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nolanri

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  1. Like
    nolanri got a reaction from Leoquent in RELEASED: Build 38.22   
    At least you got to see that beautiful roof before that zombie right in front of you became visible, right before eating you...worth it.
  2. Like
    nolanri got a reaction from DramaSetter in RELEASED: Build 38.22   
    At least you got to see that beautiful roof before that zombie right in front of you became visible, right before eating you...worth it.
  3. Like
    nolanri got a reaction from DramaSetter in Survivors?   
    http://steamcommunity.com/sharedfiles/filedetails/?id=786130456
  4. Pie
    nolanri got a reaction from shadebanana in Survivors Mod   
    Other survivors will spawn as you explore the map, many will fall to the hordes and die, but some may join you, and others may try to kill you!
     
     
    Direct Download
    Steam Workshop
    Development Thread
     
    All of the major problems/bugs are more or less sorted out now, and the mod is very playable.
     
    Some known problems include:
    -Occasional crashing from java side error in player update function.  Sometimes it almost never happens for hours, but other times it seems to happen frequently. 
    -If you are using mouse and keyboard, the survivor will be forced into "facing" the direction of your mouse whenever you attack. For a brief moment they will turn from whatever direction they are facing and face the direction of your mouse.
    -spawning items with necroforge will not work with this mod enabled
  5. Like
    nolanri got a reaction from bl259 in Survivors Mod   
    Other survivors will spawn as you explore the map, many will fall to the hordes and die, but some may join you, and others may try to kill you!
     
     
    Direct Download
    Steam Workshop
    Development Thread
     
    All of the major problems/bugs are more or less sorted out now, and the mod is very playable.
     
    Some known problems include:
    -Occasional crashing from java side error in player update function.  Sometimes it almost never happens for hours, but other times it seems to happen frequently. 
    -If you are using mouse and keyboard, the survivor will be forced into "facing" the direction of your mouse whenever you attack. For a brief moment they will turn from whatever direction they are facing and face the direction of your mouse.
    -spawning items with necroforge will not work with this mod enabled
  6. Like
    nolanri got a reaction from Jericoshost in Survivors?   
    http://steamcommunity.com/sharedfiles/filedetails/?id=786130456
  7. Like
    nolanri got a reaction from Akimbo Swords in Survivors Mod   
    finally a nice menu:

  8. Like
    nolanri got a reaction from 956Texas in Survivors Mod   
    Take a look at the lua/client/prespawns.lua file.  you can copy a line that defines a preset survivor, then change the coordinates and anything else you like.
  9. Like
    nolanri got a reaction from Rafer in Restless Zombies   
    This mod has the same effect as the Nocturnal Zombies Mod but the AI is in effect all the time and not just at night.

    Zombies often stand around in groups doing nothing until they see or hear something. But not anymore!
    This mod will gives Zombies Primal hunting instincts and they will be moving around a lot more, scattering in random directions and be restlessly searching ... for you. 

    Tested and working on Multiplayer 

    Note that the AI effect is triggered by passing time so, if you set sandbox settings to make days longer it will lesson the effect this mod has on the zombies movements. 

    http://undeniable.info/pz/RestlessZombiesMod.php
  10. Like
    nolanri got a reaction from xXxFANCYCAPYBARA36xXx in Survivors Mod   
    yes if someone made the models for dogs,
  11. Like
    nolanri got a reaction from DresdenBBQ in Survivors Mod   
    finally a nice menu:

  12. Like
    nolanri got a reaction from Jason132 in Survivors Mod   
    UPDATE: (Requires UPDATE Zombie.zip)
    - Big performance boost, higher fps, less slow down, less lag etc
    - Fixed moodles bug
    - Fixed common pathfind error making survivors not able to move sometimes
    - Fixed Necroforge gltich
    - Fixed Survivor sometimes misjudging thier own attack range
    - You can now Die as a controlled survivor without losing your save or the game exiting. But If your MAIN character dies, whether you controlling him or not, game will end.
    - Survivors now have a chance to flee rather than attack a zombie depending on their panic level AND how many zombies are near by, ie more panic and or zombies means less chance survivor will try to attack, more chance they will run or avoid
  13. Like
    nolanri got a reaction from Jason132 in Survivors Mod   
    finally a nice menu:

  14. Like
    nolanri got a reaction from ddraigcymraeg in Survivors Mod   
    set MaxHostileNPC=0 in the settings, and don't ever turn on pvp. 
  15. Like
    nolanri got a reaction from ddraigcymraeg in Survivors Mod   
    UPDATE: (Requires UPDATE Zombie.zip)
    - Big performance boost, higher fps, less slow down, less lag etc
    - Fixed moodles bug
    - Fixed common pathfind error making survivors not able to move sometimes
    - Fixed Necroforge gltich
    - Fixed Survivor sometimes misjudging thier own attack range
    - You can now Die as a controlled survivor without losing your save or the game exiting. But If your MAIN character dies, whether you controlling him or not, game will end.
    - Survivors now have a chance to flee rather than attack a zombie depending on their panic level AND how many zombies are near by, ie more panic and or zombies means less chance survivor will try to attack, more chance they will run or avoid
  16. Like
    nolanri got a reaction from MrDeliberto in Zombie guards   
    Here is what I got so far:
     
     
    But then I admit I got distracted and ended up doing this:
     
  17. Like
    nolanri got a reaction from BloodStrider in Zombie guards   
    Here is what I got so far:
     
     
    But then I admit I got distracted and ended up doing this:
     
  18. Like
    nolanri got a reaction from miked79 in Impendin' 37   
    Just stopping by to throw my name in the consideration pool
  19. Like
    nolanri got a reaction from Faalagorn in Zombie guards   
    Here is what I got so far:
     
     
    But then I admit I got distracted and ended up doing this:
     
  20. Like
    nolanri got a reaction from trombonaught in Zombie guards   
    Here is what I got so far:
     
     
    But then I admit I got distracted and ended up doing this:
     
  21. Like
    nolanri got a reaction from DresdenBBQ in Impendin' 37   
    Just stopping by to throw my name in the consideration pool
  22. Like
    nolanri got a reaction from grammarsalad in Zombie guards   
    Here is what I got so far:
     
     
    But then I admit I got distracted and ended up doing this:
     
  23. Like
    nolanri got a reaction from grammarsalad in Zombie guards   
    Oh, OnZombieUpdate event works.  and im feeling motivated so i'll work on a zombie capturing mod. 

    I'm imagining for starters, craft lasso stick with a rope and stick, then wack a zombie with it, after you hit a zombie with it, the zombie will be basically be immobile and you can drag it around, but attacking will also be disabled while doing this.  
     
    then find a nice spot, take out your hammer and drive the stick lasso into the ground basically mounting your captured zombie to that spot and freeing up your hands once again. 

    or alternatively, a key or option to just drop your wrangled zombie freeing the zombie .
     
     
    idk about the camouflage part of it, but we'll see
  24. Like
    nolanri got a reaction from xXxFANCYCAPYBARA36xXx in Impendin' 37   
    Just stopping by to throw my name in the consideration pool
  25. Like
    nolanri got a reaction from ddraigcymraeg in Impendin' 37   
    Just stopping by to throw my name in the consideration pool
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