choppings trees, craft carious things from carpentry. Changing materials in various recipes. Also i would like to change size of visibility bubble around character if this is possible. Can someone explain how makes those little changes? I don't want add anything or make something complicated but i didn't find anything in forum. Thanks in advance
  14. I wonder if this could be done to mode where everything would be automatic -> no need for admins with commands etc. And sadly for now i don't have any knowledge about modding
  15. hrot

    Scars

    I think it could give some trait if your character would have many scars. Like "fearsome" for example or something like that. It would give respect or just cause fear when interacting with other NPCs. Face scars should be more valuable than others.
  16. It depends if you drink water or not. Also i think more realistic and logic eating/hunger system would be very nice. Now character can eat 2 leaves from forest in 1 day and he is perfectly fine.
  17. Traps for zombies or larger animals are planned i think. I like spike fences idea but i don't really understand how player could troll with that in multiplayer PvP.
  18. Hmm i think i didn't make it clear. By paraglider i mean paraglider with a engine. Something like this: It doesn't require any hills, mountains etc. It can be used on flat terrain. It doesn't need much training/ knowledge but i think that it's not so necessary to PZ.
  19. hrot

    Boat!

    They don't have required level of movement coordination to swim. They would float in water and nothing more really. You can't compare floating base which is just a exploit and nothing else to realistic idea of boats. I think a little larger boats could be in game. You could sleep and storage things in there but you will still need to go out to loot food etc. So large boats would not be heaven, you will have to get food and other things to survive in long term. Also NPCs would be huge threat to someone with a huge boat. Boats are just good idea in zombie apocalypse scenario like being in forests is more safe than in center of city.
  20. The place where PZ is set is under quarantine, if you were to use a helicopter, you would probably just get shot down by the military anyway. In all modes of PZ there is quarantine? I thought it's only in Kate&Baldspot story. I think there is no reason to have helicopter. You must be pilot to use it and you can't figure it out by yourself. It's just too complicated / complex. It would be overpowered or useless. Not so good idea in my opinion. On the other hand maybe paraglider could be a thing? I don't know how common are they in USA but in my country it's common thing to see on sky. It's not so complicated to use / fix it.
  21. I'm pretty sure that there will be options in sandbox with npc like their numbers, behaviours, arrangement.
  22. I think we are lovely in this thread I'm also not a native English speaker so maybe sometimes my posts may be not polite or something but I had no such intentions to be rude / aggresive etc. If this would be in that way it's will be not so bad. Some players would take risk because of importrance of some items and lack of skill to make them.
  23. Well it's about that after all because now berrier are OP because of that broken hunger/eating system. If system will be fixed foods like berries will not be powerful etc so there will be no reason to remove eating 1/4 option to balance things out.
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