OffitJim

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  1. Like
    OffitJim reacted to Spracky in More Tree Detail   
    Types of wood with different strengths is way too much micromanagement for me.
  2. Like
    OffitJim reacted to Svarog in Everything you do should give you xp   
    I don't understand how Hammering a Nail onto Object would make anyone proficient in Carpentry. Better accuracy, sure, maybe.
  3. Like
    OffitJim got a reaction from lucy the axe in Anyone else terrified of NPCs?   
    I never played PZ when Kate, Bob and NPCs were in. I've always thought it'd be cool if TIS just slip them back in one day, without saying anything. You load up your singleplayer save and go out on a looting run. Walk up to a building, minding your own business, when the door opens and someone walks out.
    Like Elliott in E.T, I think I'll initially shit myself when I have first contact with NPCs, but after that it'll be fine.
  4. Like
    OffitJim got a reaction from lucy the axe in Anyone else terrified of NPCs?   
    I never played PZ when Kate, Bob and NPCs were in. I've always thought it'd be cool if TIS just slip them back in one day, without saying anything. You load up your singleplayer save and go out on a looting run. Walk up to a building, minding your own business, when the door opens and someone walks out.
    Like Elliott in E.T, I think I'll initially shit myself when I have first contact with NPCs, but after that it'll be fine.
  5. Like
    OffitJim got a reaction from lucy the axe in Anyone else terrified of NPCs?   
    I never played PZ when Kate, Bob and NPCs were in. I've always thought it'd be cool if TIS just slip them back in one day, without saying anything. You load up your singleplayer save and go out on a looting run. Walk up to a building, minding your own business, when the door opens and someone walks out.
    Like Elliott in E.T, I think I'll initially shit myself when I have first contact with NPCs, but after that it'll be fine.
  6. Like
    OffitJim got a reaction from lucy the axe in Anyone else terrified of NPCs?   
    I never played PZ when Kate, Bob and NPCs were in. I've always thought it'd be cool if TIS just slip them back in one day, without saying anything. You load up your singleplayer save and go out on a looting run. Walk up to a building, minding your own business, when the door opens and someone walks out.
    Like Elliott in E.T, I think I'll initially shit myself when I have first contact with NPCs, but after that it'll be fine.
  7. Like
    OffitJim got a reaction from Adamiks in The walking dead Harrison memorial hospital (WIP)   
    Looks awesome! I can definitely see myself clearing it out and fortifying.
  8. Like
    OffitJim reacted to _Gold_ in Art Print Poll!   
    I won't be going, but damn I want a print so bad. Have you guys ever considered a merch store? Especially Spiffo related products, so some of us can complete our shrines....
  9. Like
    OffitJim got a reaction from syfy in Nice stuff from H1Z1 about zombies.   
    Well said. Why should the devs deviate time and effort into coding features that don't fit their vision?
    I know this is the suggestions section and have been told before I don't have to visit this part of the forum if it annoys me. On the most part it doesn't, but what does annoy me is when people get so bent out of shape because they've got an idea and not everyone (especially the devs) react with the same enthusiasm.
    Obviously everyone is entitled to their opinion and I certainly wouldn't oppress someone for thinking differently or being a maverick. Adamiks, you mention "don't let your dreams be just dreams", but this isn't your dream. This is The Indie Stone's dream and I trust them, as they haven't let me down yet. I don't know about you but when I decided to purchase PZ early access, I thought the agreement was; "I'm sufficiently impressed by the games current state and confident in the devs vision/ability to execute it, that I'll contribute financially to help the game to fruition. In return, I get a ticket to watch the game grow to its conclusion".
    Nowhere does that state I can try and dictate the creation progress, or call the devs out when they don't justify, or even acknowledge, my suggestions.
  10. Like
    OffitJim got a reaction from syfy in Nice stuff from H1Z1 about zombies.   
    Well said. Why should the devs deviate time and effort into coding features that don't fit their vision?
    I know this is the suggestions section and have been told before I don't have to visit this part of the forum if it annoys me. On the most part it doesn't, but what does annoy me is when people get so bent out of shape because they've got an idea and not everyone (especially the devs) react with the same enthusiasm.
    Obviously everyone is entitled to their opinion and I certainly wouldn't oppress someone for thinking differently or being a maverick. Adamiks, you mention "don't let your dreams be just dreams", but this isn't your dream. This is The Indie Stone's dream and I trust them, as they haven't let me down yet. I don't know about you but when I decided to purchase PZ early access, I thought the agreement was; "I'm sufficiently impressed by the games current state and confident in the devs vision/ability to execute it, that I'll contribute financially to help the game to fruition. In return, I get a ticket to watch the game grow to its conclusion".
    Nowhere does that state I can try and dictate the creation progress, or call the devs out when they don't justify, or even acknowledge, my suggestions.
  11. Like
    OffitJim reacted to Blasted_Taco in Nice stuff from H1Z1 about zombies.   
    I reached the point where i realize this is going to be an endless debate, we can go back and fowrad telling each other: "Muh lore, nuh uh, huh uh, no u, u, i fite u" and stuff like that in a civil way, but we all know that it doesnt matter what we discuss here, the devs have the final saying and they said from the get go a big red letter No.
     
    Unless a dev comes to tell us why is this the case, this will never end.
     
    So here you get the only thing you can do: mod it, maybe sometime in the future you can mode a gamemode where you can play as a zombie, or maybe have a context menu when you click over a zombie and have "Put Guts over yourself" and that gives you a temporarily the perk Inconspicuous and is removed when either rain starts or some time has passed.
     
    Really that is the only thing people who want zombie camo can do, same goes for people who want special infected or a cure, just mod it, you always have that choice and that choice is yours alone.  
  12. Like
    OffitJim got a reaction from mads232 in Mondoid discussion 20.7.2015 - The Creative Revolution   
    Sounds great Lemmy. I've been wanting to recreate my home town for ages but found it a bit tricky to get the scale right when creating the seperate bmp/png (making roads correct lengths and leaving enough space between houses mainly). This new mode will rectify that. I've created loads of buildings and will be able to import all my tbx files and place them in game.
  13. Like
    OffitJim got a reaction from syfy in Getting bitten shouldn't always end with death.   
    Unless if a place that hasn't been hit was aware and started researching. Yes, it's all a mystery as the game has no background on how it started nor what kind of mumbo jumbo that causes reanimation on corpses. It might be added soon though as they are starting to add traces of the outbreak in the next build. TVs and radios included. Let's hope they add a backstory on how the outbreak started.
    I'm sure TIS will never reveal the true cause of the outbreak. We'll get descriptions of the ensuing chaos and speculation from the TV and radio broadcasts. Once NPCs are reintroduced, they'll recall rumours of how the outbreak started, but that's all they'll be. Rumours passed from survivor to survivor. Nothing concrete so we're left to our own imaginations.
    There should never be a cure/vaccine/temporary fix/magic potion that prevents or delays zombification either. It's not necessary. It would just invite people to abuse the system and live forever. It takes away all necessity to be careful whilst looting or deciding which battles to fight or run away from. The fact one mistake, one lapse in judgement, one piece of misfortune can mean curtains is what separates Zomboid from the other amateur zombie games. Other developers add ridiculous remedies like Antizin/Zombrex because they don't have the balls to say "1 bite and goodnight". I'd be so angry to see Project Zomboid become like every other zombie game.
  14. Like
    OffitJim got a reaction from syfy in Getting bitten shouldn't always end with death.   
    Unless if a place that hasn't been hit was aware and started researching. Yes, it's all a mystery as the game has no background on how it started nor what kind of mumbo jumbo that causes reanimation on corpses. It might be added soon though as they are starting to add traces of the outbreak in the next build. TVs and radios included. Let's hope they add a backstory on how the outbreak started.
    I'm sure TIS will never reveal the true cause of the outbreak. We'll get descriptions of the ensuing chaos and speculation from the TV and radio broadcasts. Once NPCs are reintroduced, they'll recall rumours of how the outbreak started, but that's all they'll be. Rumours passed from survivor to survivor. Nothing concrete so we're left to our own imaginations.
    There should never be a cure/vaccine/temporary fix/magic potion that prevents or delays zombification either. It's not necessary. It would just invite people to abuse the system and live forever. It takes away all necessity to be careful whilst looting or deciding which battles to fight or run away from. The fact one mistake, one lapse in judgement, one piece of misfortune can mean curtains is what separates Zomboid from the other amateur zombie games. Other developers add ridiculous remedies like Antizin/Zombrex because they don't have the balls to say "1 bite and goodnight". I'd be so angry to see Project Zomboid become like every other zombie game.
  15. Like
    OffitJim reacted to lemmy101 in Mondoid discussion 20.7.2015 - The Creative Revolution   
    To place a tbx made in the current editor:
     
    1) put the tbx in the map segments directory
    2) place the building in Creative.
     
    We'll see about tmx support too, so you'll be able to put anything you like in for example a park or a group of houses placed in a landscaped scene in a tmx map.
  16. Like
    OffitJim reacted to Batsphinx in Mondoid discussion 20.7.2015 - The Creative Revolution   
    Today we come to you with an awesome new mode for Build 33 that should have an explosive impact on the Project Zomboid modding and mapping scene, as well as providing a fun new way to play the game.

     

    Creative Mode is something we first experimented with in the dim and distant past, but came back to mind when we were looking at the speed of our own map production and the tools that we use. The Louisville map we’re building is very ambitious so, alongside EasyPickins’ awesome existing mapping systems, we started to think about ways we could populate our world more quickly.

     

    At the same time in development, meanwhile, TurboTuTone's awesome furniture decoration system arrived on the scene for Build 33 – while General Arcade and EP’s work on Steam Integration meant that Steam Workshop was also suddenly in the offing.

     

    Put them together, and what have you got?

     



     

    When we started Zomboid, and agreed upon a static map for the game, we (perhaps optimistically) anticipated hundreds of maps for players to download to provide almost unlimited amount of exploration. Despite there been some amazing map projects already released, this didn’t quite happen. The learning curve for the toolset, the drudge of copying files, the exporting and all the rest made it an intimidating process.

     

    Creative Mode, we hope, takes all that away. It lets you build maps faster, have fun and work as a team. In essence, it lets you edit the map in any way you can imagine. You can use any buildings or other map pieces available: whether you’re subscribed to them on Steam Workshop, copying and pasting them from the existing PZ map or creating them yourself.

     

    It’s a mode that lets you, as an in-game Zomboid character, create extra buildings, districts, even complete towns and cities. What’s more, absolutely anything can be shared to the Workshop - at the moment via an external app, but soon straight from the game itself. Coming back the other way, anything you’re subscribed to will automatically be available to place within Creative Mode.

     

    Furthermore, Creative Mode works completely in online multiplayer, so players can join forces to build an entire town on their server - before using it as a fun and engaging place to die from zombies. Split screen support isn’t currently coded, but will certainly be something we look into as we refine the system.

     

    In terms of Build 33 – the first version of Creative Mode will cover only the essentials: containing basic house construction, furniture population, landscaping and so on. As we roll it out further, however, we’ll provide additional tools that will let you create neat road systems, sidewalks, gardens, fences, levels of erosion and all that fun stuff.

     

    It's our dearest hope that by empowering everyone and anyone to make map content and share it via the Steam Workshop, and in making the process of building as fun and as co-operative as we possibly can, we’ll foster a new community of building-obsessed doozer players and a flood of new map content. Every player’s game world could potentially be many orders of magnitude bigger than the current Zomboid map, and potentially completely unique to them, or their server and their community.

     

    Then if all servers have their own unique maps, who's to say we couldn't see about giving them an option to have their borders connected one day? With Build 33 the Zomboid infection will be easier to spread than ever before. Exciting times!

     

    OH, AND….

     

    Before we go something else that happened last week and was a bit exciting was that Mike Laidlaw the Creative Director of the ace Dragon Age games at BioWare streamed some PZ – and provided what was an excellent guide and tutorial for the game. It seems Twiggy has some competition! You can view his butterknife and bacon adventures here. Byeee!

  17. Like
    OffitJim reacted to Batsphinx in Pemberton, Wigan, UK (Very Early Stages)   
    Keep an eye out for today's Mondoid - lots of interesting mapping stuff in there
  18. Like
    OffitJim got a reaction from Dragonbahn in Suggestions rant   
    I apologise in advance.
     
    Just came here to say when I first started following PZ in 2013, I used to really enjoy this section of the forum. Now it's just people bitching either because the game isn't exactly the way they'd like it, or the end game is boring, even though people are well aware the game isn't finished. No one ever bothers to read the commonly suggested suggestions thread and instead write a generic message like: "I searched to see if this had been suggested before but didn’t see anything, but in actual fact, I did jack sh*t and was too busy having a poshy".
     
    Can someone explain to me why people are so fixated on a cure? I've never seen any zombie film/game that has a cure. The only things similar that spring to mind are Zombrex in Dead Rising and Antizin in Dying Light, which if we're being honest, those games are piss takes. I thought the whole idea that made zombies scary was one wrong move spelt disaster. One lapse in judgment, you get bitten and you’re f*cked. Not, “I'm Average Joe. Society is crumbling all around me. There’s bandit’s everywhere. I have no idea how long this food/water will last. I know nothing about medicine or vaccines. I have none of the necessary tools at my disposal AND even I did, I have no idea how to use them correctly, but somehow, I’m going to pull a cure out of my backside”.

    I see suggestions like special infected. Great, because that’s never been done before. Another one, make the zombies more powerful/aggressive at night. Why? Why would that ever happen? Basically what people are saying there is "I enjoyed this part of Left 4 Dead/Dying Light/Dead Rising/State of Decay and you should copy their game".
     
    Again, I’m sorry for the rant and will no doubt get a moderator warning as I know we’re supposed to be lovely. People are entitled to their opinions. Call me a hypocrite for bitching about others bitching. Maybe I’m just in the old school of thinking; allow artists to create their art the way they feel is right, and don’t shout from the sidelines “this sucks, do this”. Growing up you’d buy a game, there’d be bits you liked and bits you didn’t. I never once wrote to Sega to complain that Tails only had 2 tails or Knuckles should have been a ferret.
     
    My suggestion is: Keep doing what you're doing Indie Stone.
  19. Like
    OffitJim got a reaction from PhantomWarlock in The other tipe of end game   
    I think it'd be incredibly lame if my character died randomly just because they reached a certain age. What age would you deem too old? If we're adding mechanics that take control away from the player and kills the character randomly, why wait until old age? Let's add the chance of your character suffering from a brain aneurysm without warning, or a heart attack. Add the possibility of an anvil mysteriously falling from the sky and crushing your head.
  20. Like
    OffitJim got a reaction from PZ-NOOB in A poll on who wants an end game?   
    Zombrex from Dead Rising?
  21. Like
    OffitJim got a reaction from Kajin in Increase Harvest amount   
    I thought the idea of character creation was to be careful when selecting traits and have a bit of forward thinking as to how you'd like that specialist character to turn out, instead of being a Jack of all trades.
  22. Like
    OffitJim got a reaction from uberevan in Suggestions from a long time Survival player   
    Random generated maps is a confirmed "no" on the Commonly Suggested Suggestions thread, pinned to the top of the suggestions page. People are supposed to read it before posting (but annoyingly, no-one ever seems to).
     
    As far as being able to craft everything we need, I disagree. PZ isn't the fantasy land of Minecraft. It's based on a real world location and should have finite resources. If we want to build, we should have to scavenge for the supplies necessary. If there are no supplies left, tough. I do think we should be able to reclaim some nails by dismantling furniture etc. and also, screws should have a lot more uses as an alternative to nails. Nails are mostly mass-produced nowadays and like Spracky said above, the majority of places import from elsewhere.
     
    I disagree with what SliderPro said as well. You can survive indefinitely on a server. We have fishing, foraging, farming to keep us fed and we can now take water from rivers etc. Food and water are essential to survival, nails are not. Just try not to squander your nails and be more selective of when you use them.
  23. Like
    OffitJim got a reaction from GrandPunkRailroad in Its been a while since I've played, can someone bring me up to date?   
    I think those who create art should be allowed to pursue their craft how they see fit.
    Not having a go at anyone personally, you're just expressing your opinions but sometimes, I think there shouldn't even be a suggestions page. On one side, i think they're bad because some people get so bent out of shape when their ideas aren't greeted with "that's amazing! let's sack off our vision and hop to it right away", or the feature they want the most isn't made priorty by the devs.
    The other side thinks it's awesome we have this place to bounce ideas around, possibly things the devs were unaware of or hadn't considered. They can then act upon a suggestion if they deem it worthy.
    When I started playing games, that never happened. Unless you were part of a really selective beta, the first time you'd see anything of a game was when it was complete, on a shop shelf or in an arcade. You'd play it, enjoy bits, dislike other bits. Regardless of opinion though, you'd have zero say it the direction that game took.
    Compared to nowadays, thanks to the internet and how easy it is to connect and distribute media, we can all be offered the proposition of; in exchange for a financial contribution which will help the continuation of production, we're invited to watch a game grow and take a gamble on whether the finished article is something we feel is worth the original contribution.
    In no way does that contribution allow us to try and dictate how the game is made, or pressure the devs into focusing on elements we want to see first. Its still their art to craft as they please. We're just the kids in the back seat asking "are we there yet?", "drive faster", "can we stop for ice-cream?". Ultimately, it's the driver's decision.
    Again, not having a go at anyone in particular. Just my own opinion formed from frequenting the forum for a while now.
  24. Like
    OffitJim got a reaction from GrandPunkRailroad in Its been a while since I've played, can someone bring me up to date?   
    I think those who create art should be allowed to pursue their craft how they see fit.
    Not having a go at anyone personally, you're just expressing your opinions but sometimes, I think there shouldn't even be a suggestions page. On one side, i think they're bad because some people get so bent out of shape when their ideas aren't greeted with "that's amazing! let's sack off our vision and hop to it right away", or the feature they want the most isn't made priorty by the devs.
    The other side thinks it's awesome we have this place to bounce ideas around, possibly things the devs were unaware of or hadn't considered. They can then act upon a suggestion if they deem it worthy.
    When I started playing games, that never happened. Unless you were part of a really selective beta, the first time you'd see anything of a game was when it was complete, on a shop shelf or in an arcade. You'd play it, enjoy bits, dislike other bits. Regardless of opinion though, you'd have zero say it the direction that game took.
    Compared to nowadays, thanks to the internet and how easy it is to connect and distribute media, we can all be offered the proposition of; in exchange for a financial contribution which will help the continuation of production, we're invited to watch a game grow and take a gamble on whether the finished article is something we feel is worth the original contribution.
    In no way does that contribution allow us to try and dictate how the game is made, or pressure the devs into focusing on elements we want to see first. Its still their art to craft as they please. We're just the kids in the back seat asking "are we there yet?", "drive faster", "can we stop for ice-cream?". Ultimately, it's the driver's decision.
    Again, not having a go at anyone in particular. Just my own opinion formed from frequenting the forum for a while now.
  25. Like
    OffitJim reacted to Evilwuun in Have a seat...   
    No need to apologise:)