Jump to content

Jab

Member
  • Posts

    487
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Jab reacted to Ralms in Server Side Skills XP requirements and gains control   
    In order to provide more control to the server admins, without requiring mods to override values, the following would be a great addition which should not require much to implement.
     
    Essentially, move to the server side:
    Per Skill XP Level requirement. Per Skill Books multiplier. Ability to define VHS Skill XP bonus. (Most VHS are very overpowered in Multiplayer) 
  2. Like
    Jab reacted to Ralms in Server Side Occupation and Trait list control.   
    This is around the same concept and idea, however is a multi level request.
     
    The main goal is to allow the server admins to have more control in balancing Occupation and Traits, without requiring mods.
     
    Here are the suggestion: 
    Move the Occupations list to be 100% server side, allowing the server to define the occupation list that is presented to a player when creating their character.  Allow the Server to define Traits points cost. Allow the server to disable some traits.  Allow the server to define the Mutually Exclusive traits list.   

  3. Like
    Jab got a reaction from Damano in Blender 3D Scripts   
    Blender 3D Model Import / Export Scripts are a WIP (Work in Progress). 
     
     
    Right now the scripts can do the following:
    Import:Import all models Import rigs Export:Export non-weighted models (Weapons) Export weighted models (Clothes, hair, etc) Export Animations  
    These features are planned on being added:
    Export Skeletons  
    To use these scripts, you will need to open the 'Text Editor' in Blender, and paste the scripts in the editor and hit the 'Run Script' button on the window bar.
     
    Scripts:
    Import Export ExportAnimation  
     
    [Tutorial by WolfeArt]

     
     
  4. Like
    Jab got a reaction from itsMatheus in Blender 3D Scripts   
    Blender 3D Model Import / Export Scripts are a WIP (Work in Progress). 
     
     
    Right now the scripts can do the following:
    Import:Import all models Import rigs Export:Export non-weighted models (Weapons) Export weighted models (Clothes, hair, etc) Export Animations  
    These features are planned on being added:
    Export Skeletons  
    To use these scripts, you will need to open the 'Text Editor' in Blender, and paste the scripts in the editor and hit the 'Run Script' button on the window bar.
     
    Scripts:
    Import Export ExportAnimation  
     
    [Tutorial by WolfeArt]

     
     
  5. Like
    Jab got a reaction from VikiDikiRUS in Blender 3D Scripts   
    Experimenting with advanced rigging techniques today.
     
    Also thinking about not exporting bones that are not set to deform the mesh. Good way to control efficient bone exports.
     
    Pic:

  6. Like
    Jab got a reaction from xXxFANCYCAPYBARA36xXx in Blender 3D Scripts   
    Experimenting with advanced rigging techniques today.
     
    Also thinking about not exporting bones that are not set to deform the mesh. Good way to control efficient bone exports.
     
    Pic:

  7. Like
    Jab got a reaction from AlexHupsch in Blender 3D Scripts   
    Experimenting with advanced rigging techniques today.
     
    Also thinking about not exporting bones that are not set to deform the mesh. Good way to control efficient bone exports.
     
    Pic:

  8. Like
    Jab got a reaction from Atoxwarrior in [Java] Sledgehammer Server 2.05_04   
    Sledgehammer is a “Module-Event” engine designed for the multiplayer game-mode for Project Zomboid. Modules are loaded through the use of Java’s Classloader library, through JAR files (Java Archive File). Modules are given access to core components of the game, as well as utilities to handle a wide variety of needs for each individual module.
     
    Targeting specific needs of Project Zomboid Multiplayer management, Administrators can deploy solutions based on their specific needs quickly, and properly, avoiding hard-coding and non-standard code practices that occur when modding multiplayer games.
     
     
     
    Instructions
    This is a java mod, so in order to install this, copy the folders inside "PZ Files" folder in the download, and paste them into the folder containing the server files, and replace when asked by your OS.
     
     
    (Download)
     
    - Sledgehammer -
    (2.05_04)(Build 34.28)
     
    (Plug-ins)
    (will redo section soon)
     
    - Factions - 
    (1.04_03) (SH - 2.05_04)
     
    - IRC-Bot -
    (1.05) (SH - 2.05_04)
     
    - Permissions -
    (1.02_02 BETA) (SH - 2.05_04)
     
    - Discord-Bot -
    (1.00_03_BETA) (SH - 2.04_04)
     
     
    Commands
     
     
    Developer Information
     
     
    Release notes
     
     
    Official Test Server
    Special thanks to Terminus for supporting the first versions of SledgeHammer. Thanks to your support, this mod has matured and Project Zomboid multiplayer will benefit from this.
     
     
  9. Like
    Jab got a reaction from Madruga in [Java] Sledgehammer Server 2.05_04   
    Sledgehammer is a “Module-Event” engine designed for the multiplayer game-mode for Project Zomboid. Modules are loaded through the use of Java’s Classloader library, through JAR files (Java Archive File). Modules are given access to core components of the game, as well as utilities to handle a wide variety of needs for each individual module.
     
    Targeting specific needs of Project Zomboid Multiplayer management, Administrators can deploy solutions based on their specific needs quickly, and properly, avoiding hard-coding and non-standard code practices that occur when modding multiplayer games.
     
     
     
    Instructions
    This is a java mod, so in order to install this, copy the folders inside "PZ Files" folder in the download, and paste them into the folder containing the server files, and replace when asked by your OS.
     
     
    (Download)
     
    - Sledgehammer -
    (2.05_04)(Build 34.28)
     
    (Plug-ins)
    (will redo section soon)
     
    - Factions - 
    (1.04_03) (SH - 2.05_04)
     
    - IRC-Bot -
    (1.05) (SH - 2.05_04)
     
    - Permissions -
    (1.02_02 BETA) (SH - 2.05_04)
     
    - Discord-Bot -
    (1.00_03_BETA) (SH - 2.04_04)
     
     
    Commands
     
     
    Developer Information
     
     
    Release notes
     
     
    Official Test Server
    Special thanks to Terminus for supporting the first versions of SledgeHammer. Thanks to your support, this mod has matured and Project Zomboid multiplayer will benefit from this.
     
     
  10. Like
    Jab reacted to That one guy in [Java] [Performance] - RNG Mod   
    i made an account just to tell you that this is what my game needed, this mod really makes a difference of performance in my potato laptop, and im really thankfull!!!
  11. Like
    Jab got a reaction from Madruga in [Java] Sledgehammer Server 2.05_04   
    I've spent a bit of time this weekend, optimizing various bits of both SledgeHammer code, and vanilla. The Discord-bot was using way more CPU than it ever needed to, with a calculation glitch on thread sleep time. The console has also been cleaned up a bit (Both SledgeHammer & Vanilla.) A 'ScriptEvent' is now listenable as a Event in the EventListener, which forwards Lua events you'd normally hook into when writing Lua mods. I figured this would be very useful in time. 
     
    There are also a few issues with player-related commands, since the nick-name system has been implemented. I'll be looking into getting more of those fixes before the next version.
     
    I'll look to push these updates tonight, too.
  12. Like
    Jab got a reaction from ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    I'm between jobs right now actually. haha
     
    Looking forward to the new animations + ORGM models + etc. I may even kick up the old Blender code to see if I can still import animations into the game.
  13. Like
    Jab got a reaction from Atoxwarrior in Driving Cars Mod   
    If I get spare time, I may just make 3D models of cars and work on ModelLoader to support mods like these.
  14. Like
    Jab got a reaction from LeoIvanov in Driving Cars Mod   
    If I get spare time, I may just make 3D models of cars and work on ModelLoader to support mods like these.
  15. Like
    Jab reacted to Foulmouth in Brexit and RJ   
    Funny that, I'm actually thinking of returning to England now.
     
    Tfw politically opposite to the rest of the forum.
  16. Like
    Jab got a reaction from fluffe9911 in Driving Cars Mod   
    If I get spare time, I may just make 3D models of cars and work on ModelLoader to support mods like these.
  17. Like
    Jab got a reaction from Azzmunch in Driving Cars Mod   
    If I get spare time, I may just make 3D models of cars and work on ModelLoader to support mods like these.
  18. Like
    Jab got a reaction from Kuren in Driving Cars Mod   
    If I get spare time, I may just make 3D models of cars and work on ModelLoader to support mods like these.
  19. Like
    Jab got a reaction from ProjectSky in [Java] Sledgehammer Server 2.05_04   
    Updated to 2.04.
     
    V2.04_01:
    - Fixed NPC spawner infinite loop.
    - Organized Manager classes. 
    - Moved Manager classes into sledgehammer.managers package.
    - Documented SledgeHammer.java & manager classes.
    - Updated Factions & Discord plug-ins due to API changes in the core.
     
     
    I'll get to updating the OP / post under OP later today, explaining each plug-in, and giving their version lists.
  20. Like
    Jab got a reaction from Madruga in [Java] Sledgehammer Server 2.05_04   
    Updated to 2.04.
     
    V2.04_01:
    - Fixed NPC spawner infinite loop.
    - Organized Manager classes. 
    - Moved Manager classes into sledgehammer.managers package.
    - Documented SledgeHammer.java & manager classes.
    - Updated Factions & Discord plug-ins due to API changes in the core.
     
     
    I'll get to updating the OP / post under OP later today, explaining each plug-in, and giving their version lists.
  21. Like
    Jab reacted to {\/\/} King {\/\/} in I used to be a minor modder for pz   
    Hi. I'm Shawn. Back in the day (as it were) I used to mod on this game a bit. I collaborated with another modder to make a small building called MooTown Coffee (or was it cafe?) Essentially an ugly, cow colored cafe for another building. I think it made it into the old community map, I am not sure. I also started working on my own mod (which I still have all the art for) that was meant to be the secret murder house of a serial killer/ bad thing doer. It was a few months before the character models were all switched (which killed the few clothing mods I had been working on, but excited me because I thought it would be easy to make new enemy models as I wanted to make a huge mod that made the game into the mist instead of zombies, or at least add boss zombies of some kind, rant over, I digress)
     
    What I am asking is: Is it possible to use my old files to mod the game to finally make my murder house come true or do I have to do the whole deally over? I will try to attach some samples.
     
    First the coffee shop that started my life in modding so many years ago...


    Now into some of the good stuff, the murder house.
    ***WARNING***
    some of the images within are disturbing, gory, twisted and not for those with weak stomachs.


     
    So does anyone want to either mod with me, have me do some art for your mods (especially if you are something that is essential at this point like Hydrocraft or Terminus), or help me make this into something and try to get it into the Terminus pack etc..
     
    And in summation I apologize for being out of the loop. I haven't played for years and I am just getting back into it. I really miss the dummies..
     
    {\/\/}
  22. Like
    Jab got a reaction from Madruga in [Java] Sledgehammer Server 2.05_04   
    Updated to 2.04
     
    - Various bug fixes
    - Added 'unregister(...)' methods. This fixed a certain bug with duplicate event handles. 
    - Added Discord-Bot module.
     
    I'll need to sit down and write documentation, instructions, etc.
     
    The discord-bot requires someone to go to discordapp.com and create an Application, with a bot. You take the bot's generated token, put it in the discord-bot.ini (after running the server once, generating the ini), then add the application to your server. Then set the public (global) channel, and then the private moderated channel. The permissions, roles, etc is up to the user after that point. 
     
    The Sledgehammer support channel is here: https://discord.gg/013Fu5xFGsgyBrFSe
  23. Like
    Jab got a reaction from Madruga in [Java] Sledgehammer Server 2.05_04   
    Updated to V2.03.
     
    Did a ton of work this week, fixing bugs, and organizing the code to suit a better standard of 'Manager' classes. SledgeHammer will still forward calls to those Managers for convenience. 
  24. Like
    Jab got a reaction from Dr_Cox1911 in [Java] Sledgehammer Server 2.05_04   
    I've fixed the other issues, along with what Terminus experienced for the past week with errors of their own. Right now though, I'm organizing and fixing code in places, before i put out the next version.
  25. Like
    Jab got a reaction from Geras in Driving Cars Mod!   
    I'd like to see 3D model cars for this. Maybe I'll model them. Who knows.
×
×
  • Create New...