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archerj2010

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Everything posted by archerj2010

  1. Looking at zombies a bit different after experiencing "Dying Light."

  2. I agree. I understand in the heat of battle, it's easy to lose count of ammo, and frankly - the spartan idea of not having a persistent counter is more life-like. But you should definitly be able to do a round count when you're safe. I have had my hands on a large swath of makes/models of handguns, the likes of which would be found in suburban kentucky, and all of them have holes (some even stamped labels to save you from counting) so you can get a quick glance of your situation. ...from that point forward, i could see enhancements to where you have to have magazines in order for the pistol to function (much like DayZ, if i understand correctly?) with a revolver implemented so you dont have to have magazines...but then you'd want to find speedloaders...I'd better stop
  3. Fair enough...still trying to find my way around. Thanks for checking into it. I'll try to dig a little deeper next time. Found the search button...right in plain sight.
  4. I love it! I never gave it any thought until you brought it up though. ...Next you'll be wanting to coat yourself in zombified innards at risk of infection so you can walk amongst them...or have i seen that somewhere....
  5. Even a regular flashlight with a roll of duct tape could be added to any gun...not classy, but if it gets the job done, so be it.
  6. May I take this a step further? (Possibly in the wrong direction...but meh) If this were implemented along with the idea of solar panels, a player could make an aquaponics farm. For those not familiar, in a nutshell, aquaponics farms are self-sustaining farms that pump dirty wastewater from large fish tanks through a growing bed, where the plants filter out all the nitrates and waste from the water, allowing them to grow rapidly. The now clean water is cycled back into the fish tank...and on and on and on.... This would have to be a near-legendary item to craft, as it would allow almost indefinite self-sufficiency. But with the right tools and the right supplies, one could be crafted by a tenacious survivor.
  7. I apologize firstly for the small book below, and if this has been suggested previously, as I am new to the forum. I've been playing PZ for a while, and have thought that a reloading system (similar to "Fallout: New Vegas") would be a major addition to the game. As an avid shooter in real life, I understand the advantage of having the tools required to reuse my spent shell casings. It isn't a hobby EVERY shooter does, but I'm sure every shooter appreciates. In the game, I understand that we are trying to survive, and not scrounge on mall parking lots looking for little brass shell casings (hard enough to find when you aren't looking over your shoulder for zombies) but if the player were able to find occasional small and rarely large caches of used, empty brass (or hulls, for shotgun...of course) and able to find lead fishing weights or tire weights, BBs or anything that could be melted and poured into a mold (nails for a shotgun shell...picture it...you know you want to), it would add to the atmospheric realism, as in a war-torn suburban region (especially in Kentucky) these would be fairly common. Regular smokeless gunpowder would have to be scavenged, but blackpowder can be made from natural materials (no, I'm not familiar with what exactly they are, but it is something a lot of preppers talk about doing). The only other element would be finding primers (the part of the cartridge that ignites the powder...makes it go boom). These come in sleeves of 100 in real life, and if a cache of reloading supplies were found, they would likely be in the mix. The best example i can give is to check out "Fallout: New Vegas's" reloading system. You can find the brass and hulls in the world, and for every round fired, theres a percent chance (i don't know what, maybe 20%) that you will recieve an empty case. The powder is found in jars, and cannot be crafted. The bullets are constructed from a parent materieal simply referred to as "lead." Primers are also found in the world...there are different sizes but i wont go into that for the purpose of this post. An example cartridge would require 1 case (of respective cartridge, since PZ doesnt deal with cartridge, it would simply be 'pistol' or 'shotgun shell'), lets say 5 powder, 1 primer, and 7 lead. Bigger cartridges would take more powder and more lead and so on. In F:NV the player must use reloading stations that cannot be moved...however in PZ, the use of single-stage, hand presses could be used to allow hauling back to base camp. The other advantage this could allow...again pointing at Fallout...is the ability to craft different types of rounds. Although armor piercing (until you have the military to deal with) wouldnt be practical, the use of hollow-point (HP) and jacketed-soft-point (JSP) would grant some combat bonuses. Maybe I'm getting too deep with this, I just know it's a valid skill. I'm aware it would really take some doing to do it right, but it would give an extra dynamic to the shooting element of the game. The use of smokeless vs blackpowder would cause some grief in real life, and would demand constant cleaning of guns...so it would be a matter of where do we draw the line. It would also possibly open up a new 'profession' for participants in a role-playing server. Someone who can keep you in ammo is as important as your botanist and your doctor.
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