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RichCoconut

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  1. Like
    RichCoconut reacted to Geischfelt96 in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Okay, so this mod, plus the Rebuild map's gun shop...  All I can say is I've been playing for 6 hours now.  
     
     
    Oh damn, I've been playing for six hours.  Oh well.  


    *Shooty bang bang*
  2. Like
    RichCoconut reacted to nimh in [24/7][US][PVP] DeadPixel.com   
    We have introduced automated town resets.
     
    Every week scripts will clean up buildings and major loot locations in both Muldraugh and West Point. This will help clean up trash, loot dumps, wall griefers, broken windows, and destroyed loot containers. All bases built in the forests and outskirts of these towns will be saved. 
     
    Zombies will also now completely reset and respawn everywhere, 2x a week. This will have the intended side effect of zombies spawning near bases and potentially attacking if they sense you.
  3. Like
    RichCoconut reacted to Svarog in RELEASED Build 32   
    When I locked the door it did stop the zombie, it was jsut banging his head on it. Also, funny thing, one zombie entered through the window and opened the door from inside this one time so it's friends could come in. Bastards are becoming self aware.
  4. Like
    RichCoconut reacted to EnigmaGrey in Lockable Windows   
    Suggestion, meet Suggestions forum.
  5. Like
    RichCoconut reacted to Aoide in Crochet Spiffo!   
    I decided having an in-game spiffo plushie wasn't enough, so I made up a pattern to make an irl crochet one. I'm considering making a second one to mail to the devs, any thoughts?
     
    Also if anyone else's into crochet (not sure if there are many in this crowd lol) I could send pics of my pattern, however it's handwritten and kinda rough so it might be a tad hard to figure out
     




  6. Like
    RichCoconut reacted to Zeek in Combat logging and multiple characters   
    This would be easier to enforce if player data was server sided of course.
  7. Like
    RichCoconut reacted to b133d_4_u in RELEASED Build 32   
    Definitely more "Zombie Survival" and less "Life Sim With Zombies". However, the sudden change is a bit of a shock to my system. I like it overall, though!
  8. Like
    RichCoconut reacted to LeetgamerBoi in RELEASED Build 32   
    One final question.
    Bomb and bomblike thing recipies.
    Need.
    Now.
    Please.
    Need noisemaker recipe the most.
  9. Like
    RichCoconut reacted to Diomedes57 in Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes]   
    This is an excellent server, recommend it highly. Very active and interested admins, events, and players. Brought a new excitement to my PZ experience. If you don't mind a bit of PVP threat I think you will enjoy your time here.
  10. Like
    RichCoconut got a reaction from Bosco in Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes]   
    I suggest not choosing your location inWest Point. The server has rules for PVP, and you are more than welcomed to register on our forums to better voice your opinion of the server - it might get some new rules in your favor .
    However, as it stands, we want to allow freedom of choice, and with this, i apologize for the trouble youve both experienced. I recommend Muld in a secluded place which is opposite of West Point.
    Our forums are located here: zeekshaven.freeforums.net
    Hope you guys can give us another go, have a lot of new events coming!(if they havent already begun rolling out)
  11. Like
    RichCoconut reacted to RoboMat in How do Generators Spawn?   
    They probably don't use the item spawn lists.
  12. Like
    RichCoconut reacted to WolfeClaw in A Few 3D Models for Project Zomboid   
    In-game:


     
    Unfortunately, I had to have the guitar smaller than real-scale due to the small render dimensions of the game. The alternative to this would be to have the guitar full size, but when swung it would clip out part of the model, quite obviously so, as well.
     
    Please increase the rendering area for weapon models, devs. 
  13. Like
    RichCoconut reacted to IronCoffins in anyone else really pumped for cars   
    This is all i would need, PERIOD
     
     
  14. Like
    RichCoconut reacted to Ryfar in The Silver Lining of NPC Delays Etc   
    I am satisfied with the patience you guys have displayed. Seeing as PZ was a one-time purchase, I see no problem in waiting until NPCs are finally here. Have fun with the project, and best of luck.
  15. Like
    RichCoconut reacted to Kuikka in The Silver Lining of NPC Delays Etc   
    Finish the game into a stage where the community can happily build their own adventures via mods and stuff on top of a working platform. Tinkering with NPCs, adding more to build and explore. And voila, the game lives forever. You have already realized that the community is one of the strongest assests game developer can have, mad props for that.
  16. Like
    RichCoconut reacted to lemmy101 in The Silver Lining of NPC Delays Etc   
    Of course
     
    Thanks everyone for the lovely awesome <3
  17. Like
    RichCoconut got a reaction from PrincessCandy in The Silver Lining of NPC Delays Etc   
    I understand everything you just said here.. That hit too close to home.. PZ is more than just an indie game to some of us. Each update I have no complaints and I keep coming back for more. I'm so excited to see this baby grow into the beautiful game that you guys all thought about long ago, possibly joking about getting to where it is today but actually seeing it happen. 
     
    Forward until dawn, Indie Stone.
  18. Like
    RichCoconut reacted to RobertJohnson in Claim Safehouse!   
    You could simply put a paper note on the ground, outside near the house and it'll does it?
     
    The safehouse is not just the building but a bit of outside too, so you can drop something, other people will see it but not be able to take it.
  19. Like
    RichCoconut reacted to Zeek in Claim Safehouse!   
    Okay, we have an economic system in place for the players outside of the server. We use bottle caps which can be gained by either participating normally on the forums or completing ingame events. It is currently a free system.The bottle caps from the forums can be in turn used to get favors in game such as full heal to a box of ammo and many other things.
    We would like to monetize this system and still keep it free to make it as fair a possible. The money earned will go towards monthly upkeep and future upgrades or additional servers for the game.
    What we would like to do is donate a certain percentage of the earnings to were it belongs.. You guys!
    From your suggestion we could do this by buying more copies of the game and doing giveaways. Which, we could do via streams.
    I was thinking that we could do 30% royalties to you guys. Would that be okay?
    -sorry a pain to type this out on my phone. Ultimately, I want to support you guys. By having awesome friendly servers and getting this game as much advertisement as I can give it.
    I want this to succeed more than anything.
  20. Like
    RichCoconut reacted to Zorak in Claim Safehouse!   
    Or something like a nail + note on a wooden sighn will make a pop-up window with that note simmilar to farming information when your high lvl farmer.
  21. Like
    RichCoconut reacted to RobertJohnson in Claim Safehouse!   
    But even barricade/lock doors will tak roughly 10min for someone to enter the safehouse and then loot it...
     
    Tons of people have trouble playing MP because of that, maybe not you, but you're free to not play on safehouse servers
  22. Like
    RichCoconut reacted to RobertJohnson in Claim Safehouse!   
    You don't, if I post this it's to talk about it
     
    Admin could just make fire won't destruct safehouse if needed
  23. Like
    RichCoconut reacted to RobertJohnson in Claim Safehouse!   
    First of all, to be clear, this is not the ultimate anti-grief system and it's really non-RP, but it should help some servers. I'm trying to do my best to avoid any abuse of this system, so be warned I could remove this while I'm fixing it if I see too much abuse.
    A better anti-grief system will come in time, but for now this is a solution servers can use.
     
    Multiplayer thing only:
     
    In build 32 you'll be able to claim a safehouse, making other players not able to walk in it, destroy it (fire, explosion...) or loot it.
    It's a server option, and off by default.
    Players can claim a safehouse - only existing buildings for now - and with a max size (200 tiles max for now, this allows you to take almost every house but not the warehouse, the mall, etc.), you can't also claim a spawn point house as a safehouse neither if there's people or zombies inside or really near the house you try to claim.
    The first who claim the house is the boss of it, he can then allow other players to come in.
     
    Server options: PlayerSafehouse and AdminSafehouse.
    - PlayerSafehouse: meaning any players can claim a safehouse, as said previously, this is limited to the size of a building, and only up to 1 safehouse per player. I may also add that players who are allowed into one safehouse can't claim others to limit this, we'll see how it goes (prob another server option).
    - AdminSafehouse: if true, only the admin of the server will be able to claim safehouses and add players into it.
    So to be clear, if none of them are enabled, you won't be allow to claim safehouse.
     
    The others.
    - SafehouseAllowTrepass (default true): If true, allow people to walk into others people safehouse (but not loot it)
    - SafehouseAllowFire (default true): If true, allow fire to spread/burn wall in safehouses
    - SafehouseAllowLoot (default true): If true, allow people to loot inside containers of a safehouse
    - SafehouseAllowRespawn (default false): If true, player who were allowed in a safehouse when they die will repsawn in their safehouse upon new character
    - SafeHouseRemovalTime (default 144): If a safehouse is not visited during this time (in day) it'll be released of his safehouse status
    - SafehouseDaySurvivedToClaim: if > 0 then only player that have survived this number are allowed to claim safehouse.
    The role of the Boss: The boss can add and remove allowed players in his safehouse. Him and only him (well, and the admin ) can release the safehouse. I know people will start to talk about "guilds/gangs" here; it'll come in time, I know some sort of band-things are planned for NPCs; I don't wanna walk on Lemmy's feet, but we'll see, a simple system could be done:
    an UI where the boss can add/remove players in the safehouse, can set permissions/roles (some players will be able to only put stuff inside containers, but not take it, some will be allowed to recruit some other members, etc...)
     
    What you can and can't do to a safehouse: As a non-allowed player? Nothing. (well, depend on server options, but by default, nothing, yeah.)
    Fire won't destroy the house, you won't be able to sledgehammer neither chop down door/windows. You won't even be able to walk into it and even not right click context option on it.
    Oh.. But zombies can still operate in them.. it's a damn Zombie apocalypse after all
     
    Note: If someone disconnect inside a house and when he's away this house is claimed, when he'll reconnect he'll be automatically teleported at the edge of the house (not inside).
     
    I'm open to any suggestion, except the guild/bang/gang (not the other way, please.) as it'll prob come in the future and I won't do it for this release of the safehouse system
  24. Like
    RichCoconut reacted to nasKo in Ammo penetration   
    I am not so much interested in zombie penetration (giggle) but instead making certain ammo able to penetrate wooden doors/barricades.
  25. Like
    RichCoconut got a reaction from syfy in /clearworldof "item name" + other commands   
    I believe these commands should be implemented, along with what it does and an example below:
     
     
    /cleanworldof "item name" - Clears the entire world or the area you are in of the item specified, so if people spam things from other servers (v32, I'm counting on you) they can be cleaned immediately. Also, if items were not gained on the server itself, the item should be deleted and they should be auto-banned by the game I believe, or kicked. 
     
    /summonplayer "player name" - Summon a player to your location, pretty straight forward. Good for events.
     
    /viewplayer "player name" - View the players items, vital signs, location (xyz), if the character was created on the server or not, and the players IP. From this window, you can choose to Ban, Kick, Force Kick (will explain later), IP Ban, Godmode, and Unstuck. (Will explain later)
     
    /forcekick "player name" - Force kick a player from the server. As of now, there's a bug where players are kicked because the ping is too high, yet they remain on the server and they aren't able to reconnect unless *sigh* the server resets.
     
    /unstuck "player name" - Makes a player either spawn on your location or makes them respawn at the first location they were at upon login, so if they are stuck from falling in the air they can be resolved.
     
    /restartworld - Restarts the world from the last state when /saveworld was used or back to sandbox settings (kicks all from the world and resets itself).
     
     
     
    Various other ideas:
     
    There should be a pop-up window like CS:GO has when logging on servers that can redirect to a website (for servers that have forums/rules/things they want players to see that they won't read because nobody reads anything unless its in the face.
     
     
    ServerOptions ideas:
     
    Maintenance=false/true - if on, players will get a message saying there is maintenance being done and server will return shortly
     
    PresentRules=false/true - If true, players will be prompted with a text file showing the server rules and having to hit "Accept" upon logging in.
     
    ZombieCount=false/true - If true, a counter will be displayed at the top under ping with how many zombies are in the world, (if you really wanna over achieve, show the town population of Z's as well.)
     
    Tell me what you think...
     
     
     
     
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