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nolanri

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Everything posted by nolanri

  1. I looked at the code for the pillow silencer mod and it does not use any weapon part to achieve the silencing effect. There are lots of ways to achieve this effect of having a ranged weapon with low sound radius but I would like it to be from attaching a weapon part. And since the weapon parts use these modifier attributes to change the values of the weapon I need one to be added that effects the SoundRange attribute of the weapon. The pillow silencer mod does not do this, nor does any other mod i have seen. I have even checked some Gun mods code. And there seems to be no weapon part modifier that can effect the "SoundRange" attribute of a weapon by attaching a weapon part. So I hope it could be added for the next build.
  2. sure i can make a new pistol that has low SoundRange. But I want to make a weapon attachment that lowers it. So the weapon code wont help. The weapon parts use these "Modifier" Values to adjust specs on the weapons they get attached too. So we are looking for a Modifier Variable for the SoundRange attribute of a weapon. I don't think it exists in the game engine right now, so I'm hoping they can just add it for next build.
  3. for example: Lasor has WeightModifier = 0.2, HitChanceModifier = 5, ChokeTubeFull has WeightModifier = 0.1, AngleModifier = 0.1, DamageModifier = 0.5, I want to make a weapon part to lower the SoundRange attribute on a weapon. Is there a Modifier that can change the SoundRadius attribute on a weapon? And if not, is there a list of all the attributes that can be modified on a weapon with weapon parts the ones I know of are: AimingTimeModifier AngleModifier DamageModifier HitChanceModifier MaxRangeModifier MinRangeModifier RecoilDelayModifier ReloadTimeModifier ToHitModifier WeightModifier
  4. http://www.aggressivegaming.org/newdawn/wiki/ We now have a page where you can look up all the information on any Item, weapon, craft, recipe on Project Zomboid including anything added from the Hydrocraft Mod! From the list of items or crafts click on any item or recipe name to see all the info on it. The Item page will show all the info, attributes and values of the item. And below that it will show any Recopies that require the item as an ingredient. And any Recopies / Crafts that can create said Item. The Recipe page will show all the info, required ingredients, skills and tools for any recipe. And even what book must be read to learn that recipe if needed. Hydro and The whole Dev Team at Aggressive Gaming's Newdawn helped to build this for you guys! So enjoy! http://www.aggressivegaming.org/newdawn/wiki/
  5. I was hoping to make a nice page on our forum showing a list of who is currently playing on the server by extracting the information from logs of who connected and disconnected and when. But disappointed to see that the log only shows connects and no disconnects. It would be great if we could optionally add more info to logs such as these disconnects, and or player vs zombie interactions such as players receiving scratches / bites. then me noticing the whitelist table in the db file in the db folder gave me some renewed hope that it would contain some information i could use to make a list of whos online. But it only had lastConnect time shown there. If you could add a lastDisconnect there it would be a snap to make a nice list of whos online. Or better yet just a isPlayerOnline bool in there. thank you for your consideration Nolan - AGN
  6. I want to be able to restrain a zombie to keep as a test subject (I play on a Role playing server). Perhaps be able to make a lasoo out of a rope, or craft some kind of leash with a stick and a rope. and use that in both hands to grab a zombie and take him where you want. And need some kind of cage to put him in. If i just surround him with walls or anything he will eventuall break out. maybe after the leash is on it you can stake the other end of the rope in the ground to keep him from moving to far. thank you for your consideration
  7. In real life we would be able to tell where the sound is coming from. Some kind of simple animation at the edge of the screen to give the user a general idea of what direction the thumping, gunshots ect sounds are coming from. thank you for your consideration.
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