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mcdog512

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  1. Unable to run and move slower than the zombies? I have not seen that but could test it out. It seems like you can fight all day then run half the night.
  2. Not a bad idea. There needs to be dangerous situations where you find yourself cornered or you'll always just be able to kite them around and pick them off. If you didn't know each zombies real capability that might help.
  3. Absolutely love the game. After playing a bunch of Build 30 and watching several let's plays, it still seems that continuing on and on after becoming exhausted really doesn't put you in serious danger. Basically the let's play's I've seen practically ignore it. It does seem to give you reduced damage when you are really exhausted but I would suggest a final level of exhaustion that REALLY should cause the player serious concern. If a player hits the absolute top level of exhaustion the player should move slower than the normal zombies. As long as the player is given ample warning with a moodle,when they are approaching this state. If the player cannot break off what they are doing then they will likely be overwhelmed and killed. If they can use their last bit of energy to find somewhere that MIGHT provide safety until they have recovered it would be a gamble they might want to take. I think by doing this you allow the player the chance to push it but if it they push it too far, they are likely dead. I mean, in one video I saw a guy completely exhausted kiting around zombies trying to get the warehouse windows cleared. If you are at the end of your endurance, that shouldn't be possible and really isn't fun, at least for me. You could set this level of lethal consequences where ever you wanted and again, you must warn the player they about to cross the line. To me this adds danger and player choice on what to push with real danger. Thanks for a great game.
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