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archerj2010 got a reaction from bumblemore in Zed Greifers
Might be good for simulating other survivors. We hear the gunshots and screams but notice little else. The zombies would have been just as inclined to break their doors and windows. The atmosphere would be greatly improved by it also...much more desolate.
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archerj2010 got a reaction from chaynsama in Cruise Ship Map Idea
I couldn't find an appropriate section in maps for suggestions, so I'll post this here hoping the right person will read it.
I have an idea for a challenge map sort of scenario. Instead of working within a town or city area, what about being the sole survivor on a cruise liner? Seems kinda quirky, but within a little different parameters, i think it would be worth a play-through.
A few things would be key differences, there wouldn't be trees, but I'm sure that you could get more than enough planks from the hundreds of doors and furnishings on board...likewise saws wouldn't likely be on board a ship, but hammers certainly would. Nails could be find (not sure if accurate, but for sake of gameplay, why not?)
Farming probably wouldn't happen either, same for trapping (maybe rats) or fishing (could probably mod proper equipment to fish, but i wouldn't want to stand around on the deck of an infested cruise liner watching a bobber). You would have to rely on raiding cabins and the kitchens.
The game would likely be shorter...rather than months, you could probably survive for a couple weeks. Zombies would be fixed in number, and not respawn, but the much closer quarters would imply that chances of being caught and overrun would be greater. Since the number is fixed, you could conceivably kill all the zombies and 'win.' This may be controversial, but the whole map is a shot in left field, so there you go.
Obviously this would involve a whole construct of new sprites, and is a huge order coming from someone who has no experience, knowledge, or time for the matter. But this is just an idea that I had that I wanted to share. This is obviously a talented community, and maybe the right person would come along.
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archerj2010 got a reaction from CorpseBeater in Rare Loot Finding Trait
Yeah, I could see a trait allowing the finding of rarer loot easier. A lot of games have this (Neo Scavenger''s eagle-eye, and Skyrim's Imperials come to mind) But I am adamantly against highlighting containers of interest...part of the charm is going to the trouble of securing the perimeter of the target structure, looking in the windows, finding a point of entry, and examining all the containers to find the elusive items.
Besides, how else would I get my 48 piece tableware set?
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archerj2010 got a reaction from eaglescout666 in Spawn Point Selection Sandbox
Or even just a certain region. If you could choose "Muldraugh North West" (Not sure what's there, just being arbitrary) and it would limit your spawn point to somewhere in that region, that would allow you to plan your game, but still allow you to deal with the 'chaos' of figuring out exactly where you are and what you have.
Maybe i've heard this, maybe it's been implemented without my knowing, but what about different professions having you start in different areas/houses? I know that medical professionals and burglars have both been discussed as upcoming choices for professions...a prominent individual in the medical field would likely not live in the same neighborhood as someone who makes their living breaking into homes and stealing from cars. Again, not determining exact locations, but rather choosing from a list of 'suitable' homes.
Great idea though, for sandbox! I know I love having options...I like my PZ experience a particular way!
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archerj2010 reacted to Demonic_Kat in Sheetropes fail (falling)
I feel like at my current level of fitness I may only be able to look at a sheet rope. To climb it would be awful. To climb it with something chasing me would probably result in death.
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archerj2010 reacted to Gustav in Spawn Point Selection Sandbox
That could be an admin power in Multiplayer too. Like the Admin could make four teams and spawn them in groups in four parts of the map!
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archerj2010 got a reaction from Gustav in Spawn Point Selection Sandbox
Or even just a certain region. If you could choose "Muldraugh North West" (Not sure what's there, just being arbitrary) and it would limit your spawn point to somewhere in that region, that would allow you to plan your game, but still allow you to deal with the 'chaos' of figuring out exactly where you are and what you have.
Maybe i've heard this, maybe it's been implemented without my knowing, but what about different professions having you start in different areas/houses? I know that medical professionals and burglars have both been discussed as upcoming choices for professions...a prominent individual in the medical field would likely not live in the same neighborhood as someone who makes their living breaking into homes and stealing from cars. Again, not determining exact locations, but rather choosing from a list of 'suitable' homes.
Great idea though, for sandbox! I know I love having options...I like my PZ experience a particular way!
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archerj2010 reacted to Wolfen in My injury list is too long to fit on the health screen.
>Too much to zombify
lol
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archerj2010 reacted to Demonic_Kat in Let's Tell the Devs Thank You!
I just got done reading that horrible post about how this game has been in alpha for so long. H o r r i b l e. This guy didn't even BUY the game and he was complaining. He also had no idea how long it takes to make a quality game. E.g. Warcraft 1 to 2 to 3 all had many years between them and over a decade between Starcraft and SCII. (This is not to mention all the other quality games that are not produced by Blizzard Entertainment)
I bought this game for $4.60 (I think)and it's kept me entertained through 4 years. I don't even play some games for 4 weeks. (I didn't even know I was playing it that long)
I paid about five bucks and got the first alpha release that I played for a long long time. It was worth it. Now I have a superawesomeneatamazing game that I can play for hours everyday.
All for $5. I'd pay $20-$30+ for it now.
Thank you developers. Thank you for helping my dreams of barracading a Wa*-M*rt (can I say that here?) and surviving for 3 months come true.
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archerj2010 reacted to Demonic_Kat in Grillin' for some trouble
You know you're on to something here.
I think perhaps another Z drawing mechanism could be Z bodies. This would give reason to move bodies away from your fort too. It would add to the danger as well considering they're heavy and you can't equip a weapon while carrying them. The further you go, the more zombies you would eventually attract to your vicinity.
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archerj2010 reacted to Jack Bower in Gasmasks/Hazmat Suits
I would be down only for the fact that I would sprint really fast in a big yellow suit.
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archerj2010 got a reaction from CaptKaspar in Gasmasks/Hazmat Suits
The only use for these items I can imagine, and maybe this is where OP is coming from, in another thread, a suggestion was posted about a realism enhancement where you have to worry about getting their blood on/in wounds, with chance of infection. I posted an idea about visors and rubber gloves for protection. I could see hazmat suits and gas masks used to deflect spraying blood.
You can find it here...along with my suggestion for a hardcore mode. http://theindiestone.com/forums/index.php/topic/13099-some-additions-to-infection/
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archerj2010 reacted to Demonic_Kat in Rare Loot Finding Trait
To your "why don't survivors need to use the bathroom" question:
It's because they live in a zombie riddled world. I'm sure every time they encounter a Z, they s**t and p**s themselves a bit.
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archerj2010 reacted to Golde in Rare Loot Finding Trait
I think it's a great idea. when your character sees something interesting, an "Excited" moodle pops up, notifying the player that there's something "good" in the vicinity..
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archerj2010 reacted to Kajin in One Bad Apple
There's an option in the inventory to show each individual item in a stack so that it's relatively easy to pick through what you have. That being said, I forget it's even there half the time because it's not easily noticeable that you can even do it
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archerj2010 got a reaction from Fortport in Descriptions For Items
I am one who likes more information rather than less. When I started, I didn't know silverware was useable as a weapon...I was used to Skyrim's system of useless, collectible items, and assumed these were only there for looks. I didn't know until this playthrough that paperclips were implemented for fishing. I thought they were an ambiance item. Any sort of mundane description with at least a vague clue about their intent might be good for players - especially novices.
"Spoons - great for Nutella*, and mediocre for zombie temples!"
*product placement not likely.
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archerj2010 got a reaction from Fortport in Alternative Curtains.
What about stripping a couple sheets off the bed? In any house, you should find at least the fitted sheet and a regular sheet. I don't know if this should render the bed unusable though. Maybe later if they implement resting bonuses or something for the furniture you sleep on, it might drop your bonus a bit.
I like the idea of blacking out the windows with trash bags, I'm sure it would work nicely. My question is this: why do I need to rip them? Are we splitting them down the sides to increase the overall area so they cover the whole window?
I think it would be ok to use them 'as issued...' if we get too picky on realism, i fear you'll have to have a hammer and nails to hang the sheets up over the window (as you really should). Then we're all hosed.
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archerj2010 reacted to Decay in Player zombie ideas
So as the new build 31 has been released and one of my new favorite features is player reanimation. As my character was shambling around with his new "friends" and all I could hear was moaning everywhere. I was thinking of build 30 and how the added zombies group with moans so I was wondering if you could press Q like you could as if you where alive but instead of shouting out your player zombie moans and can make zombies come towards you and form a small horde what do you think? is this a possibility?
I would love to hear you guys/girls ideas please write them here
-Decay
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archerj2010 got a reaction from CzarUltra in Zed Greifers
Might be good for simulating other survivors. We hear the gunshots and screams but notice little else. The zombies would have been just as inclined to break their doors and windows. The atmosphere would be greatly improved by it also...much more desolate.
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archerj2010 got a reaction from Z3759xy in Cruise Ship Map Idea
Yeah, that's exactly the idea I had in mind! Somehow the last stand thing slipped my mind, but yes, it would be perfect!
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archerj2010 reacted to ToastedFishSandwich in Transgender/Non binary genders
Just choose the gender that you identify with. If you don't think you have a gender then pick the gender which has the same genitals as you (or the other one, whatever).
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archerj2010 reacted to Gustav in Rain cleaning Blood
I think it would make sense if Rain cleaned Blood that was outside when it fell. It would finally make a way to clean Zombie Blood too.
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archerj2010 reacted to uberevan in Getting sore instead of tired
I am getting pretty tired of getting sleepy 2 hours after I wake up because I've been digging with a trowel.
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archerj2010 got a reaction from eaglescout666 in Solar panels
What about a solution where there is a technical manual hidden in the map somewhere...kinda a "solar energy for dummies" sort of thing? No, myself nor anyone I know has a comprehensive grasp of solar mechanics, but I'm sure if i were alone and scavanging for the last month, and knew power failure was immenent, I'd be happy to find the manual that would tell me how I need to approach the scenario.
Now that I have the manual, I still need to find everything....good luck doing that.
To me, this is the obvious way to approach the "average joe" stipulation.
No, the average joe doesnt know how to do the advanced stuff, like solar farms (or my aquaponic garden suggestion from another post), but if someone has the determination and tenacity to survive for any real length of time in a scenario such as this, they should be able to help themselves to a book on the subject.
With the "good ol' boy" population of the south, I'm sure there are plenty of printed materials on survival and prepping that would include all kinds of self sufficient guides and whatnot...although not all of the instructions call for things that would be found just laying around the house.
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archerj2010 reacted to IronCoffins in You should not be able to continue to eat food after Very Well Fed
So when playing today i thought after hitting the very well fed moodle, if there should be some limit on how much one can eat after all, right? I mean when i get full, i can't eat another bite, and god forbid if i do so just cuz im in the mood for gluttony, then im in so much pain i must rest for awhile if not sleep it off, no exceptions for myself.
So? What do you guys/gals think about this? Should there be a limit and if not then what should the next moodle become?
"Overeaten" "Your feeling bloated & pain"
If that was the case, then your speed and various other things should happen to you as a result i think.