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joshj5hawk

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  1. I am unsure of this answer, but I am looming into making weapon models as well, how did you go about this?
  2. Hey guys, I've been plugging away for a week or so modding, and TBH dealing with everything in just NotePad ++ is bugging the crap out of me. I was wondering if anyone has a setup guide for using a IDE such as (preferably) Eclipse since I have some experience there. I would like to know just a few things: I would like to work on my mod folder in a different directory from .../zomboid/mods as copy/pasting/switching mod versions out so I can actually play becomes a hassle. I would like to be able to just launch straight from eclipse, preferably without using Steam as it can be a faster launching process. If anyone knows of how to setup in Eclipse (Am willing to learn how to use IntelliJ if need be) or has a link that my Google Fu wasn't able to find, that would be wonderful! Thank you, Josh
  3. Good afternoon everyone, I have been working on adding in some new weapons to PZ, and am coming along alright. The only thing that might make this a little easier is if I could find more documentation on the Parameters used for firearms. I have been using This table http://pzwiki.net/wiki/Modding#List_of_Item_Parameters but it seems to be missing quite a few, that are listed in the vanilla firearms even. For example, when I'm looking at the Shotgun in the vanilla items.txt, it has 57 lines of parameters, but the table listed only lists 25. Does anyone know of a complete list of these parameters, that give description on what they are exactly for? Thank you!
  4. Sorry Ncrawler! I'll make sure to change that! And I did credit robomat at the bottom. As well! I just didn't copy that part lol.
  5. Hey guys and gals, I've been doing some very simple item modding today and I would like to delve in a bit deeper. I would like to try and make my own build-able objects such as different types of counters, chairs, etc. Where would be the best place to get started? I've been digging around in the PZ code but I can't seem to find the right place to head. Thanks!
  6. Good god that's wonderful! (I really hope this doesn't count as necro-posting, I just really wanna say thanks!). I've made my first dive into PZ modding today, and I now have a "bag of holding" with a working texture, has a weight reduction of 100 and a very large capacity, and now it spawn in the world <3 (Don't judge... those logs are f*ckin' heavy!) So thanks! World spawn was the last thing holding me back! Is this: --------------------------Fine Tunned Loot Spawn--Thanks to Talksintext------------------------function spawnLoot(_roomName, _containerType, _containerFilled) if _roomName == "kitchen" and _containerType == "counter" then if RollPercent(1) then _containerFilled:AddItem("BagOfHolding.BagOfHolding"); end endend--------------------------Helper Functions--Thanks to Talksintext------------------------function RollPercent(percentage) if rnd(1000) > (1000 - ((1000 * percentage) / 100)) then return true; else return false; endendenough credit to give where credit is due?
  7. Hey Robo, First off, I LOVE the mod! I find it very neat to have other bags around town to dig into! I'm now looking into developing my own, and have been kinda poking around in your code. I am having a hard time finding up to date (or I'm just really screwing up following tutorial lol) tutorials around. So I have a couple quick questions if I may? Do you mind if I contact you via PM or other sources for the occasional question or point in the right direction? And lastly may I have your permission to modify this current mod so I have something to work off of, in order to learn from myself, and "distribute" (Just to a couple personal friends, no forum posts or anything of the like) to others to be able to help test it in a MP environment? Thanks, and keep up the great work!
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