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lerk

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  1. Like
    lerk reacted to Geras in Use Sledge Hammer To Break Concrete/Asphast Ground To Farm   
    1. Find a sand bag.
    2. Find a shovel.
    3. Fill sand bag with dirt.
    4. Spill that dirt on concrete/asphalt.
    5. Concrete/asphalt turns into dirt. Forever.
    6. ??????
    7. Profit.
  2. Like
    lerk got a reaction from Mr_Sunshine in Found an interesting radio easter egg...   
    Oh no!  The Nostalgia form OPF (Operation Flashpoint Cold War Crisis/Arma cold war assault)
     
    1: "12 O´Clock M1A1 Abrams 200"
    1: "3 attack M1A1 Abrams"
    3: "Roger"
    2: "Oh no... 3 is down!"
    4: "Enemy Soldier 100"
  3. Like
    lerk reacted to Furente7 in The 90's - Some things forgotten from game   
    Whilst not 90s per-say, I'd like a Nokia 3310 to double as a walkie-talkie and throwable or mountable weapon (Nokia 3310 warhammer anyone?)
    But seriously, these are great ideas, and personally I love the sort of feel older stuff gives off. Would prefer anywhere from the 50s to 90s theme for the setting anyday over a modern theme.
    Where are the gumball machines? Arcades? Lemonade stands? Flux capacitors?
  4. Like
    lerk reacted to KorruptkSwades in Do advanced Medical Options are planed?   
    Heart transplant ..... WHY NOT !?     
    you get zombified, so the surgeon puts you under some kind of medical coma ( i know sh*t-f**k all of medicine  ...) and removes your heart and gives you the heart of another human willing to sacrifice themselves (or not  ...) for your cause...
  5. Like
    lerk got a reaction from KorruptkSwades in Do advanced Medical Options are planed?   
    Hello first, its more an question then an suggestion but here is it.
    Do we get (Someday) ADVANCED Medical Options?
    Well im not talking about an heart transplantation but like some kind of intensive care. If you get infected with something and only an doc can help you. Sepisis is very dangerous and in a unhygyenic world pretty common. (Amputation is already an maybe)
    Well yet is it so, if you get shot in MP, you remove the bullet in 5 secounds, maybe disinfect and then stitch or bandage the wound. After about 30 secounds you just done. I know its IMENSIVE Work to code something (have some modding exp. with java) Hopefully you understand what i mean.
  6. Like
    lerk reacted to Blasted_Taco in Anyone else terrified of NPCs?   
    I always found it weird that when Kates died, Bob didnt felt sad or anything. 
  7. Like
    lerk reacted to Livio Persemprio in Ask Project Zomboid Developers TIS Anything 5!   
    i heard that the problem with vehicles is that they move to fast in multiplayer for the map to load. if that's true, then is it possible to have them in single player? will there be a vehicle like an rv where a player drive and the others chills inside like if it was a building?
  8. Like
    lerk got a reaction from Kuren in Tent Rework   
    Please Yes! But only very little protection (maybe a bit lesser then windows?) but an zed dont see you at distance. An it should keep out of rain and an bit warmth. Just like you sayed.
    1+
  9. Like
    lerk got a reaction from Albie in Tent Rework   
    Please Yes! But only very little protection (maybe a bit lesser then windows?) but an zed dont see you at distance. An it should keep out of rain and an bit warmth. Just like you sayed.
    1+
  10. Like
    lerk reacted to Albie in Tent Rework   
    Just a thought that's been kicking around for a while. Is there any way to change the tent kit? At the moment you can only sleep in it on single player, and in multiplayer it servers no purpose. I'm not sure how hard it could be to change, but is there a way to make the tent a one or two block wide shelter when you set it up? Like a very very small room with weak walls and weak zip door. This would at least enable you to use it for cover from the rain on multiplayer, and would not provide too much protection from zombies as to be overpowered. Would also be able to update it to involve the fatigue system and you could rest in there too.
     
    Obviously it's not a high priority, but just thought I'd mention it.
  11. Like
    lerk got a reaction from Kuren in New Claustrophobic Trait   
    Hello, i think its not very realistic if someone who has simple claustrophobic would panic in an warehouse or normal house. I do think that is possible with our engine, so i suggest that an claustrophobic only panics if he is in an small room (maybe 2*2?) And maybe an new trait that has extreme claustrophobic whitch is it like it is now.
     
    (
    - Level 1: big rooms - like warehouses and so on (more than x square tiles) make you anxious (uncomfortable?): "Confined space makes me anxious"
    - Level 2: average-sized rooms - living rooms, etc. (more than y to x square tiles) make you agitated "Walls are a little bit to close" or "Walls are closing on me a bit"
    - Level 3: small-sized rooms - bedrooms, etc. (more than z to y square tiles) make you stressed "Walls are definitely closing on me!" or "Walls are way to close!"
    - Level 4: tiny rooms - bathrooms, toilets, closets (from 1 to z square tiles) make you freak out "I want to get out!"
    ) Form Geras.
  12. Like
    lerk got a reaction from Asparagus in New Claustrophobic Trait   
    Hello, i think its not very realistic if someone who has simple claustrophobic would panic in an warehouse or normal house. I do think that is possible with our engine, so i suggest that an claustrophobic only panics if he is in an small room (maybe 2*2?) And maybe an new trait that has extreme claustrophobic whitch is it like it is now.
     
    (
    - Level 1: big rooms - like warehouses and so on (more than x square tiles) make you anxious (uncomfortable?): "Confined space makes me anxious"
    - Level 2: average-sized rooms - living rooms, etc. (more than y to x square tiles) make you agitated "Walls are a little bit to close" or "Walls are closing on me a bit"
    - Level 3: small-sized rooms - bedrooms, etc. (more than z to y square tiles) make you stressed "Walls are definitely closing on me!" or "Walls are way to close!"
    - Level 4: tiny rooms - bathrooms, toilets, closets (from 1 to z square tiles) make you freak out "I want to get out!"
    ) Form Geras.
  13. Like
    lerk reacted to Geras in New Claustrophobic Trait   
    I suggested some changes quite a while ago:
     
     
    I've noticed that as well. I think the best solution would be to create a whole new moodle for that, which would affect you in a similar (or the same way) as panicking does. This would prevent panic moodles from being affected (nevertheless, I agree that calming down from panic state should be sped up, as you can go to sleep when extremely panicked and wake up still panicking - doesn't make sense).
     
    Claustrophobia moodle should then, in my opinion, fade away in a matter of real time seconds after exiting a building. A good way to do balance this trait would be:
     
    - Level 1: big rooms - like warehouses and so on (more than x square tiles) make you anxious (uncomfortable?): "Confined space makes me anxious"
    - Level 2: average-sized rooms - living rooms, etc. (more than y to x square tiles) make you agitated "Walls are a little bit to close" or "Walls are closing on me a bit"
    - Level 3: small-sized rooms - bedrooms, etc. (more than z to y square tiles) make you stressed "Walls are definitely closing on me!" or "Walls are way to close!"
    - Level 4: tiny rooms - bathrooms, toilets, closets (from 1 to z square tiles) make you freak out "I want to get out!"
     
    How it would work:
     
    You enter a living room > you get Level 1, and quickly Level 2. Then you enter a 1 square tile closet > it jumps through Level 3 to Level 4, then you leave the closet to enter a warehouse > it drops through all levels all the way (quite quickly) to reach Level 1.
  14. Like
    lerk reacted to ethanwdp in Windows 10   
    Nnnnope.
     
    I'm staying on Windows 7 until I'm certain Microsoft hasn't fucked up again. I've been hearing a lot of bad press.
  15. Like
    lerk reacted to Konrad Knox in Please let us set character age   
    This is from the roleplayer dorks.
    Please let us set the character age, make it like 21 to 90 or something.
    It doesn't have to do anything, just helps immersion.
  16. Like
    lerk reacted to Konrad Knox in RELEASED: IWBUMS 32.19   
    RJ, because one day you wake up, and the girl is gone, and you're naked in front of an open window, and zombies are downstairs and all you have is a rope, a whip, and a pair of handcuffs.
  17. Like
    lerk reacted to ethanwdp in Cheat Menu V2.9.1   
    Glad to see that you enjoy this mod!
  18. Like
    lerk reacted to Konrad Knox in Build Yourself as a PZ Character   
    Pretty simple. Just like character creation, but you don't have to end up at 0 points.
    Let's find out how unbalanced, overpowered, or underpowered you really are.

    Rules:

    1. No lying, no trying to make yourself look tougher than you really are for the sake of being cool.
    2. Use PZ traits/professions as of 32.16

    That's about it.

    I am especially interested to hear from Lemmy, Binky, MashPotato, RJ, and pretty much other devs, because I'm certain they've done this in their heads already.

    So, I will start:

    Charname: Konrad Knox

    Profession: Fisherman

    Traits:

    Fit
    Former Scout
    Self Defense Class
    Hiker
    Dexterous
    Graceful
    Gardener
    Hunter
    Inconspicuous
    Keen Hearing
    Adrenaline Junkie
    Lucky

    Flaws:

    Disorganized
    Prone to Illness
    Weak Stomach
    Thin Skinned
    Slow Healer
    Hypochondriac
    Sleepyhead
    High Thirst

     

     
  19. Like
    lerk got a reaction from CaptKaspar in Repair and "keep" buildings   
    Hello, here is an more gameplay suggestions (more for late game)
    If you have build an house, or reinforced one, have rainbarrels and so on, you dont really need to get ever to an town. I suggest that you need to "keep" things like rainbarrels, the bag may can break...
    If you have some ideas for keeping an repairing things please post i ad them in here.
  20. Like
    lerk reacted to King jjwpenguin in Repair and "keep" buildings   
    Cool. Well good luck with the posting!
  21. Like
    lerk got a reaction from King jjwpenguin in Repair and "keep" buildings   
    Hello, here is an more gameplay suggestions (more for late game)
    If you have build an house, or reinforced one, have rainbarrels and so on, you dont really need to get ever to an town. I suggest that you need to "keep" things like rainbarrels, the bag may can break...
    If you have some ideas for keeping an repairing things please post i ad them in here.
  22. Like
    lerk got a reaction from Sterl500 in What are your favorite Zomboid Trait/Perk[s]?   
    dextrous, outdoorsman, weak stomach, slow healer (SP) slow reader (SP) maybe fast reader in MP
  23. Like
    lerk reacted to King jjwpenguin in Medical revamp and more.   
    Welcome. This is another one of my many LONG posts as you may know. So as normal I would like to thank you for taking a look at this and warning you, it will be a long post. Now I would like to get to the post so here we go.
     
                Let’s jump right into the list of new illnesses and injuries:
    ·       Headaches- This minor effect causes pain and strain when hearing noise or moving a lot. This is a symptom of dehydration, a fever, or head injuries.
    ·       Bruises- This is caused from blunt damage, and collision with things. It just causes minor pain when moving, hit, or damaged.
    ·       Sunburns- This is caused from being out over a long period of time without being covered or having sunscreen on. It will leave a lasting burn over exposed surfaces, and cause pain when touched or exposed to hot water as well as the sun.
    ·       Sweaty- This effect as described in my clothing ideas will cause clothes to become wet as well as dirty making zombies able to smell you from a short distance. It over time will also speed up the process of a rash forming.
    ·       Rash- This is caused when uncomfortable and wet over periods of time or caused be reactions to things. It will just simply make your character unhappy, move and work slower, as well as pain if not taken care of.
    ·       Wilts- These are like bruises but come from other sources.
    ·       Splinters- This is something that causes minor pain from working with wood bare handed. Removed by tweezers.
    ·       Sore- This is a Moodle caused by running or working for long periods. It makes you weaker and slower as well as pain whenever moving.
    ·       Toothaches- this is caused by eating junky food repeatedly for long periods.
    ·       Discomfort- this is another cause of rashes from being wet, multiple layers of clothing, and other things.
    ·       Cramps- These are caused by having too much junk, alcohol, or symptoms of illnesses.
    ·       Streep throat- This illness is caused randomly and causes pain whenever eating or drinking. It heals over time and with antibiotics.
    ·       Pink eye- This is caused randomly and fixed by eye drops. It causes a lower visibility arc and spreads faster if exposed to others with it.
    ·       Athlete’s foot- This is caused by being barefoot often or having dirty shoes mentioned in my clothing ideas. It causes discomfort and slight pain.
    ·       Fever- This is caught from being in cold temperatures, exposed to illness, or randomly. It causes you to feel hot and cold randomly, not be hungry or thirsty but still need it, and be tired constantly.
    ·       Cold- Caused by the same things as fevers but has different symptoms. With colds you feel tired, not hungry or thirsty, you sneeze often, have blurred vision, and sometimes a sore throat.
    ·       Sprains/tears- this is caused by pushing yourself past sore or exhausted and still going. It causes pain when moving, if walked on can lead to permanent damage in legs, getting more severe. It takes only about a week to recover and you require rest.
    ·       Flu- this is caused randomly like the cold and flu but makes you feel nauseous, tired, not hungry or thirsty, and sneeze often.
    ·       Ammonia- this comes from being wet and cold. It is like a really bad cold and fever but you need medical attention urgently.
    ·       Hypothermia- this is from being in the cold. It causes slowness in speed and working; you lose feeling of arms and legs, as well as start to lose your vision.
    ·       Heat stroke- much like hypothermia this is from the heat. It makes you thirsty and tired as well as sweaty. As time passes your vision blurs and fades until you black out.
    ·       Concussion- caused by blunt trauma this causes nausea and headaches.
    ·       Scrapes- these are caused by damage and do very little but cause pain and doo bleed slowly. Caused from minor damage sources.
    ·       Minor cuts- Like scrapes but these are a little bit worse and bleed a bit faster while causing more pain.
     
    Now for a list of new medical items and some with updated uses:
    ·       Weak pain killer- This is a pain killer found in houses that can stop minor pain
    ·       Strong pain killer- This is a painkiller that will kill almost any pain but can only be found in medical centers.
    ·       Aloe Vera- This is used to heal sunburns faster.
    ·       Sunscreen- this makes sunburns takes longer to occur.
    ·       Rash ointment- used to heal rashes or soothe them for the time.
    ·       Ice pack- Used to cool down
    ·       Heat pack- Used to warm up.
    ·       Toothpaste- helps prevent toothaches.
    ·       Allergy pill- used to stop allergies or sneezing.
    ·       Cold medicine- helps heal colds and makes you tired.
    ·       Medical braces- This helps you heal from sprains and strains faster.
    ·       Super glue- helps heals small cuts and scrapes.
    ·       Cough syrup-This helps heal colds, flu’s, and fevers.
    ·       Tongue depressant- This is possibly used for crafting?
    ·       Q-tips- like cotton balls, for disinfecting but more precise and does better for deep wounds.
    ·       Stethoscope- helps diagnose medical problems.
    ·       Eye drops- soothes pink eye.
    ·       Fungal killer- kills athlete’s foot.
    ·       Deodorant- his helps stop you sweating for a certain time.
    ·       Scalpel- this is used to cut and remove objects in the body with precision. It also could be a weapon.
    ·       Rubber gloves- These gloves can be worn during medical procedures so you don’t spread any illnesses or cause an infection that could prove fatal.
    ·       Crutch- This could be used as a weapon but also as a way to move with injured legs.
    ·       Syringe- possibly for stronger medical things or used for other things.
    Now for the new occupations and ETC:
    ·       Diagnosis system- This system proposes that doctors can make a flawed diagnosis on both the living and dead. The higher the skill the more accurate the diagnosis. It will be able to tell whether he is stabbed when low leveled to what tool was used, at higher levels. This skill also has a variation where it is the diagnosis of the mental state of people.  (Proposed by Jericoshost. Link down below.)
    ·       Psychiatrist- This job costs -6 but in return gives +2 to the skill of Observant and the trait analytic.
    ·       Doctors- Now can tell the different wounds at a higher chance then an average player. (1.2X boost)
    ·       Observant skill- This skill is the skill of observing you surroundings and understanding players/people better. The higher it is the better you can read NPC’s and observe little details around you.
    ·       Analytic trait- This trait boosts the speed the observant skill levels up and increases its effectiveness.
    Now as always this post has to end so I would like to thank you for taking the time to look at this and enjoy.
    Links:
    1)     Injuries revamp idea by Jericoshost.
    http://theindiestone.com/forums/index.php/topic/15628-diagnosis-and-injury-re-vamp/
    2)     Clothing ideas.
    http://theindiestone.com/forums/index.php/topic/14771-clothing/
    3)     Animal and pets idea.
    http://theindiestone.com/forums/index.php/topic/15926-animals-pets-and-hunting/
  24. Like
    lerk reacted to King jjwpenguin in animals, pets, and hunting!   
    Welcome. This is another one of my many LONG posts as you may know. So as normal I would like to thank you for taking a look at this and warning you, it will be a long post. Now I would like to get to the post so here we go.
               
    Let’s start off with a list of the wild animals.
    ·       Bear- this is a hostile animal. It takes a good amount of hits to kill and deals massive damage. It can scratch, bite, and stomp. It will only attack if it is defending cubs, defending a kill, has been attacked, or is hungry. They will hunt other large animals but will retreat if they know they can’t win. (Against animals) they will also try to eat food lying on the ground and will fight off zombies. They will rarely spare your life.
    ·       Wolf- these animals are pack hunters. They attack in groups but are not the strongest. They will attack for food, protecting territory, and even if they just see you. They are faster than you and can deal a good amount of damage alone. They do bite and scratch with bites dealing the most damage. They will either die fighting or attempt to run. Otherwise they are taking you down.
    ·       Coyote- These animals much like Wolfs do eat in meat and attack in pairs. They are a bit smaller and weaker than wolfs as well as a bit more kind towards people. They are not as likely to attack unless starving or attacked. They will go more towards houses in the woods as time passes. They both bite and scratch but mostly bite. These animals are also about the same speed as a wolf.
    ·       Badger- This small animal lives in burrows around the woods. They are aggressive and will fight off you and much bigger predators. They will bite and scratch doing some damage but can be killed with a few swings of a bit or a gunshot. They will find food like worms and grubs but foraging but will raid your traps if available. Also if they eat rotting fruit they become intoxicated. It does bite and scratch but it is not life threatening.
    ·       Deer- This animal is very skittish and prey to most hunters. It does not attack but tends to flee if you are spotted.  The males do have horns and will fight off predators if needed too but this is not a concern. It can be taken down with a good shot but can take a few if unskilled.
    ·       Fox- This is another animal much like they wolf and Coyote. These animals will hunt alone and are rarely in any group. Like the wolf they do bite and scratch but tend to go for smaller prey. They will fight if backed into a corner. They do try to scavenge kills and are cunning. They will attack in a smarter way then a wolf or coyote. They do deal about the same damage as a coyote and can take the same amount of damage.
    ·       Skunks- This animal is neutral. It will try to run at first but then if fails at running will spray a foul spray leaving your character smelling awful making you sad and annoyed while alerting Z’s of your location and making most animals flee from miles away. The animal can only spray so many times before being unable to do so. It can scratch and bite but these are of no major threat besides pain. They are nocturnal and sleep in burrows during the day. They also eat small bugs and berries. It also will defend from predators. They still can only see about 3 tiles (since they only see about 10 feet irl.)
    ·       Moles- These animals are rare to see but can be found while digging in burrows. They are pretty much passive besides taking from gardens and making burrows.
    ·       Raccoon- These smart little critters are a whole heap of trouble. They are neutral so they will only attack if they are attacked. They can get into creates if unlocked as well as garbage cans. They will only attack if cornered but will commonly run. They also will attempt to steal anything food related.
    ·       Beaver- This animal is a passive anima found near rivers and will attempt to cut down trees. They can bite but only at really close range. They are more or less semiaquatic rats.
    ·       Mice/rats- Mice are small animals that will infest your home if you leave food around or dropped. They are very uick breeders and can also chew wires causing some problems. Rats are a bit stronger and tougher. They bite harder, will chew wires, steal food, and will leave droppings around that could be toxic to be around making you sick.
    ·       Bobcats/mountain lions- These animals are like wolves but faster, tougher, and rely on scratched more than biting. They also can climb up trees and can be found in numbers from one to three.
    ·       Bats- These are like birds but will appear at night.
    ·       Birds- These fly through the sky diving to pick up bugs and small rodents. They also may land on occasion and eat but rarely.
    ·       Shrews- These are like badges but smaller and weaker. They also scratch rather than bite and cause long lasting pain. They can’t see very far however.
    ·       Rabbits- these animals are meant to be hunted. They are passive, fast and live in burrows. They also can be trapped.
    ·       Wild dogs- these are stray dogs. They slowly become more like wolves as each day go by. They can act different depending on the species of dog that they were and how long they have survived.
    ·       Stray cats- these much like dogs may change over time but are typically more skittish and faster.
    ·       Small lizards- These are small lizards that can be eaten and trapped. They are passive and will scurry around when approached.
    ·       Moose- this is like a deer with horns but will charge on sight. They are aggressive and will charge and trample you. They are also stronger than deer and are slightly faster.
    ·       Horse- This is a passive animal that will change as the apocalypse goes on.
    ·       Cow- These large animals will run from predators but remain very passive throughout life. They can also be milked for milk.
    ·       Chicken- These small birds are very fast and will scratch. They will also however lay eggs and are good for food themselves. They are really just oversized birds.
    ·       Goats- These are small mammals that will run from predators but can’t really do much besides charge with very little damage. They can however be milked.
    ·       Sheep- these are goats but instead of making milk they grow puffy fur.
    ·       Squirrels- These evil little creatures are passive. They will steal things like nuts from the ground and scurry back to the safety of the trees. They are pretty much mice that climb trees.
    ·       Turkey- These animals are quick and agile but will not attack. They are passive and prefer to run. They cannot fly but they can manage to jump up over certain objects. These animals are easy to kill if you can catch them. They will eat things like berries and other small food items.
    ·       Porcupine- this small mammal is passive and will avoid conflict. If startled it will fire small barbs that can stick into your skin causing pain. It can only do this so many times but will attempt to flee after firing the first time. It is best to kill from range.
    ·       Box turtle- The turtle is a small animal much like the frog but has a shell. It will commonly be found by the water and is normally found hidden in its shell. It can’t just be killed by certain melee weapons. It can however be butchered if caught/picked up.
    ·       Snapping turtle- This is a variation of a turtle that does attack. It attacks by biting. It has a thick shell protecting it from some melee weapons. It will bite if approached. It can be found on land or water.
    ·       Crayfish- this is an animal that can be caught and trapped in the water. It can pinch and cause very minor damage and slight pain for a moment.
    ·       Toad- This animal is like the frog but tastes awful if eaten raw and will cause sickness unless cooked.
    ·       Frogs- These animals are just an animal that can be found, captured, and eaten.
    ·       Snake- This is an average snake. It will not bite unless cornered. It is quick and not easy to find.  It does look similar to the poisonous variant but still has few differences. They will also try and steal from traps or eat prey available on the ground.
    ·       Venomous snake- this is just like the snake but a single bite can be deadly. It will hunt more actively. It will go after large prey and will attack if approached.
     
     
     
    Now for the second part, now the pets and tamable animals.
     
    ·       Dogs- Lets start off with the best pet. (I am a dog person if you can’t tell) They come in many breeds. They can be poodle, Great Dane, German Shepard, Beagle, Dachshund, husky, Labrador retriever, bulldog, pugs, border collie, Pomeranian, basset hound, pointer, Dalmatian, Saint Bernard’s, and pit bulls. Over time the smaller dogs like pugs will die off. Some dogs that are larger are better offensive like the German Shepard. Others like the Pomeranians are louder but easier to be trained like the Pomeranian. Others like the pointers make good hunting dogs. But as time goes on dogs become more rare and harder to tame. The bigger stronger dogs will survive but also are more aggressive due to survival.
    ·       Cats- these smart animals come in 2 variations that I know of. Long or short haired. They are more skittish but also are good for catching birds and mice. They also are very agile and can climb up and over many things. ( I don’t know much and could use help here.)
    ·       Horses- These will eventually become more skittish and hard to tame. They can be ridden but need lots of hay and grass.
    ·       Rabbits- these fluffy puffs of fur are just here for food, or comfort.
    ·       Lizards- Like rabbits they are food or friend.
    ·       Snakes- These animals are just like passive snakes anyway but in a cage.
    ·       Small fish- Did anyone say sushi?
    ·       Box turtle- Food or friend once again.
     
    Now for the final part that will be updated over time. Sorry for any missing items. The ETC. column:
    Jobs
    ·       Veterinarian- This job costs -2 points but in returns gives +2 to the skill of animal first aid and +1 to animal training skill.
    ·       Dog trainer- This job costs +4 points but in return gives +3 to animal training.
    ·       Pest control- This job costs +2 and in return gives +3 trapping and +1 to tracking.
    ·       Farmer- This job already exists but now costs 0 and gives +1 to animal first aid.
    ·       Pet groomer- This job costs +6 and in return gives +1 to animal training skill and +1 to blade maintenance.
    ·       Hunter- This job costs -8 but in return gives you +2 sneaking, +2 light-footed, +2 tracking, and +3 aiming.
    Illnesses
    ·       Rabies- This illness infects though bites. It will kill over a period of 2-7 days. Animals will randomly contract it and become very thirsty and more aggressive. They will attack on sight or just run around berserk if infected. The meat from these animals may also be tainted and cause sickness.
    ·       Poisoned- This is the effect from being bitten by poisonous snakes. It will kill in anywhere between a few hours to 3 days. It will cause major pain and can’t be cured at the moment.
    Skills:
    ·       Animal first aid- This is the skill of healing animals after injuries. The higher the skill the faster you work and the quicker they will heal. At higher levels you can start to help larger animals.
    ·       Animal training- This is the skill of training animals. The higher your skill the faster you train animals and the better they will listen. Once you get to animal training level 6 you can tame horses and then ride them.
    ·       Tracking- This is the skill of following animals and detecting where they have gone. This doesn’t just apply to animals though. So watch your back.
    Features:
    Animal’s attraction and repulsion- Animals will be attracted to things like food, open shelter, or safe nesting areas.  On the other hand animals will be repelled from things like the smell of smoke or fire. Some avoid loud noises and others are attracted to them. Each animal is attracted and repelled to many different things.
    Animal’s necessities- All animals need an array of basic needs from food, to shelter, to water. Each animal must have food, shelter, water, and warmth. They will not live in an area where they can’t get ahold of these things easily. Some animals will also look for things like premade shelters like burrows and logs while others will dig burrows or dig into logs. Each animal does have needs to set up home or to live there and if not met will leave or move away.
    New traps and items. (Descriptions coming later)
    ·       Dog collar
    ·       Dog bowl
    ·       Dry dog food
    ·       Dog treat
    ·       Cat treat
    ·       Chew toy
    ·       Squeaky Toy
    ·       Bone
    ·       Bell
    ·       Scratching post
    ·       Cat litter
    ·       Hay
    ·       Barrel trap
    ·       Laser pointer
    ·       Dog whistle
    ·       Yarn
    ·       Salt lick
    ·       Saddle
    ·       Muzzle
    ·       Leash
    ·       Harness
    ·       Shock collar
    ·       Animal Droppings
    ·       Sticky traps
    ·       Fly traps
    ·       Brush
    ·       Shears
    ·       Fishbowl
    ·       Rabbit cage
    ·       Chicken coup
    ·       Heat lamp
    ·       Bird seed
    ·       Bird feeder
    ·       Bird house
    ·       Animal pen
    ·       Potty pads
     
    Now as always this post has to end so I would like to thank you for taking the time to look at this and enjoy.
     
    Links: to my other ideas and posts.
     
    ·       Clothing ideas:
    http://theindiestone.com/forums/index.php/topic/14771-clothing/
    ·       Temperature ideas:
    http://theindiestone.com/forums/index.php/topic/15925-tempature-system/
  25. Like
    lerk reacted to King jjwpenguin in Tempature system   
    Welcome and I would like to start by saying I didn’t take any ideas, these are mine and I had these for months. Second I would like to thank you for taking the time to read it. It means a lot. Now without any more interruptions here are my suggestions.
    Now winter is a problem in Project Zomboid for sure. The only real way to combat this is by sweaters and a campfire. Now my suggestion is the system of heat but before that I need to cover some other things that would play a part in this.
     
    The system overview- I say make it so each room has its own temperature, the outdoor has its own too. The temperature would work almost like the locks at the Panama Canal.  When a room is open to the outside the temperature slowly balances to the outside temperature since opening a door won’t change the outside temperature. Doing so with rooms however will balance them to a mid-level of balance. For example a room A is 70 Room B is 80. When connected the temperature becomes 75. This does take time so opening a door for a second won’t drop the room temp instantly.
     
                   Temperature Control- These things help cool or heat the player and/or safehouse:
    ·        Thermostat- this is a little panel like the light switch that allows the temperature of the house to be changed. It could be set to choose presets like Hot, Cold, Warm, and such or in a way where you can control the temperature by putting in number. (using Fahrenheit) Setting 80 would put it to a warm temperature while setting it to 40 would be a cold temperature. This would be a major part in the system.
    ·        Ceiling fans- these just provide slight cooling when on. It requires power.
    ·        Heater- these small little items are placed down near power sources and provide heat to the room.
    ·        Small Fan- these are like the heater but provide cooling instead of heating.
    ·        Generators- this is like a very poor heater. It provides some heat but very little.
    ·        Players- players produce heat and being in a room can make it warmer.
    ·        Insulation- when you knock down walls you will find this fluffy pink stuff. Making walls using it (requires a higher carpentry skill) will keep the house warmer or cooler for long as you will see in the system.
    ·        Lights- having lights on will also heat up a room or area.
    ·        Working fridge- this will produce some heat while powered.
    ·        Stove- when it’s on it will heat up the room.
    ·        Swamp coolers- these will cool down a room fast but are noisy and take power and water.
    ·        Heated stone- this can be held to warm you up. It is made by putting a rock in a fire. It can cause burns on hands if pulled out when it’s too hot.
    ·        Cold packs- now these can be used to cool a player by having it on a secondary.
    ·        Wet towel- these can be used to cool a player if in secondary.
    Now for a list of factors that will alter the room’s temperatures:
    ·        Doors- this will be the major point of temperature change. It is a major loss speed when open and very little when closed.
    ·        Windows- these are the second major point in the system. Having them open cause’s moderate temperature change, while having it closed it still changes but slower. Having curtains slows this even more and if you have it boarded it also slows it a little bit more.
    ·        Walls- these doo cause very VERY slight temperature loss. It’s even slower if they have insulation but player made walls at low levels do decrease faster.
    ·        Roofs- like the wall this is so very slight, player made ones are worse.
    ·        Flooring- tile and laminate cool faster and will lower room temperatures while being great insulation. Dirt is very poor at insulation. Carpet is really good insulation and keeps the room warmer but at the cost of lower insulation. Wood is ok at insulation and gets better as the levels go higher. The pavement and cement both hold and store a ton of heat during summer. They also could injure your feet if you are barefooted when hot. They also hold the cool temperature in the winter.
    Now for the major system descriptions and non-variables:
    The whole system revolves around each room having their own temperature. These are chosen when the game starts by the season chosen so you don’t have freezing houses in winter and such. Second the outside temp can’t be changed but the temperature around a house can be. If you are in front of an open door of a cold house while outside is hot the air reaches about 3 tiles out getting stronger as you grow closer and same with windows and other factors. Now a room can generate heat by the list of items at top so you can leave doors open and manage to keep the same temperature but it requires major power.
                   That’s just about all of it so any questions or comments please leave down below.
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