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AlexMartial

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  1. Hello, everyone! We are publishing the eighth article from a series about main Sol-Ark's features of gameplay - Life support systems In Sol-Ark you will have the sole responsibility of keeping the crew of your space voyage alive and healthy. Well, as alive and healthy as you can manage. Life support systems need to be constructed to preserve their interstellar habitat, and stop them from leaping out of airlocks or lighting the V.I. system on fire. http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/gif1_speed.gif Read full article on Sol-Ark's IndieDB page Join us on our website to know more
  2. Hello, everyone! Please, help us to perform a little marketing study and set correct price for the game in future (including an early access)! Answer only four questions, please! You can take a part in this only one time, so be careful with your answers. Thanks in advance! Also we are updating this thread with a regular news about devlog. https://www.youtube.com/watch?v=ZO7F4Sg_s6s Check all works which were performed by Sol-Ark's team this week. Look at new screenshots, gifs and video (screenshots compilation); http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/flyaway2.gif http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/gif_5_opt_cut.gif Read more on Sol-Ark's page on IndieDB website; Sol-Ark's official blog with development logs; Join us on Sol-Ark's official website to stay tuned.
  3. Hello, everyone! We are publishing the seventh article from a series about main Sol-Ark's features - Skeletal animation for sprites http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/2015mar27_1_cut3_opt.gif This week Sol-Ark is showing off its skeletal animation engine. This is how we create sprites, by hand, that will populate our game world and carry out the player’s will and commands. Each sprite can be made of more than 20 layers, some of which you may see exploded and bloody in the game after a meteorite impact or enemy assault. Read full article on Sol-Ark's IndieDB page Join us on our website to know more
  4. Hello, everyone! We are updating our news with new video and the latest devlog. Take a look how Sol-Ark evolves right before your eyes. http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/g_2015mar23_4_cut.gif https://www.youtube.com/watch?v=5lFoml1Y6yk Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned.
  5. Hello, everyone! We are publishing the sixth article from a series about main Sol-Ark's features of gameplay (there are 17 of them) - Systems and subsystems When you take over the role of the Sol Ark's Virtual Intelligence system you'll need to know exactly what makes the ship run. Or you could crash your ship and watch all your astronauts die, but this article is for those of you that actually want to do well in the game. http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/333.gif Read full article on Sol-Ark's IndieDB page Join us on our website to know more
  6. Hello everyone! I'm updating the thread by news about the latest devlog and last video - planets and nebulae. Watch how the game is evolving before your eyes! http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/final.gif https://www.youtube.com/watch?v=3Ug94lEyJIY Check for all performed works as well as new gifs and screenshots on Sol-Ark's blog with devlogs and project's page on IndieDB website. Join us on Sol-Ark's official website to stay tuned.
  7. Hello, everyone! We are publishing the fifth article from a series about main Sol-Ark's features of gameplay (there are 17 of them) - Attack and defense systems We’re going to put the “pew” back into “pew pew pew.” Sol Ark will have a bountiful selection of weaponry and defensive systems to keep your ship afloat on the black and raging battle rife sea. I’m talking about lasers. You know, those shiny beams of concentrated light propagation that have a penchant for melting through ship hulls and the soft flesh of your enemies. Lasers will vary in color depending on their strength, adding a pretty palate to the death and destruction you’ll bestow upon haphazard pirates, robots, and alien armadas. http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/gif_2015mar13_8.gif Read full article on Sol-Ark's IndieDB page Join us on our website to know more
  8. Hello, everyone! We are publishing the fourth article from a series about main Sol-Ark's features of gameplay (there are 17 of them) - Map's levels. In Sol Ark you will be in charge of an entire ship, determining the fates of a helpless astronaut crew and the longevity of the entire human race as well. To make this task a little easier, and more fun, you will have access to multiple maps which will allow you to have control over the various workings of your ship. http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/g_3.gif Read full article on Sol-Ark's IndieDB page Join us on our website to know more
  9. Hello everyone! We are updating the thread by news about the latest devlog and last video - graphics evolutuion. Watch how the game is evolving before your eyes! https://www.youtube.com/watch?v=kiAiQibLr10 Check for all performed works as well as new gifs and screenshots on Sol-Ark's blog with devlogs and project's page on IndieDB website. Join us on Sol-Ark's official website to stay tuned.
  10. Hello, everyone! We are publishing the third article from a series about main Sol-Ark's features of gameplay (there will be 17 of them) - Random events. Random events permeate the galaxy in Sol Ark to create dynamic playthroughs and offer a huge variety of game play scenarios. These events range from internal malfunctions, to enemy encounters and space catastrophes. http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/moss_1.gif Read full article on Sol-Ark's IndieDB page Join us on our website to know more
  11. Hello, everyone! We are updating our news with new video and the latest devlog. Take a look on new screenshots, *.gif files and video as well as full description of works which have been performed for this week. http://1.bp.blogspot.com/-HgRJizHogao/VPEJbdU2ZjI/AAAAAAAAAfE/o_BfM8nW-xg/s1600/g_6.gif https://www.youtube.com/watch?v=Ma1mCFMO9EQ Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned.
  12. Hello, everyone! We are publishing the second article from a series about main gameplay features of Sol-Ark. Here is the second article in that list - deep space sandbox. If you didn’t already know, astronauts can’t survive in space if they are naked, or if they don’t have a ship. Aside from disciplining nude crew members, in Sol-Ark it’s up to the player to craft a proper star cruiser for their herd of daring, mentally deranged, and sometimes homicidal space explorers. http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/111-crop.gif A spaceship should be a personal reflection of the player, and in Sol-Ark you’ll have full control over crafting your own void hardened interstellar vessel. Want your ship to look like a cat? How about a dinosaur riding on a cat with laser vision? In this game no one is going to stop you. To know more - check our page on IndieDB website. Follow us on Sol-Ark's official website to receive the latest news.
  13. Hello, everyone! We are updating our news with the latest devlog. Take a look on new screenshots, *.gif files and screenshot-compilation as well as full description of works which have been performed for this week. http://4.bp.blogspot.com/-JYkd_zoRGdk/VOjsa1Hl9iI/AAAAAAAAAdQ/8VFrl5xvPZQ/s1600/t4_cut_color.gif Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on official website to stay tuned.
  14. Name: Sol-Ark Genre: «Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy/sim (RTS) with some Rogue-like and Sandbox elements. It’s an old-school hand-made flash project Short description: Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in. Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to create a dynamic experience that’s part procedural generation, part astrotechnic action puzzle battle-scarred deep space handcrafted indie celestial celebration A few of Sol-Ark's Features: Crew morale systemOne of the most interesting mechanics we've introduced is a morale system for NPCs, consisting of varying degrees of four moods. These moods affect how any given NPC will perform a task. Ask a happy NPC to switch out a reactor core and they might do it in half the time, whistling all the while. Ask a depressed NPC to do the same task and they may open the airlock and jettison themselves, and other crew members into the unforgiving void of space. Random eventsThe game will feature dozens of events ranging in class and severity. You'll encounter pirates, miners, derelict stations and celestial phenomenon that will alter your crew's mood, send you on quests, and engage you with ambushes, full frontal assaults and other intergalactic shenanigans. Expect naturally occurring lasers to sever your ship, and be wary of the allure and intrigue of alien-infested cargo adrift in space. Sandbox Style ConstructionYou'll be building your ship from frame, to floor, to wall and ceiling. You can shape and build the ship to your own liking and compartmentalize its systems however you see fit. Do you want your ship to look like a massive triangle of death, surrounded by torpedo turrets, lasers and cannons? Go for it. Want your ship to be shaped like a massive cat head? Please give it a shot, and send us some screenshots. Last video: Approximate release date: middle/end of 2016 Technology: ActionScript 3.0 with AGAL, API - FlashDevelop. Platform: Multisystem Language: English, Russian Inspirations for developers: “Faster than Light” (FTL), “Dwarf Fortress” (DF), “Ancient Domains Of Mystery” (ADOM) and “Laser Squad” (LS) projects. Project's beginning: May, 2014 Status of project: pre-alpha version, preparation for Steam Greenlight campaign Sol-Ark's official website Press-kit Official blog (devlogs) Page on Steam Community Page on IndieDB Pages in social networks: Facebook Twitter Instagram Music: The game has its own OST (examples here). Composer - Eugene Guliugin. Team: Main core of the teamAlex Sayenko (Ukraine) - game-designer, producerJustin Hellstrom (USA) - second game-designer, writer/scenaristDmitrii Demenkov (Ukraine) - lead programmerEugene Guliugin (Russia) - composer, sound-designerEugene Usmanov (Russia) - lead 2D artist, concept-artistOlga Petrovskaya (Ukraine) - web-designer These guys helped us in their free time Tomas Seniunas (Lithuania) - second programmerLuke Bourne (UK) - third programmerAlexander Horiakov (Ukraine) - community-manager More info about the project you can find on the Sol-Ark's website and on the Sol-Ark's blog with devlogs. Special thanks (indie helps indie): 1. HASTE project's team for their assistance and consultations.2. Indie Games Developer group on LinkedIn and its creator - Julian Ross for his mentorship3. EmpiresInRuins project and its team leader - Emiliano Pastorelli4. UMOGA platform for team searching and its creator Maxime Lutin
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