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PackerHavoc

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  1. So does this mean there could be potential for the Fire Officer to gain a fire fighting perk, as is uses half as much material to put out a fire?
  2. There is a Mod that is working towards this http://theindiestone.com/forums/index.php/topic/5445-horizon-clock-mod-v02/
  3. There are a few grills that exist already in game, you could make them act like the camp fires, add fuels such as charcoal, gas, propane, etc. (basically use the campfire as your base and just change the image and fuels) http://pzmap.crash-override.net/#0.40484503085289325,0.23406806038878555,1701.1244999642183 http://pzmap.crash-override.net/#0.3982281107083798,0.23163443018331314,2278.812612477788 I like this idea
  4. With the addition of Keys into the new build I think a nice addition to go along with it would be the ability to dismantle doors using a screwdriver and be able to retrieve all the hinges and door knobs. As with the current situation of destroying the door there is a chance that the door knob could be lost, rendering the key useless. I know that the problem with that is that technically a door is then made with screws, so would that require the need to add screws? In the long run I would say yes, but to be fair I have never had a door assembled with nails, or without a drill. Just saying To make it fair you could only dismantle a door from the inside, as most doors can only be dismantled from the inside. But don't make it 100% effective, instead it would just have a higher percentage of dropping. Since some things just break from age. The door can still break to planks like it does currently. This would be a safer option for base builders as it would give a higher chance of items, and it would allow people to take the door knob for a key that they just found, instead of not knowing what house the 5 keys you have go to. This would also give the screwdriver more use in the game.
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