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Lunov

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  1. Pretty much said everything, though water degradation is irrelevant and I dont like the "edge of the map"
  2. I really don't have the feeling of playing carefully at the moment, once I reach the mentioned "safe status", aka I have a safe house and farming going on. There is no danger comming my way, only time passing. My build 30 test char is now on its 2.5 months alive, last 1.5 spent on my safe house, farming. I've chopped hundreds of trees, and hammered four times as many planks. I think I have like 20 Z's bodies or so around my safe house, that's all the attraction I draw in 45 days while making all kind of "human" sounds. Did you also read what I have written before? You probably didnt get the idea. You as the player want to survive. But to have a feeling of some achievement being made and feeling that you are enjoying the game, constant threat needs to be present, which means that the danger of death should be real. I am not speaking about current game state but of the most basic principles.
  3. Zeds bashing all the doors is definitely a bad idea. Why they should want to get in without any subject? Look into the nature of zeds. They want to eat living. Living things make sounds. They follow sounds. I also dont think that all focus of zeds should be on player. Meta sounds are too often, I agree. But if my house is surrounded and I dont make any sounds, why shouldnt they follow the gunshot? Imagine something like WoW boss threat meter. More damage you make, more focus you have - here with the sounds. I agree that severity of sounds player is making should be tweaked to attract zeds more. But guys, seriously: you dont wanna die if playing carefully, you just wanna feel the fear, that death is near if you make a bad step.
  4. Thru my friend who was playing it on steam. Saw his status so I got curious. I dont regret it.
  5. Thats what I was talking about. With some nice probability algorytm which could be changed in options for increased or decreased difficulty, I would be totally excited. Hope the devs will make some statement to this!
  6. I dont like the idea of periodic attacks. Maybe there should be some chance modifier which could be also adjusted in server settings, that there will be actual chance of random number of zeds will attack your safehouse. Also, when somebody from players dies, he should turn into zombie after some time, thus you would need to remove those corpses from your safehouse if the player died at home from infection for example. And, another feature would be swarm of zeds passing your house meaning that you would need to switch off the lights and remain silent until they pass. That would be scary in very nice way
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